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adminMessageReceiver.js
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adminMessageReceiver.js
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//init and get serverState
var state = require('./serverState');
// load utility module
var utils = require('./utils');
//Logging System
var logSystem = require('./logger');
var serverLog = logSystem.getServerLog();
var msgHandler = require('./messageHandler');
/**
* Called after receiving HELLO:admin, registers for all messages a admin can send a listener with
* socket.on() and takes corresponding actions.
* @param socket
* @param pingInterval
*/
exports.handleAdmin = function (socket, pingInterval) {
var admin = {
socket: socket
};
msgHandler.emitMessageToSocket(socket, 'HELLO:ack', {
messageId: utils.rand(),
token: state.getAdminAuthKey()
});
state.addAdmin(admin);
msgHandler.sendConfigInformation(socket);
msgHandler.sendTeamInformation(socket);
msgHandler.sendAdminConfigInformation(socket);
var pastLogs = serverLog.newAdmin();
for (var i = 0; i < pastLogs.length; i++) {
var currentLog = pastLogs[i];
msgHandler.sendAdminsLogInformation(socket, currentLog);
}
/**
* Removes the admin socket from the state as reaction to a disconnect event
*/
socket.on('disconnect', function () {
serverLog.log("info", "admin device disconnected");
clearInterval(pingInterval);
// remove the admin from the list
state.removeAdmin(socket);
});
/**
* Takes corresponding actions after receiving a CHANGE:config:admins message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise update the server state and send CHANGE:config:admins messages to all connected
* admins.
*/
socket.on('CHANGE:config:admins', function (data) {
serverLog.log("debug", "received CHANGE:config:admins: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (data.countdown) {
if (!(data.countdown >= 0)) {
msgHandler.emitMessageToSocket(socket, 'ERROR:CHANGE:config:admins', {
originatorId: data.messageId,
errorMessage: 'Invalid countdown value provided'
});
return;
}
// save new countdown value to global state
state.setCurrentCountdownConfig(data.countdown);
}
if (utils.isValidBoolean(data.buzzersAutoEnable)) {
if (data.buzzersAutoEnable == true) {
state.enableAutoBuzzersEnabling();
} else {
state.disableAutoBuzzersEnabling();
}
}
// inform all admins about the new configuration
msgHandler.sendAdminConfigInformation();
});
/**
* Takes corresponding actions after receiving a CHANGE:config message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise update the server state and send CHANGE:config messages to all connected
* devices.
*/
socket.on('CHANGE:config', function (data) {
serverLog.log("debug", "received CHANGE:config: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (utils.isValidBoolean(data.buzzersEnabled)) {
if (data.buzzersEnabled == true) {
if (utils.isValidRandomNumberToken(data.buzzerRound)) {
var success = msgHandler.enableBuzzers(data.buzzerRound);
if (success) {
serverLog.admin("Admin enabled buzzers.");
}
} else {
msgHandler.emitMessageToSocket(socket, 'ERROR:CHANGE:config', {
originatorId: data.messageId,
errorMessage: 'buzzerEnabled == true but invalid buzzerRound'
});
return;
}
} else {
msgHandler.disableBuzzers();
serverLog.admin("Admin disabled buzzers.");
}
}
if (data.excludedTeams) {
state.setExcludedTeams(data.excludedTeams);
}
if (utils.isValidBoolean(data.teamChangeAllowed)) {
if (data.teamChangeAllowed == true) {
state.allowTeamChange();
} else {
state.disallowTeamChange();
}
}
// finally send CHANGE:config to all connected devices
msgHandler.sendConfigInformation();
});
/**
* Takes corresponding actions after receiving a BUZZ:buzz:team message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise buzz the given team or a random team.
*/
socket.on('BUZZ:buzz:team', function (data) {
serverLog.log("debug", "received BUZZ:buzz:team: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (data.teamName != null && data.teamName != '') {
if (state.teamNameAlreadyExists(data.teamName) && !msgHandler.isThisTeamExcludedFromBuzzer(data.teamName)) {
msgHandler.forceTeamBuzz(data.teamName);
}
return;
}
var success = msgHandler.buzzRandomTeam();
if (!success) {
msgHandler.emitMessageToSocket(socket, 'ERROR:BUZZ:buzz:team', {
originatorId: data.messageId,
errorMessage: 'No team which can be buzzed was found!'
});
}
});
/**
* Takes corresponding actions after receiving a BUZZ:stop message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise stop a countdown in progress and send BUZZ:stop messages to all connected devices.
*/
socket.on('BUZZ:stop', function (data) {
serverLog.log("debug", "received BUZZ:stop: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
msgHandler.forceStopCountdown();
});
/**
* Takes corresponding actions after receiving a TEAMS:change message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise move the given client to the given team and send a TEAMS:change message to this
* client and a TEAMS message to all connected devices.
*/
socket.on('TEAMS:change', function (data) {
serverLog.log("debug", "received TEAMS:change: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
// get the client
var client = state.getClientGivenToken(data.clientToken);
if (!state.teamNameAlreadyExists(data.teamName) || !client) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:change', {
originatorId: data.messageId,
errorMessage: 'The destination team or the client with the given clientToken' +
' does not exist'
});
}
// place the client in the specified team
msgHandler.moveClientToTeamAndInformAllDevices(client, data.teamName);
serverLog.admin("Admin moved client: " + client.basicInfo.clientName + " to team: " + data.teamName + ".");
// construct and send notification to the client
data.messageId = utils.rand();
delete data.authKey;
msgHandler.emitMessageToSocket(socket, 'TEAMS:change', data);
});
/**
* Takes corresponding actions after receiving a TEAMS:create message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise create a new team with the provided name and send a TEAMS message to all
* connected devices.
*/
socket.on('TEAMS:create', function (data) {
serverLog.log("debug", "received TEAMS:create: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
var val_res = utils.isValidTeamName(data.teamName);
if (!val_res.value) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:create', {
originatorId: data.messageId,
errorMessage: val_res.description
});
return;
}
if (state.teamNameAlreadyExists(data.teamName)) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:create', {
originatorId: data.messageId,
errorMessage: 'TeamName already exists.\n'
});
} else {
msgHandler.createTeamAndInformAllDevices(data.teamName);
serverLog.admin("Admin created team: " + data.teamName + ".");
}
});
/**
* Takes corresponding actions after receiving a TEAMS:delete message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise delete the team with the provided name and send a TEAMS message to all
* connected devices.
*/
socket.on('TEAMS:delete', function (data) {
serverLog.log("debug", "received TEAMS:delete: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (!state.teamNameAlreadyExists(data.teamName)) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:delete', {
originatorId: data.messageId,
errorMessage: 'No teamName provided or team with this name does not exist.'
});
} else {
msgHandler.deleteTeamAndInformAllDevices(data.teamName);
}
});
/**
* Takes corresponding actions after receiving a TEAMS:points message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise add the given amount of points to the team with the provided name and send a TEAMS
* message to all connected devices.
*/
socket.on('TEAMS:points', function (data) {
serverLog.log("debug", "received TEAMS:points: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (data.points == null || isNaN(data.points)
|| !parseInt(Number(data.points)) == data.points || isNaN(parseInt(data.points, 10))) {
msgHandler.emitMessageToSocket(socket, 'ERROR', {
originatorId: data.messageId,
errorMessage: 'Invalid amount of points'
});
return;
}
if (!state.teamNameAlreadyExists(data.teamName)) {
msgHandler.emitMessageToSocket(socket, 'ERROR', {
originatorId: data.messageId,
errorMessage: 'The destination team does not exist'
});
return;
}
state.addPointsToTeam(data.teamName, parseInt(data.points));
msgHandler.sendTeamInformation();
});
/**
* Takes corresponding actions after receiving a TEAMS:points:reset message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise reset the points off all teams to 0 and send a TEAMS message to all connected
* devices.
*/
socket.on('TEAMS:points:reset', function (data) {
serverLog.log("debug", "received TEAMS:points:reset: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
msgHandler.setPointsOfAllTeamsAndInformAllDevices(0);
});
/**
* Takes corresponding actions after receiving a TEAMS:name message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise rename the team with the provided name, reply with a TEAMS:name message and
* send a TEAMS message to all connected devices.
*/
socket.on('TEAMS:name', function (data) {
serverLog.log("debug", "received TEAMS:name: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
if (data.teamName == "" || data.newTeamName == "") {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:name', {
originatorId: data.teamName,
errorMessage: 'At least one of the team names is empty'
});
return;
}
if (data.teamName == state.lobbyTeam) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:name', {
originatorId: data.teamName,
errorMessage: 'Can\'t rename Lobby Team'
});
return;
}
if (state.teamNameAlreadyExists(data.newTeamName)) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:name', {
originatorId: data.newTeamName,
errorMessage: 'A team with the same name already exists'
});
return;
}
var val_res = utils.isValidTeamName(data.newTeamName);
if (!val_res.value) {
msgHandler.emitMessageToSocket(socket, 'ERROR:TEAMS:name', {
originatorId: data.newTeamName,
errorMessage: val_res.description
});
return;
}
state.renameTeam(data.teamName, data.newTeamName);
//answer that rename was successful
msgHandler.emitMessageToSocket(socket, 'TEAMS:name', data);
//Broadcast Team information
msgHandler.sendTeamInformation();
msgHandler.sendConfigInformation();
});
/**
* Takes corresponding actions after receiving a CLIENT:name message from the
* connected admin. That is: send a ERROR message if the received message is invalid, or
* otherwise rename the client with the provided clientToken, reply with a CLIENT:name
* message and send a TEAMS message to all connected devices.
*/
socket.on('CLIENT:name', function (data) {
serverLog.log("debug", "received CLIENT:name: " + JSON.stringify(data));
if (!msgHandler.checkForAdminAuthKeyAndMessageId(socket, data)) {
return;
}
var client = state.getClientGivenToken(data.token);
if (client == "") {
msgHandler.emitMessageToSocket(socket, 'ERROR:CLIENT:name', {
originatorId: data.token,
errorMessage: 'User not found'
});
return;
}
if (state.getClientGivenName(data.newName)) {
msgHandler.emitMessageToSocket(socket, 'ERROR:CLIENT:name', {
originatorId: data.newName,
errorMessage: 'User with this name already exists'
});
return;
}
//Team Name Check can be used since user and team name have the same syntax
var val_res = utils.isValidTeamName(data.newName);
if (!val_res.value) {
msgHandler.emitMessageToSocket(socket, 'ERROR:CLIENT:name', {
originatorId: data.newName,
errorMessage: val_res.description
});
return;
}
var oldName = client.basicInfo.clientName;
client.basicInfo.clientName = data.newName;
serverLog.admin("Client: " + oldName + " was renamed to: " + data.newName + ".");
//answer that rename was successful
msgHandler.emitMessageToSocket(socket, 'CLIENT:name', data);
//Broadcast Team information
msgHandler.sendTeamInformation();
});
};