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lecture01-overview.md

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Lecture 1 Overview and Flash SSD Operation

Storage Systems

  • Memory/storage hierarchy
    • Balancing performance with cost
      • Small memories are fast but expensive
      • Large memories are slow but cheap
    • Exploit locality to get the best of both worlds
      • locality = re-use/nearness of accesses
      • allows most accesses to use small, fast memory
    • Locality is a general concept
      • power, BW, management
  • Persistence
    • Storing data for lengthy periods of time
      • despite component failures, SW bugs/upgrades, human error
    • To be useful, it must also be possible to find it again later
      • this brings in data organization, consistency, and management issues
    • This is where the serious action is
      • and it does relate to the memory/storage hierarchy

What is a Storage System

  • Software and Hardware that collectively provide application writers with an infrastructure that retains persistent data and provides it on request
  • Logical: Program <--> File System <- -> Controller Firmware
  • Physical: Client <--> Server <--> I/O Controller <--> Device ASIC
  • Storage Software Interfaces
    • Program <--> Physical Media
    • Naming and address mapping (e.g., relocation)
    • Caching and request transformations (e.g., combining)
Program <File Name, Offset>
File System (Database) <Partition, Block #>
Device Driver <Device #, LBN #>
I/O Controller <Cylinder, Track, Sector>
Disk Media