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Draw2d "reader.unmarshal" is taking 3 minutes to draw 300 elements #196

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mridul-tamuli opened this issue Dec 22, 2021 · 1 comment
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@mridul-tamuli
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Hi,

I am working on a requirement to draw a canvas with 300 elements. I am using draw2d "reader.unmarshal" function but entire process is taking up almost 3 minutes to load the canvas completely. Also during the loading of canvas (3 minutes) the CPU usage is 100% and the entire UI becomes unresponsive.

Framework: Angular 10
Draw2d: version 1.0.19 (Also tried with v1.0.38 without success)

Please help me to improve the performance of the application. Thanks in advance.

@davec82
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davec82 commented Dec 23, 2021

Some hints here and in my forked branch

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