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EzBacarat.cpp
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EzBacarat.cpp
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#include <iostream>
#include <cmath>
#include <array>
#include <vector>
#include <string>
#include <map>
#include <iterator>
#include <stack>
#include <unordered_set>
#include <set>
#include <unistd.h>
#include <ctime>
#include <numeric>
using namespace std;
const string suit[4] = {"\u2665", "\u2660", "\u2663", "\u2666"}; //heart, spade, club, diamond respectively
const string ranking[13] = {"2", "3", "4","5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
vector<string> player, banker, store;
void player_draw();
void banker_draw();
int add(vector<string> cards);
int panda(int asset, int amount, vector<string> cards); // for player
int dragon(int asset, int amount, vector<string> cards); // for banker
int tie(int asset, int amount, vector<string> player_cards, vector<string> banker_cards);
int player_comparision(int asset, int amount, vector<string> player, vector<string> banker);
int banker_comparision(int asset, int amount, vector<string> player, vector<string> banker);
void random_generator();
int main()
{
cout << "Welcome to the world of EZ Bacarat: Created by Ethan Nguyen" << endl;
int player_asset = 100, banker_asset = 100, bet;
char input;
cout << "Which side would you like to bet? Please press P for player, B for banker, Q for quit: ";
cin >> input;
srand(time(0));
if (toupper(input) == 'P')
{
sleep(3);
cout << "Welcome to the Player's side! You are given $" << player_asset << ". Use wisely!" << endl;
while (player_asset > 0)
{
sleep(1);
cout << "You own $" << player_asset << ". How much would you like to bet? ";
cin >> bet;
while (bet > player_asset)
{
cout << "You've bet pass your limit! Please try again: ";
cin >> bet;
}
cout << "Ok! Let's play." << endl;
sleep(2);
random_generator();
sleep(2);
int player_scores = add(player), banker_scores = add(banker);
if (player_scores > 7 && banker_scores > 7)
{
(player_scores > banker_scores) ? player_asset += bet
: (player_scores < banker_scores) ? player_asset -= bet
: player_asset;
}
else if (player_scores > 7 && banker_scores < 8)
{
player_asset += bet;
}
else if (player_scores < 8 && banker_scores > 7)
{
player_asset -= bet;
}
else if (player_scores > 5 && player_scores < 8 && banker_scores > 5 && banker_scores < 8)
{
(player_scores > banker_scores) ? player_asset += bet
: (player_scores < banker_scores) ? player_asset -= bet
: player_asset;
}
else if (player_scores > 5 && player_scores < 8 && banker_scores < 7)
{
banker_draw();
int player_scores = add(player), banker_scores = add(banker);
(player_scores > banker_scores) ? player_asset += bet
: (player_scores < banker_scores) ? player_asset -= bet
: player_asset;
}
else if (player_scores < 6 && banker_scores == 7)
{
player_draw();
int player_scores = add(player), banker_scores = add(banker);
(player_scores > banker_scores) ? player_asset += bet
: (player_scores < banker_scores) ? player_asset -= bet
: player_asset;
}
else if (player_scores < 6 && banker_scores < 7)
{
player_asset = player_comparision(player_asset, bet, player, banker);
}
player_asset = panda(player_asset, bet, player);
player_asset = tie(player_asset, bet, player, banker);
// clear vec before restarting game
player.clear();
banker.clear();
store.clear();
}
}
else if (toupper(input) == 'B')
{
sleep(3);
cout << "Welcome to the Banker's side! You are given $" << banker_asset << ". Use wisely!" << endl;
while (banker_asset > 0)
{
sleep(1);
cout << "You own $" << banker_asset << ". How much would you like to bet? ";
cin >> bet;
while (bet > banker_asset)
{
cout << "You've bet pass your limit! Please try again: ";
cin >> bet;
}
cout << "Ok! Let's play." << endl;
sleep(2);
random_generator();
sleep(2);
int player_scores = add(player), banker_scores = add(banker);
if (player_scores > 7 && banker_scores > 7)
{
(player_scores > banker_scores) ? banker_asset -= bet
: (player_scores < banker_scores) ? banker_asset += bet
: banker_asset;
}
else if (player_scores > 7 && banker_scores < 8) // player wins
{
banker_asset -= bet;
}
else if (player_scores < 8 && banker_scores > 7) // banker wins
{
banker_asset += bet;
}
else if (player_scores > 5 && player_scores < 8 && banker_scores > 5 && banker_scores < 8)
{
(player_scores > banker_scores) ? banker_asset -= bet
: (player_scores < banker_scores) ? banker_asset += bet
: banker_asset;
}
else if (player_scores > 5 && player_scores < 8 && banker_scores < 7)
{
banker_draw();
int player_scores = add(player), banker_scores = add(banker);
(player_scores > banker_scores) ? banker_asset -= bet
: (player_scores < banker_scores) ? banker_asset += bet
: banker_asset;
}
else if (player_scores < 6 && banker_scores == 7)
{
player_draw();
int player_scores = add(player), banker_scores = add(banker);
(player_scores > banker_scores) ? banker_asset -= bet
: (player_scores < banker_scores) ? banker_asset += bet
: banker_asset;
}
else if (player_scores < 6 && banker_scores < 7)
{
banker_asset = banker_comparision(banker_asset, bet, player, banker); // fix
}
//bonus
banker_asset = dragon(banker_asset, bet, banker);
banker_asset = tie(banker_asset, bet, player, banker);
// clear vec before restarting game
player.clear();
banker.clear();
store.clear();
}
}
else
{
cout << "Goodbye. Hope to see you again soon. Remember that all of your money is lost." << endl;
return 1;
}
if (banker_asset < 1 || player_asset < 1)
{
cout << "You loss... Come back again soon! Ciao." << endl;
}
return 0;
}
void player_draw() // can only draw one card
{
while (true)
{
string player_rank = ranking[rand() % 13];
string player_suit = suit[rand() % 4];
if (count(store.begin(), store.end(), player_rank) < 4)
{
player.push_back(player_rank);
player.push_back(player_suit);
store.push_back(player_rank);
store.push_back(player_suit);
cout << "Player's hand after drawing: ";
for (int i = 0; i < player.size(); i++)
{
cout << player[i];
}
cout << endl;
return;
}
}
}
void banker_draw() // can only draw one card
{
while (true)
{
string banker_rank = ranking[rand() % 13];
string banker_suit = suit[rand() % 4];
if (count(store.begin(), store.end(), banker_rank) < 4)
{
banker.push_back(banker_rank);
banker.push_back(banker_suit);
store.push_back(banker_rank);
store.push_back(banker_suit);
cout << "Banker's hand after drawing: ";
for (int i = 0; i < banker.size(); i++)
{
cout << banker[i];
}
cout << endl;
return;
}
}
}
int add(vector<string> cards)
{
int ans = 0;
for (int i = 0; i < cards.size(); i+=2)
{
if (cards[i] == "A")
{
ans = (ans + 1) % 10;
}
else if (cards[i] == "J" || cards[i] == "Q" || cards[i] == "K" || cards[i] == "10")
{
continue;
}
else
{
ans = (ans + stoi(cards[i])) % 10;
}
}
return ans;
}
int panda(int asset, int amount, vector<string> cards)
{
if (cards.size() == 6)
{
if (add(cards) == 8)
{
cout << "You've won a Panda bonus! $" << 25 * amount << endl;
return asset + (25 * amount);
}
}
return asset;
}
int dragon(int asset, int amount, vector<string> cards)
{
if (cards.size() == 6)
{
if (add(cards) == 7)
{
cout << "You've won a Dragon bonus! $" << 40 * amount << endl;
return asset + (40 * amount);
}
}
return asset;
}
int tie(int asset, int amount, vector<string> player_cards, vector<string> banker_cards)
{
if (add(player_cards) == add(banker_cards))
{
cout << "You've won a tie bonus! $" << 8 * amount << endl;
return asset + (8 * amount);
}
return asset;
}
int player_comparision(int asset, int amount, vector<string> player, vector<string> banker)
{
// return asset at the end
if (add(banker) == 0 || add(banker) == 1 || add(banker) == 2)
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
else if (add(banker) == 3)
{
player_draw();
if (player[4] == "8")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
else //not 8
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
}
else if (add(banker) == 4)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
}
else if (add(banker) == 5)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10" || player[4] == "2" ||player[4] == "3")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
}
else if (add(banker) == 6)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10" || player[4] == "2" || player[4] == "3" || player[4] == "4" || player[4] == "5")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset += amount
: (player_score < banker_score) ? asset -= amount
: asset;
}
}
return asset;
}
void random_generator()
{
int i = 0;
while (i < 2)
{
string player_rank = ranking[rand() % 13];
string player_suit = suit[rand() % 4];
string banker_rank = ranking[rand() % 13];
string banker_suit = suit[rand() % 4];
if (count(player.begin(), player.end(), player_rank) < 4 && count(banker.begin(), banker.end(), banker_rank) < 4)
{
player.push_back(player_rank);
player.push_back(player_suit);
banker.push_back(banker_rank);
banker.push_back(banker_suit);
i++;
}
}
cout << "Player: ";
for (int i = 0; i < player.size(); i++)
{
cout << player[i];
}
cout << endl << "Banker: ";
for (int j = 0; j < banker.size(); j++)
{
cout << banker[j];
}
cout << endl;
return;
}
int banker_comparision(int asset, int amount, vector<string> player, vector<string> banker)
{
// return asset at the end
if (add(banker) == 0 || add(banker) == 1 || add(banker) == 2)
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
else if (add(banker) == 3)
{
player_draw();
if (player[4] == "8")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
else //not 8
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
}
else if (add(banker) == 4)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
}
else if (add(banker) == 5)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10" || player[4] == "2" ||player[4] == "3")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
}
else if (add(banker) == 6)
{
player_draw();
if (player[4] == "A" || player[4] == "9" || player[4] == "8" || player[4] == "J" || player[4] == "Q" || player[4] == "K" || player[4] == "10" || player[4] == "2" || player[4] == "3" || player[4] == "4" || player[4] == "5")
{
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
else
{
banker_draw();
int player_score = add(player), banker_score = add(banker);
(player_score > banker_score) ? asset -= amount
: (player_score < banker_score) ? asset += amount
: asset;
}
}
return asset;
}