Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

multiple projector support #4

Open
frauzufall opened this issue Jun 26, 2015 · 4 comments
Open

multiple projector support #4

frauzufall opened this issue Jun 26, 2015 · 4 comments

Comments

@frauzufall
Copy link
Owner

No description provided.

@brucelane
Copy link
Contributor

that would be nice, I might need that for my upcoming AV performance in Heidelberg...
implementing softedge would be good too, I saw a shader in the LPMT project which is supposed to do that...

@Aki57
Copy link

Aki57 commented May 14, 2016

That would be a great work, I'm expecting for it……
Now I am in emergency need, for working with several projectors, it's for personal use and Not-For-Profit. I want to make a little changes in the code quickly, but confused about relationship between ofx2DMappingView and ofx2DMappingController.In ofx2DMappingController, there is vector<ofx2DMappingProjector> projectors;. When I add several projectors to the vector, i don’t know how to connect with UI in ofx2DMappingController
Could you please give me some advice? :)Thx

@frauzufall
Copy link
Owner Author

Hey,
this is not yet implemented at all. The vector is just there because I wanted to make it easier for myself to add this functionality later.
The aim is to build this feature such that you can synchronize multiple pcs using the same mapping application.

You can already use multiple projections if they are connected to one computer. Just set the output size to the sum of the output screens and act as if they were one, span the application over all of them.

@Aki57
Copy link

Aki57 commented May 16, 2016

HI! Thanks for your suggestion! I'll try to put them together on one window.
Now I use a primitive shader. It can only make parallel blending to the x,y axis, and it seems hard to expand this with angle changes. I'm really interested in the softedge implement,
Expecting for your work:)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants