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FixedNumber.h
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FixedNumber.h
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//-----------------------------------------------------------------------------
//
// The typical 'half' float16 data type (IEEE 754-2008) uses the following bit
// allocation: mantissa:10 exponent:5 sign:1.
// https://en.wikipedia.org/wiki/Half-precision_floating-point_format
//
// An alternate float16 is essentially float32 (IEEE 754-2008) with the lowest
// 16 of 23 mantissa bits chopped off: mantissa:7 exponent:8 sign:1
// https://en.wikipedia.org/wiki/Bfloat16_floating-point_format
//
//-----------------------------------------------------------------------------
#pragma once
template <typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
struct FixedNumber
{
using Self = FixedNumber<BaseType, IntegerBitCount, FractionBitCount>;
constexpr static int32_t TotalBitCount = IntegerBitCount + FractionBitCount;
constexpr static float FractionMultiple = 1 << FractionBitCount;
constexpr static float FractionInverseMultiple = 1.0f / FractionMultiple;
// Check that the base data type uses either 32-bit or 64-bit values.
// It's fine for them to be signed or unsigned.
using IntegerType = decltype(BaseType{} + 1);
FixedNumber() = default;
FixedNumber(const Self&) = default;
FixedNumber(Self&&) = default;
FixedNumber(float newValue) noexcept
{
SetFloat(newValue);
}
static Self MakeFromRawBits(uint32_t newValue)
{
Self self;
self.SetRawBits(newValue);
return self;
}
Self& operator =(const Self&) = default;
Self& operator =(float newValue) noexcept
{
SetFloat(newValue);
return *this;
}
inline IntegerType GetRawBits()
{
return value;
}
void SetRawBits(int32_t newValue)
{
value = newValue;
}
void SetFloat(float newValue)
{
value = static_cast<IntegerType>(newValue * FractionMultiple);
}
float GetFloat() const noexcept
{
return static_cast<float>(IntegerType(value) * FractionInverseMultiple);
}
operator float() const noexcept
{
return GetFloat();
}
void Truncate()
{
IntegerType fractionalBitsMask = (1 << FractionBitCount) - 1;
IntegerType intermediate = static_cast<IntegerType>(value);
if (value < 0)
{
intermediate += fractionalBitsMask;
}
intermediate &= ~fractionalBitsMask;
value = intermediate;
}
BaseType value;
};
//////////////////////////////
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator +(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a.SetRawBits(a.GetRawBits() + b.GetRawBits());
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator -(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a.SetRawBits(a.GetRawBits() - b.GetRawBits());
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator *(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
using IntegerType = typename FixedNumber<BaseType, IntegerBitCount, FractionBitCount>::IntegerType;
static_assert(sizeof(IntegerType) == 4, "This is limited to 32-bit numbers. 64-bit inputs would overflow. Feel free to extend code if needed");
// The product result is bigger than the base type.
// So we need to keep full precision and then shift and truncate back down.
int64_t result = int64_t(a.GetRawBits()) * b.GetRawBits();
a.SetRawBits(IntegerType(result >> FractionBitCount));
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator /(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
using IntegerType = typename FixedNumber<BaseType, IntegerBitCount, FractionBitCount>::IntegerType;
static_assert(sizeof(IntegerType) == 4, "This is limited to 32-bit numbers. 64-bit inputs would overflow. Feel free to extend code if needed");
// Determine where the sign bit is to compute maximum positive and negative values (infinity essentially).
// This expects two's complement, which is standard for C++.
// Note a sign is assumed (consider supporting unsigned fixed point, based on BaseType).
constexpr int64_t signMask = int64_t(1) << (IntegerBitCount + FractionBitCount - 1);
constexpr int64_t maximumPositiveValue = signMask - 1;
constexpr int64_t maximumNegativeValue = signMask;
// Avoid division by zero, instead saturating to the maximum value.
int64_t result;
if (b.GetRawBits() != 0)
{
// Division needs to be performed on the full precision dividend.
result = (int64_t(a.GetRawBits()) << FractionBitCount) / b.GetRawBits();
}
else
{
result = (a.GetRawBits() & signMask) ? maximumNegativeValue : maximumPositiveValue;
}
a.SetRawBits(IntegerType(result));
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator +(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
double b
) noexcept
{
return a + FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(b);
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator -(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
double b
) noexcept
{
return a - FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(b);
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator *(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
double b
) noexcept
{
return a * FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(b);
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator /(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> a,
double b
) noexcept
{
return a / FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(b);
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator +(
double a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
return FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(a) + b;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator -(
double a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
return FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(a) - b;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator *(
double a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
return FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(a) * b;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount> operator /(
double a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
return FixedNumber<BaseType, IntegerBitCount, FractionBitCount>(a) / b;
}
//////////////////////////////
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator +=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a.SetRawBits(a.GetRawBits() + b.GetRawBits());
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator -=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a.SetRawBits(a.GetRawBits() - b.GetRawBits());
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator *=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a = a * b;
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator /=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> b
) noexcept
{
a = a / b;
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator ++(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a
) noexcept
{
a.SetRawBits(a.GetRawBits() + 1);
return a;
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& operator --(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount>& a
) noexcept
{
a.SetRawBits(a.GetRawBits() - 1);
return a;
}
////////////////////////////////////////
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator ==(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() == rhs.GetRawBits();
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator !=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() != rhs.GetRawBits();
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator <(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() < rhs.GetRawBits();
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator >(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() > rhs.GetRawBits();
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator <=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() <= rhs.GetRawBits();
}
template<typename BaseType, unsigned int IntegerBitCount, unsigned int FractionBitCount>
inline bool operator >=(
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> lhs,
FixedNumber<BaseType, IntegerBitCount, FractionBitCount> rhs
) noexcept
{
return lhs.GetRawBits() >= rhs.GetRawBits();
}