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Flashing latest LSDJ versions fails #6

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naught101 opened this issue Aug 2, 2017 · 3 comments
Closed

Flashing latest LSDJ versions fails #6

naught101 opened this issue Aug 2, 2017 · 3 comments

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@naught101
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When I flash the latest versions of LSDJ using ems-flasher, it appears to work, but then when I try to load on a Gameboy Pocket, it fails. Here is some command line output:

$ ./ems-flasher-0.03/ems-flasher --verbose --write lsdj.gb --bank 1
trying to find EMS cart
claimed EMS cart
base address is 0x0
Writing ROM file lsdj.gb
Successfully wrote 1048576 from lsdj.gb
$ ./ems-flasher-0.03/ems-flasher --title --verbose             
trying to find EMS cart
claimed EMS cart
base address is 0x0
Bank 0: LSDj-v5.3.5�
Hardware support: DMG <+CGB>
Cartridge header checksum invalid. This game will NOT boot on real hardware.
1024 KB ROM
Bank 1: LSDj-v5.3.5�
Hardware support: DMG
Cartridge header checksum invalid. This game will NOT boot on real hardware.
1024 KB ROM

I'm not sure what's going wrong. I don't yet have any other hardware to try this on. Is there anything else I can try, or info I can provide?

@superjamie
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Should be resolved by: #7

@superjamie
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This is just a cosmetic issue in ems-flasher btw. As long as the actual ROM header checksum is correct then the console will run the ROM. You can also confirm the ROM checksums with rgbfix from RGBDS.

@gheja
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gheja commented Oct 4, 2024

I merged #7, so I am closing this Issue. Thanks for the explanation, @superjamie!

@gheja gheja closed this as completed Oct 4, 2024
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3 participants