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build.yaml
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# every push to a branch: build binary
name: Build
on:
pull_request:
types: [opened, synchronize]
jobs:
build_binary:
name: Build shell-operator binary
runs-on: ubuntu-latest
steps:
- name: Set up Go 1.20
uses: actions/setup-go@v4
with:
go-version: "1.20"
- name: Check out shell-operator code
uses: actions/checkout@v4
- name: Restore Go modules
id: go-modules-cache
uses: actions/[email protected]
with:
path: |
~/go/pkg/mod
key: ${{ runner.os }}-gomod-${{ hashFiles('go.mod', 'go.sum') }}
- name: Download Go modules
if: steps.go-modules-cache.outputs.cache-hit != 'true'
run: |
go mod download
echo -n "Go modules unpacked size is: " && du -sh $HOME/go/pkg/mod
- name: Download prebuilt libjq static libraries
run: |
curl -sSfL https://github.com/flant/libjq-go/releases/download/jq-b6be13d5-0/libjq-glibc-amd64.tgz | tar zxf -
- name: Build binary
run: |
export CGO_ENABLED=1
export CGO_CFLAGS="-I$GITHUB_WORKSPACE/libjq/include"
export CGO_LDFLAGS="-L$GITHUB_WORKSPACE/libjq/lib"
export GOOS=linux
go build -tags use_libjq ./cmd/shell-operator
# MacOS build works fine because jq package already has static libraries.
# Windows build requires jq compilation, this should be done in libjq-go.
# TODO Does cross-compile can help here?
#
# build_darwin_binary:
# name: Darwin binary
# runs-on: macos-10.15
# steps:
# - uses: actions/checkout@v4
#
# - name: install jq
# run: |
# brew install jq
#
# - name: build shell-operator binary
# run: |
# GO111MODULE=on \
# CGO_ENABLED=1 \
# go build ./cmd/shell-operator
#
# file ./shell-operator
#
# ./shell-operator version
#
# build_windows_binary:
# name: Windows binary
# runs-on: windows-2019
# steps:
# - uses: actions/checkout@v4
#
# - name: build shell-operator binary
# run: |
# GO111MODULE=on \
# CGO_ENABLED=1 \
# go build ./cmd/shell-operator
#
# ls -la .
#
# ./shell-operator.exe version
# shell: bash