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entity.py
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entity.py
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'''
Created on Jul 23, 2011
@author: Rio
'''
from math import isnan
import nbt
from copy import deepcopy
__all__ = ["Entity", "TileEntity"]
class TileEntity(object):
baseStructures = {
"Furnace": (
("BurnTime", nbt.TAG_Short),
("CookTime", nbt.TAG_Short),
("Items", nbt.TAG_List),
),
"Sign": (
("Items", nbt.TAG_List),
),
"MobSpawner": (
("Items", nbt.TAG_List),
),
"Chest": (
("Items", nbt.TAG_List),
),
"Music": (
("note", nbt.TAG_Byte),
),
"Trap": (
("Items", nbt.TAG_List),
),
"RecordPlayer": (
("Record", nbt.TAG_Int),
),
"Piston": (
("blockId", nbt.TAG_Int),
("blockData", nbt.TAG_Int),
("facing", nbt.TAG_Int),
("progress", nbt.TAG_Float),
("extending", nbt.TAG_Byte),
),
"Cauldron": (
("Items", nbt.TAG_List),
("BrewTime", nbt.TAG_Int),
),
}
knownIDs = list(baseStructures.keys())
maxItems = {
"Furnace": 3,
"Chest": 27,
"Trap": 9,
"Cauldron": 4,
}
slotNames = {
"Furnace": {
0: "Raw",
1: "Fuel",
2: "Product"
},
"Cauldron": {
0: "Potion",
1: "Potion",
2: "Potion",
3: "Reagent",
}
}
@classmethod
def Create(cls, tileEntityID, **kw):
tileEntityTag = nbt.TAG_Compound()
tileEntityTag["id"] = nbt.TAG_String(tileEntityID)
base = cls.baseStructures.get(tileEntityID, None)
if base:
for (name, tag) in base:
tileEntityTag[name] = tag()
cls.setpos(tileEntityTag, (0, 0, 0))
return tileEntityTag
@classmethod
def pos(cls, tag):
return [tag[a].value for a in 'xyz']
@classmethod
def setpos(cls, tag, pos):
for a, p in zip('xyz', pos):
tag[a] = nbt.TAG_Int(p)
@classmethod
def copyWithOffset(cls, tileEntity, copyOffset):
eTag = deepcopy(tileEntity)
eTag['x'] = nbt.TAG_Int(tileEntity['x'].value + copyOffset[0])
eTag['y'] = nbt.TAG_Int(tileEntity['y'].value + copyOffset[1])
eTag['z'] = nbt.TAG_Int(tileEntity['z'].value + copyOffset[2])
if eTag['id'].value == "Control":
command = eTag['Command'].value
# Adjust teleport command coordinates.
# /tp <playername> <x> <y> <z>
if command.startswith('/tp'):
words = command.split(' ')
if len(words) > 4:
x, y, z = words[2:5]
# Only adjust non-relative teleport coordinates.
# These coordinates can be either ints or floats. If ints, Minecraft adds
# 0.5 to the coordinate to center the player in the block.
# We need to preserve the int/float status or else the coordinates will shift.
# Note that copyOffset is always ints.
def num(x):
try:
return int(x)
except ValueError:
return float(x)
if x[0] != "~":
x = str(num(x) + copyOffset[0])
if y[0] != "~":
y = str(num(y) + copyOffset[1])
if z[0] != "~":
z = str(num(z) + copyOffset[2])
words[2:5] = x, y, z
eTag['Command'].value = ' '.join(words)
return eTag
class Entity(object):
monsters = ["Creeper",
"Skeleton",
"Spider",
"CaveSpider",
"Giant",
"Zombie",
"Slime",
"PigZombie",
"Ghast",
"Pig",
"Sheep",
"Cow",
"Chicken",
"Squid",
"Wolf",
"Monster",
"Enderman",
"Silverfish",
"Blaze",
"Villager",
"LavaSlime",
"WitherBoss",
]
projectiles = ["Arrow",
"Snowball",
"Egg",
"Fireball",
"SmallFireball",
"ThrownEnderpearl",
]
items = ["Item",
"XPOrb",
"Painting",
"EnderCrystal",
"ItemFrame",
"WitherSkull",
]
vehicles = ["Minecart", "Boat"]
tiles = ["PrimedTnt", "FallingSand"]
@classmethod
def Create(cls, entityID, **kw):
entityTag = nbt.TAG_Compound()
entityTag["id"] = nbt.TAG_String(entityID)
Entity.setpos(entityTag, (0, 0, 0))
return entityTag
@classmethod
def pos(cls, tag):
if "Pos" not in tag:
raise InvalidEntity(tag)
values = [a.value for a in tag["Pos"]]
if isnan(values[0]) and 'xTile' in tag :
values[0] = tag['xTile'].value
if isnan(values[1]) and 'yTile' in tag:
values[1] = tag['yTile'].value
if isnan(values[2]) and 'zTile' in tag:
values[2] = tag['zTile'].value
return values
@classmethod
def setpos(cls, tag, pos):
tag["Pos"] = nbt.TAG_List([nbt.TAG_Double(p) for p in pos])
@classmethod
def copyWithOffset(cls, entity, copyOffset):
eTag = deepcopy(entity)
positionTags = list(map(lambda p, co: nbt.TAG_Double(p.value + co), eTag["Pos"], copyOffset))
eTag["Pos"] = nbt.TAG_List(positionTags)
if eTag["id"].value in ("Painting", "ItemFrame"):
eTag["TileX"].value += copyOffset[0]
eTag["TileY"].value += copyOffset[1]
eTag["TileZ"].value += copyOffset[2]
return eTag
class InvalidEntity(ValueError):
pass
class InvalidTileEntity(ValueError):
pass