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When I flash the latest versions of LSDJ using ems-flasher, it appears to work, but then when I try to load on a Gameboy Pocket, it fails. Here is some command line output:
$ ./ems-flasher-0.03/ems-flasher --verbose --write lsdj.gb --bank 1
trying to find EMS cart
claimed EMS cart
base address is 0x0
Writing ROM file lsdj.gb
Successfully wrote 1048576 from lsdj.gb
$ ./ems-flasher-0.03/ems-flasher --title --verbose
trying to find EMS cart
claimed EMS cart
base address is 0x0
Bank 0: LSDj-v5.3.5�
Hardware support: DMG <+CGB>
Cartridge header checksum invalid. This game will NOT boot on real hardware.
1024 KB ROM
Bank 1: LSDj-v5.3.5�
Hardware support: DMG
Cartridge header checksum invalid. This game will NOT boot on real hardware.
1024 KB ROM
I'm not sure what's going wrong. I don't yet have any other hardware to try this on. Is there anything else I can try, or info I can provide?
The text was updated successfully, but these errors were encountered:
This is just a cosmetic issue in ems-flasher btw. As long as the actual ROM header checksum is correct then the console will run the ROM. You can also confirm the ROM checksums with rgbfix from RGBDS.
When I flash the latest versions of LSDJ using ems-flasher, it appears to work, but then when I try to load on a Gameboy Pocket, it fails. Here is some command line output:
I'm not sure what's going wrong. I don't yet have any other hardware to try this on. Is there anything else I can try, or info I can provide?
The text was updated successfully, but these errors were encountered: