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camera.h
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#pragma once
#include "rtweekend.h"
class camera {
public:
camera(point3 lookfrom, point3 lookat, vec3 vup, real vfov, real aspect_ratio, real aperture, real focus_dist) {
real theta = degrees_to_radians(vfov);
real h = tan(theta / 2.0);
const real viewport_height = 2.0 * h;
const real viewport_width = aspect_ratio * viewport_height;
w = unit_vector(lookfrom - lookat);
u = unit_vector(cross(vup, w));
v = cross(w, u);
origin = lookfrom;
horizontal = focus_dist * viewport_width * u;
vertical = focus_dist * viewport_height * v;
lower_left_corner = origin - horizontal / 2 - vertical / 2 - focus_dist * w;
lens_radius = aperture / 2;
}
ray get_ray(real s, real t) const {
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x() + v * rd.y();
return ray(
origin + offset,
lower_left_corner + s * horizontal + t * vertical - origin - offset);
}
private:
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
vec3 u, v, w;
real lens_radius;
};