Problem with heavy processing with pointers #8857
XanCraft21
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Ignore this topic, i have made an issue about this topic. |
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Hello i would put this as an issue but the issue template is over complicated, so i had to do it here.
There is a bad bug in the software, if i process lots of data using very few pointers the code crashes every time. I changed many board settings, i tried adding “yield()” to my code, nothing fixed it. This bug has been here for many past versions and no-one has talked about it yet as far as i can see. The same processing method i was using works fine with other controllers, even weaker processors worked too, optimized or not. If there are any solutions or if anyone can fix this i will gladly appreciate it. Thank you for your help.
Board settings:
Board: NodeMCU 1.0 (ESP-12E module)
Board version: 3.1.1
Arduino version: 1.8.19
System: windows 10
CPU Frequency: 160 mhz
Flash size: 4mb (FS:none, OTA:~1019kb)
C++ exceptions and stack protection were both tried enabled and disabled
Other settings set to default.
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