From 9e6d6afc4cfc5ff82c95aa2df11d3b1278ef31ae Mon Sep 17 00:00:00 2001 From: sabra55 <138562507+sabra55@users.noreply.github.com> Date: Sun, 14 Jan 2024 15:35:48 +0100 Subject: [PATCH] Be a little more precise about the SGB border's color limits Co-authored-by: ISSOtm --- src/SGB_Functions.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/SGB_Functions.md b/src/SGB_Functions.md index 25aa6bb2..0057b503 100644 --- a/src/SGB_Functions.md +++ b/src/SGB_Functions.md @@ -57,7 +57,8 @@ out because this area is used to transfer object positions to the SNES. The possibly most popular and most impressive feature is to replace the default SGB screen border by a custom bitmap which is stored in the game -cartridge. A border can be much more colorful than the game screen. +cartridge. +A border can be much more colorful than the game screen, as it uses 4 bits per pixel (16 color per tile) instead of 2 bpp (4 colors/tile). ## Multiple Joypads