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defenses.h
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defenses.h
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#ifndef DEFENSES_H
#define DEFENSES_H
#include "ennemis.h"
#include "projectiles.h"
class Defenses : public QGraphicsItem
{
public:
Defenses();
QPixmap *pixmap;
Ennemis *focus;
int focusNumber;
float rayonAction;
Projectiles **projectile;
int nbProjectiles;
int type;
int niveau;
float degat;
int coutDeBase;
int coutUnVersDeux;
int coutDeuxVersTrois;
int cadence;
QPointF position;
virtual void setniveau(int n) {niveau=n;}
QString typeName;
public slots :
protected:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
class PistoletAEauDefenses : public Defenses
{
public :
PistoletAEauDefenses();
};
class LancePierreDefenses : public Defenses{
public :
LancePierreDefenses();
};
class PaintBallDefenses : public Defenses//paintBall
{
public :
PaintBallDefenses();
};
class PetanqueDefenses : public Defenses//paintBall
{
public :
PetanqueDefenses();
};
#endif // Defenses_H