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This repository has been archived by the owner on Mar 29, 2019. It is now read-only.
Surface nets work well for a well defined volume and/or a signed distance field, but for chunked terrain it presents "seams" between chunk meshes. This is due to the algorithm not taking into account the neighboring volumes when building a mesh for a particular chunk, thus considering the borders of that chunk as the end of the whole volume. A solution to this problem is "stich" the meshes after the meshing is done for each chunk by identifying the seams and dealing with them individually. See the article Dual Contouring: Seams & LOD for Chunked Terrain for a possible solution and an analysis of the issue.
The text was updated successfully, but these errors were encountered:
Surface nets work well for a well defined volume and/or a signed distance field, but for chunked terrain it presents "seams" between chunk meshes. This is due to the algorithm not taking into account the neighboring volumes when building a mesh for a particular chunk, thus considering the borders of that chunk as the end of the whole volume. A solution to this problem is "stich" the meshes after the meshing is done for each chunk by identifying the seams and dealing with them individually. See the article Dual Contouring: Seams & LOD for Chunked Terrain for a possible solution and an analysis of the issue.
The text was updated successfully, but these errors were encountered: