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hook.cpp
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hook.cpp
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/*
* Copyright (C) 2014 Patrick Mours. All rights reserved.
* License: https://github.com/crosire/reshade#license
*/
#include "hook.hpp"
#include <cassert>
#include <MinHook.h>
// Verify status codes match the ones from MinHook
static_assert(static_cast<int>(reshade::hook::status::unknown) == MH_UNKNOWN);
static_assert(static_cast<int>(reshade::hook::status::success) == MH_OK);
static_assert(static_cast<int>(reshade::hook::status::not_executable) == MH_ERROR_NOT_EXECUTABLE);
static_assert(static_cast<int>(reshade::hook::status::unsupported_function) == MH_ERROR_UNSUPPORTED_FUNCTION);
static_assert(static_cast<int>(reshade::hook::status::allocation_failure) == MH_ERROR_MEMORY_ALLOC);
static_assert(static_cast<int>(reshade::hook::status::memory_protection_failure) == MH_ERROR_MEMORY_PROTECT);
static unsigned long s_reference_count = 0;
void reshade::hook::enable() const
{
MH_QueueEnableHook(target);
}
void reshade::hook::disable() const
{
MH_QueueDisableHook(target);
}
reshade::hook::status reshade::hook::install()
{
if (!valid())
return hook::status::unsupported_function;
// Only leave MinHook active as long as any hooks exist
if (s_reference_count++ == 0)
MH_Initialize();
const MH_STATUS status_code = MH_CreateHook(target, replacement, &trampoline);
if (status_code == MH_OK || status_code == MH_ERROR_ALREADY_CREATED)
{
// Installation was successful, so enable the hook and return
enable();
return hook::status::success;
}
if (--s_reference_count == 0)
MH_Uninitialize();
return static_cast<hook::status>(status_code);
}
reshade::hook::status reshade::hook::uninstall()
{
if (!valid())
return hook::status::unsupported_function;
const MH_STATUS status_code = MH_RemoveHook(target);
if (status_code == MH_ERROR_NOT_CREATED)
return hook::status::success; // If the hook was never created, then uninstallation is implicitly successful
else if (status_code != MH_OK)
return static_cast<hook::status>(status_code);
trampoline = nullptr;
// MinHook can be uninitialized after all hooks were uninstalled
if (--s_reference_count == 0)
MH_Uninitialize();
return hook::status::success;
}
reshade::hook::address reshade::hook::call() const
{
assert(installed());
return trampoline;
}
bool reshade::hook::apply_queued_actions()
{
return MH_ApplyQueued() == MH_OK;
}