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First, it should be called skin. I didn't know it was called that way by osu! at the time.
Second, it should not be part of the audio module.
Third, it uses a hand-written memory structure. Now we have access to STL's containers, the code could be simplified a lot by not reinventing the wheel, while remaining type safe.
The text was updated successfully, but these errors were encountered:
First, it should be called skin. I didn't know it was called that way by osu! at the time.
Second, it should not be part of the audio module.
Third, it uses a hand-written memory structure. Now we have access to STL's containers, the code could be simplified a lot by not reinventing the wheel, while remaining type safe.
The text was updated successfully, but these errors were encountered: