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In a client server interaction, we need to pass data like server key shares, FheUint8 outputs, and decryption shares.
We should have some ways to serialize them.
#3 is a quick and dirty way to fix this problem. We derive Serde traits to structs, then use bincode::serialize to serialize it for minimum data size.
bincode::serialize
Design consideration and challenges:
CommonReferenceSeededNonInteractiveMultiPartyServerKeyShare
The text was updated successfully, but these errors were encountered:
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In a client server interaction, we need to pass data like server key shares, FheUint8 outputs, and decryption shares.
We should have some ways to serialize them.
#3 is a quick and dirty way to fix this problem. We derive Serde traits to structs, then use
bincode::serialize
to serialize it for minimum data size.Design consideration and challenges:
CommonReferenceSeededNonInteractiveMultiPartyServerKeyShare
is 226 MB. We might want to reduce the size of this struct.The text was updated successfully, but these errors were encountered: