Skip to content
This repository has been archived by the owner on Mar 29, 2019. It is now read-only.

Seams between chunk meshes when using surface nets algorithm #12

Open
fesoliveira014 opened this issue Jan 17, 2017 · 0 comments
Open
Assignees
Labels

Comments

@fesoliveira014
Copy link
Owner

Surface nets work well for a well defined volume and/or a signed distance field, but for chunked terrain it presents "seams" between chunk meshes. This is due to the algorithm not taking into account the neighboring volumes when building a mesh for a particular chunk, thus considering the borders of that chunk as the end of the whole volume. A solution to this problem is "stich" the meshes after the meshing is done for each chunk by identifying the seams and dealing with them individually. See the article Dual Contouring: Seams & LOD for Chunked Terrain for a possible solution and an analysis of the issue.

@fesoliveira014 fesoliveira014 self-assigned this Jan 17, 2017
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

1 participant