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Following the original gameplay, sliders can be held indefinitely long.
When the slider ends, even if the user keeps holding it, it's marked as a good hit.
I think it would be better, even though it's gonna be admittedly harder, to mark late slider releases as misses.
The text was updated successfully, but these errors were encountered:
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Following the original gameplay, sliders can be held indefinitely long.
When the slider ends, even if the user keeps holding it, it's marked as a good hit.
I think it would be better, even though it's gonna be admittedly harder, to mark late slider releases as misses.
The text was updated successfully, but these errors were encountered: