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The Wind Waker Archipelago

The Wind Waker Archipelago modifies the base randomizer created by LagoLunatic to work with Archipelago multiworlds. Dev5ter started the original project, which the community has maintained since then.

Installation & Usage

See the setup guide for instructions.

How does The Wind Waker get randomized?

Items get shuffled between the different locations in the game, so each playthrough is unique. Randomized locations include chests, items received from NPC, and treasure salvaged from the ocean floor. The randomizer also includes quality-of-life features such as a fully opened world, removing many cutscenes, increased sailing speed, and more.

Which locations get shuffled?

All randomizable locations will have their items shuffled each seed. However, the randomizer is designed so that only certain groups of locations can contain progression items. The remaining locations will only include items unnecessary to beat the game, such as rupees or Heart Pieces.

What is the goal of The Wind Waker?

Reach and defeat Ganondorf atop Ganon's Tower. This will require all eight shards of the Triforce of Courage, the fully-powered Master Sword (unless it's swordless mode), Light Arrows, and any other items necessary to reach Ganondorf.

I need help! What do I do?

Refer to the FAQ first. Then, try the troubleshooting steps in the setup guide. If you are still stuck, please ask in the Wind Waker thread (under future-game-design) in the Archipelago server.

Known issues

  • Randomized freestanding rupees, spoils, and bait will also be given to the player picking up the item. The item will be sent properly, but the collecting player will receive an extra copy.
  • Demo items (items which are held over Link's head) which are not randomized, such as rupees from salvages from random light rings or rewards from minigames, will not work.
  • Item get messages for progressive items received on locations that send earlier than intended will be incorrect. This does not affect gameplay.
  • The Heart Piece count in item get messages will be off by one. This does not affect gameplay.
  • It has been reported that item links can be buggy. Nothing game-breaking, but do be aware of it.

Feel free to report any other issues in the Wind Waker thread in the Archipelago server! I'll take a look and see what I can do. Suggestions for improvements are also welcome.

Planned Features

  • Dynamic CTMC based on enabled options
  • Properly excluding locations based on options
  • Hint implementation from base randomizer (hint placement options and hint types)
  • Integration with Archipelago's hint system (e.g., auction hints)
  • EnergyLink support
  • Continued bugfixes

Running from source

Installing Git

Download and install git from here: https://git-scm.com/downloads
Then clone this repository with git by running this in a command prompt:

git clone https://github.com/tanjo3/tww_apworld.git

Installing Python

You will need to install Python 3.11. We recommend using pyenv to manage different Python versions:

  • For Windows, install pyenv-win by following these steps.
  • For Linux, follow the instructions here to install pyenv and then follow the instructions here to set up your shell environment.

After installing pyenv, install and switch to Python 3.11 by running:

pyenv install 3.11
pyenv global 3.11

Credits

This randomizer would not be possible without the help from:

  • Celeste (Tia): (logic and typo fixes, additional programming)
  • CrainWWR: (multiworld and Dolphin memory assistance, additional programming)
  • Cyb3RGER: (reference for TWWClient)
  • DaemonHunter: (additional programming)
  • Dev5ter: (initial TWW AP implmentation)
  • Gamma / SageOfMirrors: (additional programming)
  • LagoLunatic: (base randomizer, additional assistance)
  • Lunix: (Linux support, additional programming)
  • Mysteryem: (tracker support, additional programming)
  • Necrofitz: (additional documentation)
  • Ouro: (tracker support)
  • Tubamann: (additional programming)

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