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liquid-outlet not adjusting height and cutting off content #550
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@ef4 friendly ping here. I've done more digging into this, and it appears that this happens when a loading state is active for less time than the What I think might be happening is that the second height animation is getting triggered before the first one is completed and therefore it sees the height that it wants and needs to be equal and not running. Here's a timeline of what is occuring
A hacky fix that I have is to set I'm happy to help fix this, just need some help/direction |
Thanks for digging into this, your description makes sense. Cancelable animations are a big architectural change. I have been laying the groundwork for them in https://github.com/ember-animation/ember-animated. It needs more work before I can integrate it into liquid-fire, but the basic primitives are solid and if you're interested in exploring it's the place to look. |
I've got a nested liquid outlet with a loading state, and it is not adjusting to the size of the new content after the loading state. I saw issue #518 and so I updated my velocity and it did not fix.
I'm using:
Ember 2.10, Liquid Fire 0.27.0, Velocity 1.4.2
While all of the markup is split into different files, here's the general structure:
The loading state
The content, wrapped in a blank div to ensure that the height of the inner content is correct
What gets rendered:
Route structure:
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