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# Build artifacts
/bin
/build
/obj
# TODO - Fix location with directory.build
examples/TestAppUwp/bin
examples/TestAppUwp/build
examples/TestAppUwp/obj
tests/Microsoft.MixedReality.WebRTC.Tests/bin
tests/Microsoft.MixedReality.WebRTC.Tests/build
tests/Microsoft.MixedReality.WebRTC.Tests/obj
# Visual Studio + Code
.vs
.vscode
*.user
*.suo
# UWP packages
/examples/TestAppUwp/AppPackages
# Nuget packages
/packages
# Unity artifacts
/libs/Microsoft.MixedReality.WebRTC.Unity/Assets/Plugins
/libs/Microsoft.MixedReality.WebRTC.Unity/build
/libs/Microsoft.MixedReality.WebRTC.Unity/Builds
/libs/Microsoft.MixedReality.WebRTC.Unity/Library
/libs/Microsoft.MixedReality.WebRTC.Unity/Temp
/libs/Microsoft.MixedReality.WebRTC.Unity/Logs
/libs/Microsoft.MixedReality.WebRTC.Unity/obj
/libs/Microsoft.MixedReality.WebRTC.Unity/*.csproj
/libs/Microsoft.MixedReality.WebRTC.Unity/*.sln
# Unity third-party dependencies
/libs/Microsoft.MixedReality.WebRTC.Unity/Assets/MixedRealityToolkit*
/libs/Microsoft.MixedReality.WebRTC.Unity/Assets/TextMesh Pro*
# Certificates
*.pfx
*.pfx.meta
# DocFX limitation/bug
xdoc
xdoc.meta
# For testing, NUnit needs the native DLL to be avaiable in the same directory as
# the tested assembly for DllImport. There is probably a more elegant way but...
/tests/Microsoft.MixedReality.WebRTC.Tests/Microsoft.MixedReality.WebRTC.Native.dll
/tests/Microsoft.MixedReality.WebRTC.Tests/Microsoft.MixedReality.WebRTC.Native.pdb