This is expected for recipes to be updates in each pull request.
- Updated helpers are expected, this is enforced by the v2_linter
- Once a recipe publishes v2 packages, it must pass the v2 pipeline
- The v2 pipeline with shortly be required for changes to be merged.
Note: Read about the linter in pull requests to learn how this is being enforced.
It's time to start thinking seriously about Conan v2 and prepare recipes for the incoming changes. Conan v2 comes with many changes and improvements, you can read about them in the Conan documentation.
This document is a practical guide, offering extended information particular to Conan Center Index recipes to get them ready to upgrade to Conan 2.0.
All recipes should use a layout. Without one, more manual configuration of folders (e.g. source, build, etc) and package structure will be required.
When doing this there is no need to manually define self._subfolder_[...]
in a recipe.
Simply use self.source_folder
and self.build_folder
instead of "subfolder properties" that used to be the norm.
When different build tools are use, at least one layout needs to be set.
def layout(self):
if self._use_cmake():
cmake_layout(self)
else: # using autotools
basic_layout(self)
The src_folder
must be the same when using different layouts and should
not depend on settings or options.
The old CMake.definition
should be replaced by CMakeToolchain.variables
and moved to the generate
method.
However, certain options need to be passed as cache_variables
. You'll need to check project's CMakeLists.txt
as there are a few cases to look out for:
-
When an
option
is configured beforeproject()
is called.cmake_minimum_required(3.1) option(BUILD_EXAMPLES "Build examples using foorbar") project(foobar)
-
When an variable is declared with
CACHE
.cmake_minimum_required(3.1) project(foobar) set(USE_JPEG ON CACHE BOOL "include jpeg support?")
For more information refere to the CMakeToolchain docs or check out the converstaion in conan-io/conan#11937 for the brave.
As described in the documentation self.user_info
has been depreated and you are now required to use
self.conf_info
to define individual properties to expose to downstream recipes.
The 2.0 migrations docs
should cover the technical details, however for ConanCenterIndex we need to make sure there are no collisions
conf_info
must be named user.<recipe_name>:<variable>
.
For usage options of conf_info
, the documenation
In ConanCenterIndex this will typically looks like:
- defining a value
def package_info(self): tool_path = os.path.join(self.package_folder, "bin", "tool") self.conf_info.define("user.pkg:tool", tool_path)
- using a value
#generators = "VirtualBuildEnv", "VirtualRunEnv" def build_requirements(self): self.tool_requires("tool/0.1") def build(self): tool_path = self.conf_info.get("user.pkg:tool") self.run(f"{tool_path} --build")
Note: This should only be used when absolutely required. In the vast majority of cases, the new "Environments" will include the
self.cpp_info.bindirs
which will provide access to the tools in the correct scopes.
New Conan generators like
CMakeDeps
and
PkgConfigDeps,
don't listen to cpp_info
's .names
, .filenames
or .build_modules
attributes.
There is a new way of setting the cpp_info
information with these
generators using the set_property(property_name, value)
method.
All the information in the recipes, already set with the current model, should be translated to the new model. These two models will live together in recipes to make recipes compatible with both new and current generators for some time.
We will cover some cases of porting all the information set with the current model to the new one. To read more about the properties available for each generator and how the properties model work, please check the Conan documentation.
Note: Please, remember that the new
set_property
and the current attributes model are completely independent since Conan 1.43. Settingset_property
in recipes will not affect current CMake 1.X generators (cmake
,cmake_multi
,cmake_find_package
andcmake_find_package_multi
) at all.
The variation of names
is covered by the Conan documentation.
As for filenames
, refer to this section.
The declared .build_modules
come from the original package that declares useful CMake functions, variables
etc. We need to use the property cmake_build_modules
to declare a list of cmake files instead of using cpp_info.build_modules
:
class PyBind11Conan(ConanFile):
name = "pybind11"
...
def package_info(self):
...
for generator in ["cmake_find_package", "cmake_find_package_multi"]:
self.cpp_info.components["main"].build_modules[generator].append(os.path.join("lib", "cmake", "pybind11", "pybind11Common.cmake"))
...
To translate this information to the new model we declare the cmake_build_modules
property in the root cpp_info
object:
class PyBind11Conan(ConanFile):
name = "pybind11"
...
def package_info(self):
...
self.cpp_info.set_property("cmake_build_modules", [os.path.join("lib", "cmake", "pybind11", "pybind11Common.cmake")])
...
The current pkg_config
generator suports the new set_property
model for most of the properties. Then, the current
model can be translated to the new one without having to leave the old attributes in the
recipes. Let's see an example:
class AprConan(ConanFile):
name = "apr"
...
def package_info(self):
self.cpp_info.names["pkg_config"] = "apr-1"
...
In this case, you can remove the .names
attribute and just leave:
class AprConan(ConanFile):
name = "apr"
...
def package_info(self):
self.cpp_info.set_property("pkg_config_name", "apr-1")
...
For more information about properties supported by PkgConfigDeps
generator, please check the Conan
documentation.