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Obtain Intrinsic Matrix #2439
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Here are my configs:
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Hey @21yrm, If you are attempting to unproject a pinhole camera (i.e., to acquire the 3D ray which corresponds to a 2D point on the viewport) you can use this function: https://aihabitat.org/docs/habitat-sim/habitat_sim.gfx.Camera.html#unproject You can also reverse engineer the implementation if you track this through the source code to understand how it came about. There is also a function to do the opposite (manual 3D -> 2D projection). |
Based on the manual from 3D->2D projection given by @aclegg3 , intrinsic matrix can be calculated by the render matrix and viewport.
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I use Habitat-sim to obtain RGBD image. And I want to obtain 3d xyz coordinates from the image.
My image size is 1920 x 1080.
I am using a PINHOLE camera.
Q1: 1/focal_length = 2/W * tan(hfov/2), is focal_length in my setting 960?
Q2: focal_length_x is equal to focal_length_y?
Q3: What is the value of cx and cy? Normally, cx = width/2 but i saw in some tutorial, cx and cy are both 0 due to OpenGL, quite confused
Q4: What is the intrinsic matrix? Is it
[960, 0., 960],
[0., 960, 540],
[0., 0., 1]
Thank you very much!
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