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run_mobile.go
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run_mobile.go
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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || ios
package ebiten
import (
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
// RunGameWithoutMainLoop returns immediately unlike Run.
//
// Ebitengine users should NOT call RunGameWithoutMainLoop.
// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
//
// TODO: Remove this. In order to remove this, the gameForUI should be in another package.
func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
op := toUIRunOptions(options)
ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op)
}