Catch needs to be able to convert types you use in assertions and logging expressions into strings (for logging and reporting purposes). Most built-in or std types are supported out of the box but there are three ways that you can tell Catch how to convert your own types (or other, third-party types) into strings.
This is the standard way of providing string conversions in C++ - and the chances are you may already provide this for your own purposes. If you're not familiar with this idiom it involves writing a free function of the form:
std::ostream& operator << ( std::ostream& os, T const& value ) {
os << convertMyTypeToString( value );
return os;
}
(where T
is your type and convertMyTypeToString
is where you'll write whatever code is necessary to make your type printable - it doesn't have to be in another function).
You should put this function in the same namespace as your type.
Alternatively you may prefer to write it as a member function:
std::ostream& T::operator << ( std::ostream& os ) const {
os << convertMyTypeToString( *this );
return os;
}
If you don't want to provide an operator <<
overload, or you want to convert your type differently for testing purposes, you can provide an overload for Catch::toString()
for your type.
namespace Catch {
std::string toString( T const& value ) {
return convertMyTypeToString( value );
}
}
Again T
is your type and convertMyTypeToString
is where you'll write whatever code is necessary to make your type printable. Note that the function must be in the Catch namespace, which itself must be in the global namespace.
There are some cases where overloading toString does not work as expected. Specialising StringMaker gives you more precise, and reliable, control - but at the cost of slightly more code and complexity:
namespace Catch {
template<> struct StringMaker<T> {
static std::string convert( T const& value ) {
return convertMyTypeToString( value );
}
};
}