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I am working on a requirement to draw a canvas with 300 elements. I am using draw2d "reader.unmarshal" function but entire process is taking up almost 3 minutes to load the canvas completely. Also during the loading of canvas (3 minutes) the CPU usage is 100% and the entire UI becomes unresponsive.
Framework: Angular 10
Draw2d: version 1.0.19 (Also tried with v1.0.38 without success)
Please help me to improve the performance of the application. Thanks in advance.
The text was updated successfully, but these errors were encountered:
Hi,
I am working on a requirement to draw a canvas with 300 elements. I am using draw2d "reader.unmarshal" function but entire process is taking up almost 3 minutes to load the canvas completely. Also during the loading of canvas (3 minutes) the CPU usage is 100% and the entire UI becomes unresponsive.
Framework: Angular 10
Draw2d: version 1.0.19 (Also tried with v1.0.38 without success)
Please help me to improve the performance of the application. Thanks in advance.
The text was updated successfully, but these errors were encountered: