Revision history for CG_Labs
- For those with GPUs (or GPU drivers) which do not support OpenGL 4.1: check out the OpenGL_3.3 branch.
- In any of the assignments, you can use F11 to toggle between windowed and fullscreen mode.
- In the first assignment for EDAF80, textures for all planets (plus the Sun and the Moon) are loaded by default, and constants for their orbit and spin configurations are provided.
- In the second assignment for EDAF80, a set of control points is now provided; there are represented as small spheres in the 3-D view (once parametric_shapes::createSphere() has been implemented).
- When using the node::render() function and GL_KHR_debug is available, all OpenGL calls will be placed within a glPushDebugGroup() and glPopDebugGroup() pair using the node’s name, to improve debugging.
- All assignments have received several improvements and tweaks, for example EDAF80’s third assignment will create and render two spheres by default (one for the skybox, and one on which Phong shading and normal mapping will be performed).
- The API of all parametric_shapes methods has been modified to be more consistent and clearer.
- displayTexture() no longer takes a camera as input to retrieve the near and far parameters used to linearise values read from depth textures, but now take those directly as argument instead.
- The shader for celestial bodies’ rings no longer uses an opacity texture but instead uses the alpha channel of the diffuse texture.
- Removed unused code and replaced other with standard types.
- The vertical inversion of textures is now performed by STB.
- Re-use functionalities from GLAD
- The set_uniforms parameter of several methods of Node, has been made optional.
- Switch Travis to use Ubuntu Focal and add macOS to the tested environment.
- A lot of improvements on the CMake configuration files to modernise them, make them clearer, remove unnecessary operations, display additional information when dependencies fail to download or build, etc.
- Reorganise CHANGES.rst and add release date for v2019.1
- Do not make helper functions load relative to specific directory
- Do not use abs() on floating point numbers
- Trigger a copy of the DLLs for all targets
- Fix typo in TRSTransform.h
- Fix typo in GLStateInspection’s ToString()
- Bump CMake requirements to version 3.13
- CMake: Fix the version of stb and tinyfiledialogs
- Update the downloaded version of GLFW to 3.3.2
- Update GLM to 0.9.9.5 and require exact version
- Update Dear ImGui to 1.78 and ship with the code
- Re-generate the GLAD files and up to OpenGL 4.6
- Update assimp requirement to 5.0, update the downloaded version to 5.0.1 and apply additional fixes
- Update the resources archive
- Select polygon mode from GUI, and simplify it
- Toggle visualisation of light cones in wireframe mode from the GUI
- Switch between shaders from GUI
- Replace lodepng with stb, to also support JPEG file loading
- Add shader for celestial rings and load it in lab1
- Add a “CHANGES.rst” file that will list the different modifications done, from now on.
- Unify the TRS interfaces between the node and the TRSTransform classes, by using and exposing a TRSTransform instance inside the node class
- Edit node::render() to take parent transform
- AppVeyor: switch from VS 2019 Preview to VS 2019
- README: Add tinyfiledialogs to dependencies
- README: Sort the list of dependencies
- Ensure Log is destroyed before its clients
- Rename WindowManager::CreateWindow() to WindowManager::CreateGLFWWindow(), to avoid conflict with Windows API macro.