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The metal crate has been around for a while now and was historically maintained by the teams of gfx pre-ll/gfx-hal (legacy) and wgpu (current). wgpu is planning to switch over to objc2 though, so that will remove one of the biggest maintainers of this crate.
As a maintainer, I'm happy to continue maintaining metal where it makes sense, but I'd like to start recommending that people switch over to obj2-metal. I'd like to add this at the beginning of the README to start directing people there. Many of the other crates in the ecosystem have already started to switch over (e.g., winit uses objc2), so I'd like to help push this forward while giving people some time to gradually transition from metal.
If anyone has concerns about recommending objc2-metal and metal maintenance, let's discuss them here.
The text was updated successfully, but these errors were encountered:
Nice! Feel free to say if you need help or anything, I can be reached on the Wgpu Matrix if that's convenient, otherwise feel free to ask questions here or open an issue in the repo.
The
metal
crate has been around for a while now and was historically maintained by the teams ofgfx pre-ll
/gfx-hal
(legacy) andwgpu
(current).wgpu
is planning to switch over toobjc2
though, so that will remove one of the biggest maintainers of this crate.As a maintainer, I'm happy to continue maintaining
metal
where it makes sense, but I'd like to start recommending that people switch over toobj2-metal
. I'd like to add this at the beginning of the README to start directing people there. Many of the other crates in the ecosystem have already started to switch over (e.g.,winit
usesobjc2
), so I'd like to help push this forward while giving people some time to gradually transition frommetal
.If anyone has concerns about recommending
objc2-metal
andmetal
maintenance, let's discuss them here.The text was updated successfully, but these errors were encountered: