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shittysnek.py
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shittysnek.py
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import math as m
import random as rd
import pygame as pg
import tkinter as tk
from tkinter import messagebox
global width, rows
width = 240
rows = 10
AI = True
class cube(object):
width = width
rows = rows
def __init__(self,start,dirnx=1,dirny=0, color=(0, 255, 0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color
def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
def draw(self, surface, eyes=False):
dis = self.width // self.rows
i = self.pos[0]
j = self.pos[1]
pg.draw.rect(surface, self.color, (i*dis+1, j*dis+1, dis-2, dis-2))
if eyes:
centre = dis//2
radius = 3
circleMiddle = (i*dis+centre-radius,j*dis+8)
circleMiddle2 = (i*dis + dis -radius*2, j*dis+8)
pg.draw.circle(surface, (0,0,0), circleMiddle, radius)
pg.draw.circle(surface, (0,0,0), circleMiddle2, radius)
class snake(object):
body = []
turns = {}
AI = AI
width = width
rows = rows
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
self.dirnx = 0
self.dirny = 1
def move(self, snack_loc):
if self.AI:
decision = A_Star_Decider(snack_loc, self, self.width)
# print("Direction:", decision, "\n")
if decision == 1:
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif decision == 2:
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif decision == 3:
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif decision == 4:
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
else:
for event in pg.event.get():
if event.type == quit:
quit()
keys = pg.key.get_pressed()
for key in keys:
if keys[pg.K_LEFT] or keys[pg.K_a]:
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pg.K_RIGHT] or keys[pg.K_d]:
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pg.K_UP] or keys[pg.K_w]:
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pg.K_DOWN] or keys[pg.K_s]:
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0],turn[1])
if i == len(self.body)-1:
self.turns.pop(p)
else:
if ((c.dirnx == -1 and c.pos[0] <= 0) or (c.dirnx == 1 and c.pos[0] >= c.rows-1) or
(c.dirny == 1 and c.pos[1] >= c.rows-1) or (c.dirny == -1 and c.pos[1] <= 0)):
terminate()
else: c.move(c.dirnx,c.dirny)
def reset(self, pos):
self.head = cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirnx = 0
self.dirny = 1
def addCube(self):
tail = self.body[-1]
dx, dy = tail.dirnx, tail.dirny
if dx == 1 and dy == 0:
self.body.append(cube((tail.pos[0]-1,tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(cube((tail.pos[0]+1,tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(cube((tail.pos[0],tail.pos[1]-1)))
elif dx == 0 and dy == -1:
self.body.append(cube((tail.pos[0],tail.pos[1]+1)))
self.body[-1].dirnx = dx
self.body[-1].dirny = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i ==0:
c.draw(surface, True)
else:
c.draw(surface)
def A_Star_Decider (snack_loc, s, width):
global rows
L_block = (s.body[0].pos[0]-1, s.body[0].pos[1])
R_block = (s.body[0].pos[0]+1, s.body[0].pos[1])
U_block = (s.body[0].pos[0], s.body[0].pos[1]-1)
D_block = (s.body[0].pos[0], s.body[0].pos[1]+1)
L = euc_dist(L_block, snack_loc)
R = euc_dist(R_block, snack_loc)
U = euc_dist(U_block, snack_loc)
D = euc_dist(D_block, snack_loc)
distances = [L, R, U, D]
options = [L_block, R_block, U_block, D_block]
# print("Options (LRUD):", options)
distances, options = zip(*sorted(zip(distances, options)))
distances = list(distances)
options = list(options)
illegal = list(map(lambda z: z.pos, s.body[1:]))
for i in range(rows):
illegal.append((i, -1)) #append -1 row
illegal.append((i, rows)) #append bottom row
illegal.append((-1, i)) #append -1 column
illegal.append((rows, i)) #append rightmost column
# print("ILLEGAL:", illegal)
# print("DISTANCES:", distances)
# print("OPTIONS:", options)
allowable = []
for i in range(len(options)):
if options[i] in illegal:
pass
else:
allowable.append(i)
# print("ALLOWED:", allowable)
while len(allowable) > 0:
try:
if options[allowable[0]] == L_block:
test = second_vision(L_block)
# print("TEST:", test)
case = 0
for i in range(len(test)):
if test[i] in illegal:
case += 1
else:
pass
if case > 2:
allowable.remove(allowable[0])
else:
return 1
elif options[allowable[0]] == R_block:
test = second_vision(R_block)
# print("TEST:", test)
case = 0
for i in range(len(test)):
if test[i] in illegal:
case += 1
else:
pass
if case > 2:
allowable.remove(allowable[0])
else:
return 2
elif options[allowable[0]] == U_block:
test = second_vision(U_block)
# print("TEST:", test)
case = 0
for i in range(len(test)):
if test[i] in illegal:
case += 1
else:
pass
if case > 2:
allowable.remove(allowable[0])
else:
return 3
elif options[allowable[0]] == D_block:
test = second_vision(D_block)
# print("TEST:", test)
case = 0
for i in range(len(test)):
if test[i] in illegal:
case += 1
else:
pass
if case > 2:
allowable.remove(allowable[0])
else:
return 4
else:
print("ALLOWABLE ERROR")
except Exception:
terminate()
def second_vision(square_tuple):
out = ((square_tuple[0]-1, square_tuple[1]),
(square_tuple[0]+1, square_tuple[1]),
(square_tuple[0], square_tuple[1]-1),
(square_tuple[0], square_tuple[1]+1)) #LRUD format
return out
def euc_dist (tup1, tup2):
out = ((tup2[0] - tup1[0])**2 + (tup2[1] - tup1[1])**2)**(0.5)
return out
def drawGrid(w, rows, surface):
sizeBtwn = w // rows
x = 0
y = 0
for l in range(rows):
x = x + sizeBtwn
y = y + sizeBtwn
pg.draw.line(surface, (255,255,255), (x,0),(x,w))
pg.draw.line(surface, (255,255,255), (0,y),(w,y))
def redrawWindow(surface):
global rows, width, s, snack
surface.fill((0,0,0))
s.draw(surface)
snack.draw(surface)
drawGrid(width,rows, surface)
pg.display.update()
def goal(rows, item):
positions = item.body
while True:
x = rd.randrange(rows)
y = rd.randrange(rows)
if len(list(filter(lambda z: z.pos == (x,y), positions))) > 0:
continue
else:
break
return (x,y)
def message_box(subject, content):
root = tk.Tk()
root.attributes("-topmost", True)
root.withdraw()
messagebox.showinfo(subject, content)
try:
root.destroy()
except:
pass
def terminate ():
print('{},'.format(len(s.body) -1))
message_box('Game Over!', 'You scored {} points! Press any key to play again...'.format(len(s.body)-1))
s.reset((0,0))
quit()
def main():
global s, snack, speed
s = snake((0,255,0), (rows//2, rows//2))
snack = cube(goal(rows, s), color=(255,0,0))
speed = 40 # from 1 (painfully slow) to 1000 (impossibly fast)
win = pg.display.set_mode((width, width))
flag = True
clock = pg.time.Clock()
while flag:
pg.time.delay(1)
clock.tick(speed)
s.move(snack.pos)
if s.body[0].pos == snack.pos:
s.addCube()
snack = cube(goal(rows, s), color=(255, 0, 0))
for x in range(len(s.body)):
if s.body[x].pos in map(lambda z:z.pos,s.body[x+1:]):
# body_pos = list(map(lambda z: z.pos, s.body[1:]))
# print("Final:", body_pos)
terminate()
redrawWindow(win)
main()