-
Notifications
You must be signed in to change notification settings - Fork 0
/
lib.go
142 lines (125 loc) · 3.26 KB
/
lib.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
package logrus
import (
"fmt"
"log/slog"
"os"
"strings"
)
type Fields map[string]any
// LogFunction For big messages, it can be more efficient to pass a function
// and only call it if the log level is actually enables rather than
// generating the log message and then checking if the level is enabled
type LogFunction func() []interface{}
// Level type
type Level uint32
// Convert the Level to a string. E.g. PanicLevel becomes "panic".
func (level Level) String() string {
if b, err := level.MarshalText(); err == nil {
return string(b)
} else {
return "unknown"
}
}
// ParseLevel takes a string level and returns the Logrus log level constant.
func ParseLevel(lvl string) (Level, error) {
switch strings.ToLower(lvl) {
case "panic":
return PanicLevel, nil
case "fatal":
return FatalLevel, nil
case "error":
return ErrorLevel, nil
case "warn", "warning":
return WarnLevel, nil
case "info":
return InfoLevel, nil
case "debug":
return DebugLevel, nil
case "trace":
return TraceLevel, nil
}
var l Level
return l, fmt.Errorf("not a valid logrus Level: %q", lvl)
}
// UnmarshalText implements encoding.TextUnmarshaler.
func (level *Level) UnmarshalText(text []byte) error {
l, err := ParseLevel(string(text))
if err != nil {
return err
}
*level = l
return nil
}
func (level Level) MarshalText() ([]byte, error) {
switch level {
case TraceLevel:
return []byte("trace"), nil
case DebugLevel:
return []byte("debug"), nil
case InfoLevel:
return []byte("info"), nil
case WarnLevel:
return []byte("warning"), nil
case ErrorLevel:
return []byte("error"), nil
case FatalLevel:
return []byte("fatal"), nil
case PanicLevel:
return []byte("panic"), nil
}
return nil, fmt.Errorf("not a valid logrus level %d", level)
}
func (level Level) ToSlog() slog.Level {
switch level {
case TraceLevel:
return slog.LevelDebug
case DebugLevel:
return slog.LevelDebug
case InfoLevel:
return slog.LevelInfo
case WarnLevel:
return slog.LevelWarn
case ErrorLevel:
return slog.LevelError
case FatalLevel:
return slog.LevelError
case PanicLevel:
return slog.LevelError
}
return slog.Level(level)
}
// A constant exposing all logging levels
var AllLevels = []Level{
PanicLevel,
FatalLevel,
ErrorLevel,
WarnLevel,
InfoLevel,
DebugLevel,
TraceLevel,
}
// These are the different logging levels. You can set the logging level to log
// on your instance of logger, obtained with `logrus.New()`.
const (
// PanicLevel level, highest level of severity. Logs and then calls panic with the
// message passed to Debug, Info, ...
PanicLevel Level = iota
// FatalLevel level. Logs and then calls `logger.Exit(1)`. It will exit even if the
// logging level is set to Panic.
FatalLevel
// ErrorLevel level. Logs. Used for errors that should definitely be noted.
// Commonly used for hooks to send errors to an error tracking service.
ErrorLevel
// WarnLevel level. Non-critical entries that deserve eyes.
WarnLevel
// InfoLevel level. General operational entries about what's going on inside the
// application.
InfoLevel
// DebugLevel level. Usually only enabled when debugging. Very verbose logging.
DebugLevel
// TraceLevel level. Designates finer-grained informational events than the Debug.
TraceLevel
)
func Exit(code int) {
os.Exit(code)
}