Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix To AI Stealing Vehicles #140

Open
LuizBarros99 opened this issue Jul 24, 2019 · 0 comments
Open

Fix To AI Stealing Vehicles #140

LuizBarros99 opened this issue Jul 24, 2019 · 0 comments
Labels
enhancement New feature or request

Comments

@LuizBarros99
Copy link

My Feature Request Is A Possible Solution To (Friendly) AI Stealing Vehicles
Basically AI when they see vehicles they go full on criminal and want it for themselves, however not always do they completely get into the vehicle, frequently you being gifted a few completely useless AI in your vehicle literally doing nothing more than taking up space.

Possible (best) Solution
Lock Vehicle For Faction
This suggestion would be to allow "Group Leader Players" to basically lock (empty) vehicles to their faction AI groups, so that "Full AI groups" from their faction/side don't simply try to steal said vehicle. However players should beware that HOSTILE AI (or MAYBE EVEN Civilians/Independent, and even "ROGUE/RENEGADE" AIs) may very well still try to steal said vehicle...
(The "Lock Vehicle For Faction" should be opitional weather it affects ALL the friendly/neutral factions + Civs + Rogue/Renegades)

Alternatives I Have Considered
Options that I have considered were 1st to have a way of IF only portion of a "FULL AI GROUP" (or "AI Group with NO PLAYERS in it") is inside of a vehicle that they were trying to steal (or in any vehicle for the matter), and a PLAYER (or an AI grouped to a player) tries to drive off with said vehicle, have the "FULL AI GROUP" members leave from said vehicle and regroup with their other group buddies.

However I can see this being potentially literally game breaking in certain situations where players want to transport other AI groups. Also this would not affect at all complete AI groups that are inside of a vehicle.

A "Lesser Worse" Alternative
A slightly "lesser worse" alternative I have considered was to basically add an action to the interaction menu of Players that are group leaders, which basically would make them able to ask "full AI Groups" to get out of the vehicle. However I can see this being used to grief mission creators/curators.

Additional context
The context that you need to know is that I am actually fine with even friendly AI COMPLETELY stealing my vehicle. However I simply can not stand having AI randomly get into my vehicle only to do nothing other than uselessly take up space.

@LuizBarros99 LuizBarros99 added the enhancement New feature or request label Jul 24, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant