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CGraph.cpp
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//
// Implements a graph with a fixed number of control points, and linear interpolation between them
//
// Initialize with the number of control points you want to use, and the values along the X axis
// that they span over. Then, set each one with SetControlPoint(). Lastly, you can get the Y
// value for any X by calling GetYValue().
//
// As an example, say you wanted 3 control points over a range from 0 to 10 along the X axis. That
// would mean that you have control points at X = 0, 5, and 10. You could then set the
// Y values at each of those points using SetControlPoint() to be 2, 4, and 8. This would mean that
// your graph consisted of the points (0, 2), (5, 4), and (10, 8). If you called GetYValue(2.5),
// it would return 3.0.
//
#include "stdafx.h"
#include "CGraph.h"
#include "CVector2.h"
CGraph::CGraph(int num_control_points, float min_x_value, float max_x_value)
{
m_NumControlPoints = num_control_points;
m_MinXValue = min_x_value;
m_MaxXValue = max_x_value;
m_pControlPoint = new float[m_NumControlPoints];
ASSERT(m_NumControlPoints > 1);
ASSERT((m_MinXValue < m_MaxXValue) && !Equal(m_MinXValue, m_MaxXValue));
}
CGraph::~CGraph()
{
delete [] m_pControlPoint;
}
float CGraph::GetValue(float x_value)
{
//
// First, check if our x value is outside of the range
//
if (x_value <= m_MinXValue)
{
return m_pControlPoint[0];
}
else if (x_value >= m_MaxXValue)
{
return m_pControlPoint[m_NumControlPoints - 1];
}
else
{
//
// Our x value is inside of our range, so we must linearily interpolate
//
float exact_control_point = (x_value - m_MinXValue) / ((m_MaxXValue - m_MinXValue) / (float)(m_NumControlPoints - 1));
int left_index = (int)exact_control_point;
int right_index = left_index + 1;
float fractional_control_point = exact_control_point - (float)left_index;
float y_value = m_pControlPoint[left_index] + (m_pControlPoint[right_index] - m_pControlPoint[left_index]) * fractional_control_point;
return y_value;
}
}