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When I first started working on Rumor and wrote the documentation for the first time, URP did not exist yet and that's why the documentation recommends submodules. I agree with you -- submodules don't seem like the best approach now. I've experimented with URP some time ago and I believe you're right about needing just the I'm happy you are looking forward to using Rumor! I still want to support and maintain it but I am not actively doing so right now since I've decided to move to using Godot for game development and most of my free time has been consumed with learning a new tool and ecosystem. More than happy to review a pull request though, if you feel so inclined. Otherwise, I can probably find a free hour or two to do it in a few weeks. As a warning, there are several things about the syntax I am unhappy with (such as the inconsistent syntax for conditionals, string substitutions, assignment, etc) so things might change a tiny bit when I get back around to active development. There's also other things I want to improve, like the compilation messages being pretty useless. And of course, there are many features I wish to add such as localization support. If you find my scripting language lacking (as it certainly is), I recommend the much more thoroughly developed YarnSpinner which has a similar design philosophy. If you do finish making a game with Rumor, let me know and I'll add it to the list. ❤️ |
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PR is ready: #74 |
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Hey,
not sure you are still actively supporting this, but in case you do: Would you be able to add support for the Unity URP package management? Using git submodules is really not the way to go with Unity and the old unity assets are also nearly deprecated. So for future-proofing it makes sense to support the latest package system for Unity.
From what I understand you simply have to add a package meta file to your repo with some information about the package and it should "just work".
Otherwise your system looks great! I was looking for something like it for a while, so I'm going to give i it a try in my project.
Thanks,
Loofou
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