-
-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FX not affected by region feature of the V12 #726
Comments
V12 is not supported yet, see #718 |
Assuming that everything goes well with the v12 update, I think that this is going to be the most requested feature. An easy start would be to treat "Suppress Weather" regions just like mask drawings, and that doesn't seem too difficult (I might have a PR basically ready), but I wonder if there's any interest in creating a custom region type for that. The behavior of the region could even define the specific particle effect for that region, if masking individual particle effects is still a desired feature. |
@Aioros I agree, this is likely a desired feature and should eventually just replace the drawing mask functionality all together. As a first step, just supporting the "Suppress Weather" regions sounds like a decent idea. Unfortunately, I currently don't have the capacity to do that. Feel free to create a PR, though. |
Experiencing this as well, I noticed that if the effect is added from the Scene's configuration, it does get supressed. However this way you can't add multiple effects and it's also not convenient. |
Expected Behavior
FX should be blocked by the region I created
Current Behavior
the FX still appear in the region I created to block them
Steps to Reproduce
Context
No response
Version
v4.0.2
Foundry VTT Version
v12
Operating System
windows
Browser / App
Other
Game System
Vaesen
Relevant Modules
No response
The text was updated successfully, but these errors were encountered: