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Screen Manager for OpenFL

This is the core of the screen system. All screens are managed by this class.

Functionality:

  • Basic game screen
  • Popup screens
  • Screen properties
  • Layers to handle each screen
  • Screens transitions
  • Loading, removing, changing screens

Initialize the system using ScreenManager.InitInstance(gameContainer) where gameContainer is a sprite, usually done in the Main class.

Use the functions: ScreenManager.Update(deltaTime) and ScreenManager.Draw(graphics) to let each screen loaded by the system to be updated and drawn.

This is still in development, I have to fix bugs and keep improving it but the basic functionality is there.

Feel free to contact me: [email protected] http://fierysquirrel.com/