Skip to content

Releases: elringus/sprite-dicing

v1.3

04 Jun 11:52
c7ddb43
Compare
Choose a tag to compare

Min. supported Unity version: 2019.4

Changes:

  • Fixed source texture order not preserved in some cases.
  • Fixed reported compression ratio inconsistency after atlas rebuild.
  • Refactored diced sprite serialization.

v1.2

07 May 21:23
Compare
Choose a tag to compare

Min. supported Unity version: 2019.4

Changes:

  • Fixed UV artifacts in sprites with content at the borders of the texture.
  • Improved compression efficiency and speed.
  • Compression ratio is now shown in addition to the generated data size.
  • When Keep Original (pivot) is enabled and texture has an associated sprite, pivot of that sprite will be preserved; this make possible controlling pivot of the generated sprites relative to the source textures.
  • Atlas building process can now be canceled.
  • Refactored the source code and added tests.

v1.1

03 Sep 17:05
Compare
Choose a tag to compare

Min. supported Unity version: 2019.4

Fixed diced sprite atlas asset not automatically saved after generation.

v1.0

21 Aug 14:21
7bee3bd
Compare
Choose a tag to compare

Min. supported Unity version: 2019.4

Changes:

  • Use unity sprites instead of custom data type
  • Remove custom renderers and editors
  • Fix #1 and #4
  • Add UV offset option for atlas generation to additionally prevent texture bleeding

v0.3

21 Jul 16:09
b6c0454
Compare
Choose a tag to compare

Min. supported Unity version: 2019.1

Changes:

  • Added assembly definition and package.json files.

v0.2

02 May 12:14
Compare
Choose a tag to compare

Min. supported Unity version: 2019.1

Changes:

  • Fixed compatibility issues with Unity 2019
  • Removed third party dependencies

v0.1

29 Jul 14:40
Compare
Choose a tag to compare

Min. supported Unity version: 2018.2

Initial alpha release.