From a72fdc9a2b959ede774a81801f931dbdc230b571 Mon Sep 17 00:00:00 2001 From: GillianMC <70141395+SandeMC@users.noreply.github.com> Date: Thu, 15 Aug 2024 20:31:12 +0300 Subject: [PATCH] archive update --- docs/en/additional-setup.md | 6 +- docs/en/drag-and-drop-archive.md | 93 +++++++++++-------- docs/en/enhancements.md | 77 ++++++++++++--- docs/en/essential-modding/additional-fixes.md | 19 ++-- docs/ru/additional-setup.md | 8 +- docs/ru/drag-and-drop-archive.md | 92 ++++++++++-------- docs/ru/enhancements.md | 76 ++++++++++++--- docs/ru/essential-modding/additional-fixes.md | 3 +- docs/ru/preparation.md | 2 +- 9 files changed, 251 insertions(+), 125 deletions(-) diff --git a/docs/en/additional-setup.md b/docs/en/additional-setup.md index 02dcdd6e..cd7c31ca 100644 --- a/docs/en/additional-setup.md +++ b/docs/en/additional-setup.md @@ -132,7 +132,7 @@ If you're here after anything else (including installing the archive on Linux), | Detail Distance | Between 10 and 70 | This setting controls the secondary LOD render distance for props detail.
**Setting it above *10* causes pop-in, and above *70* is known to cause instability and artifacts.** | | Vehicle Density | Below 70 | This setting controls the number of cars on the road.
**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** | | Definition | On
Off if playing at 1280x720 | This setting controls depth of field and motion blur (**Off** is enabled, **On** is disabled).
**If playing above 1280x720, *Off* ends up blurring the image on PC and effects simply do not scale up with resolution - due to that, keep it *On* unless you play at that resolution.**
Can be quickly toggled by pressing ++p++ button in-game.
| - | VSync | Off if using DXVK
On | This setting controls vertical synchronization.
**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation. ==Also add `d3d9.maxFrameRate = 60` to :material-file:`dxvk.conf` or limit framerate with other methods you know to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Frame Generation or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. | + | VSync | Off if using DXVK
On | This setting controls vertical synchronization.
**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation. ==Also add `d3d9.maxFrameRate = 60` to :material-file:`dxvk.conf` or limit framerate with other methods you know to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Fluid Motion Frames (if DXVK is used) or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. | === "FusionFix" !!! warning "" Following options require [FusionFix](../essential-modding/fusionfix.md). @@ -149,11 +149,11 @@ If you're here after anything else (including installing the archive on Linux), | Texture Filter Quality | Anisotropic 16x | This setting controls texture filtering. | | View Distance | 25
Up to 70 | This setting controls the main LOD render distance for things like buildings and vehicles. Also affects the render distance for props.
**Setting it above *25* causes pop-in, and above *70* has diminishing results.** | | Detail Distance | 31
Up to 70 | This setting controls the secondary LOD render distance for props detail.
**Setting it above *31* causes pop-in, and above *70* has diminishing results.** | - | Vehicle Density | Below 70 | This setting controls the number of cars on the road.
**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** | + | Vehicle Density | Below 70
100 with a custom popcycle (archive) | This setting controls the number of cars on the road.
**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** | | VSync | Off if using DXVK
On | This setting controls vertical synchronization.
**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation.** | | Sun Shafts | Preference | This setting controls custom-implemented godrays. | | Anti-aliasing | SMAA | This setting controls the anti-aliasing method. | - | FPS Limiter | 60
30 | This setting controls the FPS limit.
**Recommended to set to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), although the story can be beaten above 60 if ignoring bugs. You may want to lower it to 30 for some minigames.** AMD Frame Generation or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. | + | FPS Limiter | 60
30 | This setting controls the FPS limit.
**Recommended to set to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), although the story can be beaten above 60 if ignoring bugs. You may want to lower it to 30 for some minigames.** AMD Fluid Motion Frames (if DXVK is used) or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. | | FOV | Preference | This setting controls the game FOV in increments from the game's default value. | | Lamppost Shadows | Preference | This setting enables lamppost shadows at the cost of potential pop-in and reduced performance. | diff --git a/docs/en/drag-and-drop-archive.md b/docs/en/drag-and-drop-archive.md index 9cf2bf26..1cc0adda 100644 --- a/docs/en/drag-and-drop-archive.md +++ b/docs/en/drag-and-drop-archive.md @@ -20,16 +20,11 @@ TBA ## Installation { data-search-exclude } -!!! warning "The modpacks are outdated!" - The modpacks are, currently, heavily outdated. - - Hold out for an update in the coming days/weeks! - !!! question "Which game version to pick?" The following selector is for the game version - see [here](../downgrading/downgrading-the-game.md/#game-versions) for their base differences. The mods in the archives are mostly identical, but **1.0.8.0 includes more Quality of Life changes at the cost of some fixes from FusionFix and removes the Rockstar Games Launcher DRM, while 1.2.0.59 is considered to be more stable.** === "1.2.0.59" - Last updated: **[09.03.2024](#changelog)** + Last updated: **[15.08.2024](#changelog)** !!! warning "" - **This archive does NOT provide the best possible performance - the goal is first and foremost to provide the best vanilla-faithful experience.** If you just want the best performance - mod the game manually. @@ -46,17 +41,18 @@ TBA - **:material-steam: Steam**: Right click the game in your library, press `Properties...` and paste the contents in the `Launch options` field. - **:simple-rockstargames: Rockstar Games Launcher**: Open the game page in your library, open settings and paste the contents in the `Launcher arguments` field. - **Shortcut**: Right click on the game shortcut, click `Properties` and paste the contents at the end of the `Target` field. - 6. You are ready to play! + 7. You are ready to play! - Launch the game via :material-steam: Steam, :simple-rockstargames: Rockstar Games Launcher or the `PlayGTAIV.exe` executable. - **If using Linux**, add `WINEDLLOVERRIDES="dinput8=n,b" %command%` to launch options. - It's preferable to start **a new savefile**. Existing savefiles can work, but you may encounter issues. + - Set `Traffic Density` to `100` to take full advantage of the custom popcycle. - If you want **more mods, check out [additional mods](#additional-mods)**. !!! info "Updating" If you're updating the archive, delete the :material-folder: ==update== folder and remove all :material-file:`.asi` files (but don't touch other ones) from the :material-folder: ==plugins== folder first. === "1.0.8.0" - Last updated: **[21.05.2024](#changelog)** + Last updated: **[15.08.2024](#changelog)** !!! warning "" - **This archive does NOT provide the best possible performance - the goal is first and foremost to provide the best vanilla-faithful experience.** If you just want the best performance - mod the game manually. @@ -74,6 +70,7 @@ TBA - **If using the :simple-rockstargames: Rockstar Games Launcher**, do not launch the game via the launcher and delete :material-file:`SteamAchievements.asi`. - **If using Linux**, see [Getting ScriptHookDotNet and IV-SDK .NET to work on Linux](../resources/mod-dependencies.md/#getting-scripthookdotnet-and-iv-sdk-net-to-work-on-linux) (or delete files & folders starting with `IVSDKDotNet`). - It's preferable to start **a new savefile**. Existing savefiles can work, but you may encounter issues. Also, if you already started the game on 1.2.0.59, you have to [downgrade the savefile](../downgrading/downgrading-the-game.md/#downgrading-the-savefile). + - Set `Traffic Density` to `100` to take full advantage of the custom popcycle. - If you want **more mods, check out [additional mods](#additional-mods)**. !!! info "Updating" @@ -112,24 +109,23 @@ All mods in the following list are present in both archives with identical versi | Mod | Developer(s) | Details | | :-: | :--------: | :-----: | -| [Radio Downgrader](http://downgraders.rockstarvision.com/) | Tomasak and others | A simple-to-perform radio downgrade.
Addon used: [Restored original TBoGT Menu Vocals](https://www.nexusmods.com/gta4/mods/234/?tab=files&category=archived).
| -| [FusionFix~2.5.6~](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/) | ThirteenAG, Fusion Team and others | The most essential mod: it contains a lot of fixes, improvements, new settings and also acts as a modloader.
==Some fixes are missing in 1.0.8.0 support.==
| -| [Various Fixes~1.8.1~](https://gtaforums.com/topic/975211-various-fixes/) | Attramet and others | A large collection of map fixes of various scale - mostly broken map textures. | -| [Trilogy Characters Fixes](https://gtaforums.com/topic/927583-grand-theft-auto-iv-and-episodes-from-liberty-city-characters-fixes/) | TheYoshiPunch, (Japan) GTA Love and others | Aims to fix the inconsistency of characters between base GTA IV and EFLC. | -| [Improved Animations Pack~1.3~](https://gtaforums.com/topic/958625-improved-animations-pack/) | B Dawg | Fixes some weapon animation issues, such as delayed fire. | -| [IV Fixes and Improvements](https://gtaforums.com/topic/909155-iv-fixes-improvements/) | Zolika1351 and others | A collection of minor fixes and improvements - see the changelog on the page.
Only the old `.img` improvements are used - and some are cut due to their precendece in Various Fixes and other mods.
| -| [`carcols` and `cargrp` Fixes](https://drive.google.com/file/d/13OgDDm0xakbdRONPlrnN5zRfshdAgwhd/view?usp=sharing) | iiCriminnaaL | Several files from [Responsive Plus](https://gtaforums.com/topic/931069-iveflc-responsive-plus/) that fix some oversights in the original files that prevent some cars from spawning as intended. | -| [Restored Pedestrians](https://gtaforums.com/topic/981864-restored-pedestrians/) | Attramet | Restores pedestrians that were either unused or only present in the betas. | -| [Various Pedestrians Actions](https://gtaforums.com/topic/976318-various-pedestrian-actions/) | Attramet | Adds, corrects and completes unfinished actions for pedestrians. | -| [Restored Trees Position](https://gtaforums.com/topic/984591-restored-trees-position/) | Attramet | Restores trees that were present in the betas but removed in the final release, either accidentally or due to performance concerns. | -| [More Visible Interiors](https://gtaforums.com/topic/974099-more-visible-interiors/) | Attramet | Makes interiors more visible from the outside, although comes with a downside of potential pop-in. | +| [Radio Downgrader~10.08.2024~](http://downgraders.rockstarvision.com/) | Tomasak and others | A simple-to-perform radio downgrade.
Addon used: [Restored original TBoGT Menu Vocals](https://www.nexusmods.com/gta4/mods/234/?tab=files&category=archived).
| +| [FusionFix~3.0.0~](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/) | ThirteenAG, Fusion Team and others | The most essential mod: it contains a lot of fixes, improvements, new settings and also acts as a modloader.
==Some fixes are missing in 1.0.8.0 support.==
| +| [Various Fixes~1.90-custom~](https://gtaforums.com/topic/975211-various-fixes/) | Attramet and others | A large collection of map fixes of various scale - mostly broken map textures. | +| [Trilogy Characters Fixes~05.07.2024-custom~](https://gtaforums.com/topic/927583-grand-theft-auto-iv-and-episodes-from-liberty-city-characters-fixes/) | TheYoshiPunch, (Japan) GTA Love and others | Aims to fix the inconsistency of characters between base GTA IV and EFLC. | +| [Console Visuals~1.7~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi and others | Ports select console visuals to the PC version.
Included addons: Console Clothing, Console Fences, Console Animations, Console Peds. See [Additional Mods](#additional-mods) for more.
| +| [Restored Pedestrians~29.07.2024~](https://gtaforums.com/topic/981864-restored-pedestrians/) | Attramet | Restores pedestrians that were either unused or only present in the betas. | +| [Various Pedestrians Actions~04.09.2023~](https://gtaforums.com/topic/976318-various-pedestrian-actions/) | Attramet | Adds, corrects and completes unfinished actions for pedestrians. | +| [Restored Trees Position~31.10.2023~](https://gtaforums.com/topic/984591-restored-trees-position/) | Attramet | Restores trees that were present in the betas but removed in the final release, either accidentally or due to performance concerns. | +| [More Visible Interiors~29.02.2024~](https://gtaforums.com/topic/974099-more-visible-interiors/) | Attramet | Makes interiors more visible from the outside, although comes with a downside of potential pop-in. | | [Higher Resolution Miscellaneous Pack~1.1~](https://www.nexusmods.com/gta4/mods/357/) | Ash_735 | Improves the texture quality of minor assets. | -| [Project Glass](https://discord.gg/gZvZmFt2p7) | DayL | Adds cubemap reflections to what otherwise is just transparent glass.| -| [Vehicle Pack~2.0~](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072121736) | Ash_735 | Improves the texture quality of all vehicles in the game. Some textures are upscaled, some are taken from Max Payne 3 and GTA V. | +| [Project Glass~19.03.2024~](https://discord.gg/gZvZmFt2p7) | DayL | Adds cubemap reflections to what otherwise is just transparent glass.| +| [Vehicle Pack~2.1~](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072121736) | Ash_735 | Improves the texture quality of all vehicles in the game. Some textures are upscaled, some are taken from Max Payne 3 and GTA V. | +| [Fidelity Popcycle~14.02.2024~](https://www.nexusmods.com/gta4/mods/405?tab=description) | Chunk | A vanilla-friendly popcycle that makes the city life more varied and realistic. | +| [`carcols` and `cargrp` Fixes](https://drive.google.com/file/d/13OgDDm0xakbdRONPlrnN5zRfshdAgwhd/view?usp=sharing) | iiCriminnaaL | Several files from [Responsive Plus](https://gtaforums.com/topic/931069-iveflc-responsive-plus/) that fix some oversights in the original files that prevent some cars from spawning as intended. | | [Dodgy Doc - Higher Quality](https://gtaforums.com/topic/974798-donnits-bakery/) | donnits | Improves the quality of the Dodgy Doc in the Have a Heart mission. | | [High Quality Pigeons](https://www.gtainside.com/gta4/mods/166924-high-quality-pigeons/) | Supreme Dear Leader | Improves the model and texture quality for pigeons. | | [Resized Blista Compact](https://www.gtainside.com/en/gta4/cars/188730-resized-blista-compact/) | Thundersmacker | Resizes the Blista Compact to match the real life counterpart (Honda CR-X). | -| [Fixed LCPD Buffalo](https://www.gtainside.com/en/gta4/cars/181342-fixed-lcpd-buffalo/) | Ooboy | Fixes the police Buffalo model and texture bugs. | | [Player Outfit Texture Fixes](https://gtaforums.com/topic/925011-player-outfit-texture-fixes) | B Dawg | Fixes green-ish textures on some character models. | | [Fixed Suit Display in Perseus](https://gtaforums.com/topic/984565-iv-fixed-suit-display-in-perseus/) | _ys | Fixes an incorrect suit in Perseus, as you end up buying a different one from the one displayed. | | [IV Bikers in Episodes voice sets fix](https://gtaforums.com/topic/992050-iv-bikers-in-episodes-voice-sets-fix/) | B Dawg | Fixes the IV Bikers voicelines in EFLC. | @@ -139,8 +135,13 @@ All mods in the following list are present in both archives with identical versi | [Luis' Helmet Reflections Fix](https://www.gtainside.com/en/gta4/skins/125863-luis-s-helmet-reflections-fix/) | 6135 | Fixes the bleak reflection on TBoGT player model's helmet. | | [Luis' Bag Texture Fix](https://www.gtainside.com/en/gta4/skins/136118-luis-s-bag-texture-fix/) | 6135 | Adds missing normal and specular maps and improves texture quality on TBoGT player model's bag. | | [Johnny's Shoe Texture Fix](https://www.gtainside.com/en/gta4/skins/125196-johnny-s-shoe-texture-fix/) | 6135 | Adds missing normal and specular maps to the TLAD player model's shoes. | +| [Replaced Esperanto by Roman's Taxi in Cab Depot](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Replaces the Esperanto in Roman's Cab Depot with his own taxis. | +| [Fixed Pedestrian Reactions](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Disables pedestrian reactions that don't make any sense. | +| [Fixed Carwash Price Text](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Fixes incorrect hint for the price of the carwash for taxis. | | [Reduced Traffic Screech (Audio Tweak)](https://gtaforums.com/topic/990400-reduced-traffic-screech-audio-tweak/) | GladiTek | Changes the pitch of the traffic screech in Algonquin to match the real-life levels you'd usually hear in Times Square. | -| [Menu Art Fix](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072165611) | _ys | Fixes the lower-resolution backgrounds in EFLC menus and removes the Social Club text. | +| [Menu Art Fix](https://drive.google.com/file/d/1g1AtEBNV2ElitGECGBD14Y0EsDN6XXR_/view?usp=drive_link) | _ys | Fixes the lower-resolution backgrounds in EFLC menus and removes the Social Club text. | +| [GTA V's fxdecals](https://gtaforums.com/topic/974798-donnits-bakery/) | donnits | Replaces some decals with faithful higher resolution counterparts from GTA V. | +| [UHD Vanilla Map and Radar](https://www.nexusmods.com/gta4/mods/456) | Valentyn_L | Increases the resolution of the map in the pause menu and the minimap. | | [Higher Res Radio Logos In-Game](https://gtaforums.com/topic/887527-ash_735s-workshop/?do=findComment&comment=1071559765) and [Higher Res Radio Logos Menu](https://gtaforums.com/topic/887527-ash_735s-workshop/?do=findComment&comment=1071512871) | Ash_735 | Increases the quality of UI radio icons, as they are highly inconsistent with other UI assets in the game. | ### Separate mods { data-search-exclude } @@ -150,20 +151,19 @@ The mods or their specific versions in the following list are present in only on === "1.2.0.59" | Mod | Developer(s) | Details | | :-: | :----------: | :-----: | - | [Console Visuals~1.6~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi and others | Ports select console visuals to the PC version.
Only Fusion Console Vegetation, Console Peds and Console Select Menu are included in the archive. See [Additional Mods](#additional-mods) for more.
| - | [Project2DFX](https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/releases/tag/gtaiv) | ThirteenAG | Improves distant lights at night.
==Can be disabled by deleting the `IVLodLights` files in the :material-folder: `plugins` folder.==
| - | [Xbox Rain Droplets](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Adds nice water droplets on the screen.
==Can be disabled by deleting the `GTAIV.XboxRainDroplets` files in the :material-folder: `plugins` folder.==
| + | [Project2DFX~28.06.2024~](https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/releases/tag/gtaiv) | ThirteenAG | Improves distant lights at night.
==Can be disabled by deleting the `IVLodLights` files in the :material-folder: `plugins` folder.==
| + | [Xbox Rain Droplets~17.07.2024~](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Adds nice water droplets on the screen.
==Can be disabled by deleting the `GTAIV.XboxRainDroplets` files in the :material-folder: `plugins` folder.==
| + | [Console Select Menu](https://github.com/gennariarmando/iv-console-select-menu/) | _AG | Replaces the episode selector with a console-like menu which, in my opinion, looks better.
==Can be disabled by deleting the `ConsoleSelectMenuIV` files in the :material-folder: `plugins` folder.==
| === "1.0.8.0" | Mod | Developer(s) | Details | | :-: | :----------: | :-----: | | Downgrade to 1.0.8.0 | Gillian (files belong to Rockstar) | A simple downgrade to 1.0.8.0 without replacing too many files. | | [ZolikaPatch IV~7.65~](https://zolika1351.pages.dev/mods/ivpatch) | Zolika1351 | Adds a lot of minor fixes exclusive to 1.0.8.0. | - | [Console Visuals~1.6~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi and others | Ports select console visuals to the PC version.
Only Fusion Console Vegetation and Console Peds are included in the archive. See [Additional Mods](#additional-mods) for more.
| - | [Liberty Tweaks~1.4.1~](https://gtaforums.com/topic/991160-liberty-tweaks/) | catsmackaroo, ItsClockAndre and others | Aims to improve various aspects of the game and it's general Quality of Life. Highly configurable.
==Allows to quicksave using the ++f9++ key and has a lot of various gameplay features - if you're not a fan of the defaults, you can modify things to your taste in :material-file-cog:`LibertyTweaks.ini` located in :material-folder: `IVSDKDotNet\scripts\`==
| - | [Project Thunder](https://gtaforums.com/topic/982902-project-thunder/) | ItsClockAndre | Improves how thunder appears in-game, with actual lighting and improved atmosphere. Highly configurable. | - | [VAmbience](https://gtaforums.com/topic/981402-vambience/) | ItsClockAndre | Adds background noise to the game, such as driving and shooting, alike to GTA V. Highly configurable. | - | [Xbox Rain Droplets](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Adds nice water droplets on the screen.
==Can be disabled by deleting the `GTAIV.XboxRainDroplets` files.==
| - | [Steam Achievements~v2~](https://gtaforums.com/topic/957432-steam-achievements-for-1070-1080/) | Zolika1351 | Allows to get :material-steam: Steam achievements on older patches. | + | [Liberty Tweaks~1.5~](https://gtaforums.com/topic/991160-liberty-tweaks/) | catsmackaroo, ItsClockAndre and others | Aims to improve various aspects of the game and it's general Quality of Life. Highly configurable.
==Allows to quicksave using the ++f9++ key and has a lot of various gameplay features - if you're not a fan of the defaults, you can modify things to your taste in :material-file-cog:`LibertyTweaks.ini` located in :material-folder: `IVSDKDotNet\scripts\`==
| + | [Project Thunder~2.1~](https://gtaforums.com/topic/982902-project-thunder/) | ItsClockAndre | Improves how thunder appears in-game, with actual lighting and improved atmosphere. Highly configurable. | + | [VAmbience~1.0~](https://gtaforums.com/topic/981402-vambience/) | ItsClockAndre | Adds background noise to the game, such as driving and shooting, alike to GTA V. Highly configurable. | + | [Xbox Rain Droplets](https://drive.google.com/file/d/12BduhuqChrAfO_A32U1WeW4v0GCqF03S/view?usp=drive_link) | ThirteenAG | Adds nice water droplets on the screen.
==Can be disabled by deleting the `GTAIV.XboxRainDroplets` files.==
| + | [Steam Achievements](https://gtaforums.com/topic/957432-steam-achievements-for-1070-1080/) | Zolika1351 | Allows to get :material-steam: Steam achievements on older patches. | --- @@ -174,19 +174,20 @@ These mods are not included by default, but are easy to install ontop of the arc === "1.2.0.59" | Mod | Developer(s) | Details | | :-: | :----------: | :-----: | - | [Console Visuals Addons](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | catsmackaroo and others | This project ports select console visuals to the PC version.
Installation: Extract the desired addons into the game folder.
| - [Enhanced Snow Mod Repack](https://drive.google.com/file/d/11PFXrFnvB8JEKVajseL2GIWRd6MdLBBy/view?usp=drive_link) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet and Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) bundled for Fusion Overloader with my own custom tweaks.
Installation: Backup the :material-folder: ==update== folder. Extract the :material-folder: ==update== folder from the archive into the game folder, replacing files when prompted. Disable/remove FusionFix's `GTATrees.img` and Console Visuals' `FusionConsolevegetation.img`. Set Screen Filter to `TBoGT`. Don't play DLC's.
| - | [UHD Vanilla Map and Radar](https://nexusmods.com/gta4/mods/456) | Valentyn_L | A high-resolution map for 1440p and 4K monitor users (may not look great on a 1080p or lower resolution monitor).
Installation: Extract the archive into the game folder.
| + | [Console Visuals Addons](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | catsmackaroo and others | This project ports select console visuals to the PC version.
Installation: Download and extract the desired addons into the game folder.
| + | Snow Mode | ThirteenAG & Fusion Team | To enable the Snow Mode, type `7665550100` on the phone. To disable, type `2665550100`. | + | [Addons for the Snow Mod](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet and Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) bundled as addons for AssaultKifle47's Snow Mod.
Installation: Backup the :material-folder: ==update== folder. Extract the :material-folder: ==update== folder from the archive into the game folder, replacing files when prompted. Set Screen Filter to `TBoGT`. Don't play DLC's.
| + | [Solitude](https://www.nexusmods.com/gta4/mods/417) | Chunk | A vanilla+ timecycle mod.
Installation: Locate the :material-folder: ==Fusion overloader install== folder in the archive and extract the :material-folder: ==update== folder from it into the game folder. Apply recommended graphics options.
| | [Aura](https://gtaforums.com/topic/989259-aura/) | catsmackaroo, nastyyaboi, ItsClockAndre and cubabori | A vanilla+ graphics mod, building upon the vanilla look.
Installation: Extract the archive into the :material-folder: ==update== folder.
| | [Improved Vanilla Timecyc](https://www.gtainside.com/gta4/mods/189357-improved-vanilla-timecyc-v1-1/) | pidarasnahui516 | Another vanilla+ timecyc mod.
Installation: Extract the :material-folder: ==Main Files\\pc\\== folder from the archive into the :material-folder: ==update== folder.
| === "1.0.8.0" | Mod | Developer(s) | Details | | :-: | :----------: | :-----: | | Liberty Tweaks options | catsmackaroo, ItsClockAndre and others | Features many options that severely change the gameplay - if you're not a fan of the defaults, you can modify things to your taste in :material-file-cog:`LibertyTweaks.ini` located in :material-folder: ==IVSDKDotNet\scripts\\==. | - | [Console Visuals Addons](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi and others | Collection of ported assets from the console version.
Installation: Extract the desired addons into the game folder. Plugins will not work on 1.0.8.0.
| - | [Snow Mod](https://github.com/akifle47/Snow/releases/latest) | AssaultKifle47 | A lightweight snow mod based on shaders rather than textures. | - | [Addons for the Snow Mod](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet and Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) bundled as addons for AssaultKifle47's Snow Mod.
Installation: Backup the :material-folder: ==update== folder. Extract the :material-folder: ==update== folder from the archive into the game folder, replacing files when prompted. Disable/remove FusionFix's `GTATrees.img` and Console Visuals' `FusionConsolevegetation.img`. Set Screen Filter to `TBoGT`. Don't play DLC's.
| - | [UHD Vanilla Map and Radar](https://nexusmods.com/gta4/mods/456) | Valentyn_L | A high-resolution map for 1440p and 4K monitor users (may not look great on a 1080p or lower resolution monitor).
Installation: Extract the archive into the game folder.
| + | [Console Visuals Addons](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi and others | Collection of ported assets from the console version.
Installation: Download and extract the desired addons into the game folder.
| + | Snow Mode | ThirteenAG & Fusion Team | To enable the Snow Mode, type `7665550100` on the phone. To disable, type `2665550100`. | + | [Addons for the Snow Mod](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet and Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) bundled as addons for AssaultKifle47's Snow Mod.
Installation: Backup the :material-folder: ==update== folder. Extract the :material-folder: ==update== folder from the archive into the game folder, replacing files when prompted. Set Screen Filter to `TBoGT`. Don't play DLC's.
| + | [Solitude](https://www.nexusmods.com/gta4/mods/417) | Chunk | A vanilla+ timecycle mod.
Installation: Locate the :material-folder: ==Fusion overloader install== folder in the archive and extract the :material-folder: ==update== folder from it into the game folder. Apply recommended graphics options.
| | [Aura](https://gtaforums.com/topic/989259-aura/) | catsmackaroo, nastyyaboi, ItsClockAndre and cubabori | A vanilla+ graphics mod, building upon the vanilla look.
Installation: Extract the archive into the :material-folder: ==update== folder.
| | [Improved Vanilla Timecyc](https://www.gtainside.com/gta4/mods/189357-improved-vanilla-timecyc-v1-1/) | pidarasnahui516 | Another vanilla+ timecyc mod.
Installation: Extract the :material-folder: ==Main Files\\pc\\== folder from the archive into the :material-folder: ==update== folder.
| | [IV-Presence](https://gtaforums.com/topic/975850-iv-presence/) | ItsClockAndre | Adds a Discord Rich Presence (custom activity status).
Installation: Open the archive, open the :material-folder: ==For GTA IV 1070 and 1080== folder in it and extract the :fontawesome-solid-gears:`discord-rpc.dll` and :material-file:`IVPresence.asi` files into the game folder. If you have issues, also extract :material-file:`IVPresenceDependenciesChecker.exe` with it's config, launch it and see what dependencies are you lacking.
| @@ -197,10 +198,15 @@ These mods are not included by default, but are easy to install ontop of the arc === "1.2.0.59" !!! info "Latest version" + - 15.08.2024: + - Updated Radio Downgrader, FusionFix, Various Fixes (manually built using the repository's files), Console Visuals, Characters Fixes, Project Glass, Vehicle Pack, Xbox Rain Droplets, Project2DFX and Setup Utility. + - Added Fidelity Popcycle, UHD Vanilla Map and Radar, Replaced Esperanto by Roman's Taxi in Cab Depot, Fixed Pedestrian Reactions, Fxed Carwash Price Text, donnits' GTA V fxdecals. + - Removed Improved Animations Pack, IV Fixes and Improvements, GTA Online QUB3D Background and Fixed LCPD Buffalo. + - Fully repacked the :material-folder: ==update== folder to avoid redundancies and leftover files. + ??? quote "Old changes" - 09.03.2024: - Updated More Visible Interiors, Xbox Rain Droplets. - *Actually* fixed Three Leaf Clover for once. - ??? quote "Old changes" - 07.03.2024: - Updated FusionFix, Console Visuals, Higher Resolution Misc Pack. - 28.01.2024: @@ -326,10 +332,15 @@ These mods are not included by default, but are easy to install ontop of the arc - Created the archive. === "1.0.8.0" !!! info "Latest version" + - 15.08.2024: + - Updated Radio Downgrader, FusionFix, Various Fixes (manually built using the repository's files), Console Visuals, Characters Fixes, Project Glass, Vehicle Pack, Liberty Tweaks, Project Thunder and Setup Utility. + - Added Fidelity Popcycle, UHD Vanilla Map and Radar, Replaced Esperanto by Roman's Taxi in Cab Depot, Fixed Pedestrian Reactions, Fxed Carwash Price Text, donnits' GTA V fxdecals. + - Removed Improved Animations Pack, IV Fixes and Improvements, GTA Online QUB3D Background and Fixed LCPD Buffalo. + - Fully repacked the :material-folder: ==update== folder to avoid redundancies and leftover files. + ??? quote "Old changes" - 21.05.2024: - Reuploaded the archive to Mediafire because Google is a bitch. - Updated IVSDKDotNet and Liberty Tweaks (slightly reconfigured it aswell). - ??? quote "Old changes" - 09.03.2024: - Updated More Visible Interiors, Liberty Tweaks (fixes crashes when entering/exiting a vehicle). - Removed Project2DFX due to breaking with fixed coronas on 1.0.8.0. diff --git a/docs/en/enhancements.md b/docs/en/enhancements.md index 8383a809..2ab44667 100644 --- a/docs/en/enhancements.md +++ b/docs/en/enhancements.md @@ -31,7 +31,17 @@ This project aims to fix the inconsistency of characters between base GTA IV and

Installation

-TBA (current official version for FusionFix is incorrectly packaged) +1. Download this [archive](https://drive.google.com/file/d/1ZDp1pZZlLrxZAEtpTp7bvGKPTZ0Fckbu/view?usp=sharing). +2. Extract the :material-folder: ==update== folder from the archive into the game folder. +3. Extract the other folders into any empty folder. +4. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==pc/models/cdimages/== to :material-folder: ==**update**/pc/models/cdimages/==. +5. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TBoGT/pc/models/cdimages/== to :material-folder: ==**update**/TBoGT/pc/models/cdimages/==. +6. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TLAD/pc/models/cdimages/== to :material-folder: ==**update**/TLAD/pc/models/cdimages/==. + - Skip the above 3 steps if you had already done it earlier with other mods. +7. Open the copied archives with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). +8. Copy the files from :material-folder: ==IV - playerped.rpf== to the archive you copied in step 4. +9. Copy the files from :material-folder: ==TBoGT - playerped.rpf== to the archive you copied in step 5. +10. Copy the files from :material-folder: ==TLAD - playerped.rpf== to the archive you copied in step 6. --- @@ -68,16 +78,10 @@ This mod adds nice water droplets on the screen. 3. Extract the archive into the :material-folder: ==plugins== folder. - Edit :material-file-cog:`GTAIV.XboxRainDroplets.ini` if you don't like the default settings. === "1.0.8.0" - Info below is outdated, will be updated later - - {-- - - 1. Go to the [release page](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv). + 1. Download this [archive](https://drive.google.com/file/d/12BduhuqChrAfO_A32U1WeW4v0GCqF03S/view?usp=sharing) (is just an old version of the official mod). 2. Extract the archive into the game folder. - Edit :material-file-cog:`GTAIV.XboxRainDroplets.ini` if you don't like the default settings. - --} - --- ## [Higher Resolution Miscellaneous Pack](https://gtaforums.com/topic/887527-ash_735s-workshop/page/6/#comment-1072246033) @@ -115,7 +119,20 @@ This mod increases the quality of UI radio icons, as they are highly inconsisten - If you want TBoGT icons to be styled, also download `New TBOGT style (MEGA)`. 3. Go to the [GTAForums page for Higher Res Logos Menu](https://gtaforums.com/topic/887527-ash_735s-workshop/page/3/#comment-1071512871). 4. Press on `Right Here (MEGA)` to download. -5. Extract both archives in :material-folder: ==GTAIV/**update**/pc/textures/==. +5. Extract both archives in :material-folder: ==**update**/pc/textures/==. + +--- + +## [UHD Vanilla Map and Radar](https://www.nexusmods.com/gta4/mods/456) + +This mod increases the resolution of the map in the pause menu and the minimap. + +

Installation

+ +1. Go to the [NexusMods Files page](https://www.nexusmods.com/gta4/mods/456?tab=files). +2. Download the latest main file. +3. Open the downloaded archive. +4. Extract the :material-folder: ==update== folder from the :material-folder: ==FusionOverloader Install== folder into the game folder. --- @@ -193,6 +210,30 @@ These mods by donnits improve the quality of the Dodgy Doc in the Have a Heart m --- +## [Replaced Esperanto by Roman's Taxi in Cab Depot & Fixed Pedestrian Reactions & Fixed Carwash Price Text](https://gtaforums.com/topic/989680-attramets-workshop/) + +These mods by Attramet fix some small inconsistencies that don't make much sense. + +

Installation

+ +1. Download this [archive](https://drive.google.com/file/d/1AJr7hPMAXnKwclaKPjCzM6U9wsM4MoJY/view?usp=sharing). +2. Extract the :material-folder: ==update== folder from the archive into the game folder. + +--- + +## [Fidelity Popcycle](https://www.nexusmods.com/gta4/mods/405?tab=description) + +A vanilla-friendly popcycle that makes the city life more varied and realistic. + +

Installation

+ +1. Go to the [NexusMods Files page](https://www.nexusmods.com/gta4/mods/405?tab=files). +2. Download the desired version of the mod (Potential Grim version has slightly more variety). +3. Open the downloaded archive, locate the :material-folder: ==Fusion overloader install== folder in it. +4. Extract the :material-folder: ==update== folder from that folder into the game folder. + +--- + ## [Resized Blista Compact](https://www.gtainside.com/en/gta4/cars/188730-resized-blista-compact/) This mod resizes the Blista Compact to match the real life counterpart (Honda CR-X). It also fixes the base model, but that's taken care of by [FusionFix](../essential-modding/fusionfix.md) already. @@ -238,7 +279,7 @@ This mod improves how thunder appears in-game, with actual lighting and improved 5. Extract the contents of :material-folder: ==Files for the main directory== into the game folder. - **Do not extract the :material-folder: ==pc== folder** - rather, extract it to the :material-folder: ==update== folder instead. 6. Extract the `RAIN` file into any empty folder. -7. Copy the :material-file:`resident.rpf` archive from :material-folder: ==GTAIV/pc/audio/sfx/== to :material-folder: ==GTAIV/**update**/pc/audio/sfx/==. +7. Copy the :material-file:`resident.rpf` archive from :material-folder: ==pc/audio/sfx/== to :material-folder: ==**update**/pc/audio/sfx/==. - Skip this step if you installed "**Reduced Trafic Screech (Audio Tweak)**" previously. 8. Open the copied archive with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 9. Using the file from the mod, replace the :material-file:`RAIN` file in the :material-folder: ==RESIDENT== folder inside the archive. @@ -261,13 +302,23 @@ This mod adds background noise to the game, such as driving and shooting, alike ## Recommended load order and `.img` limits -Please use the following load order (the number before the folder names) after installing the mods above: +Please use the following load order (put the number before the folder names) after installing the mods above: -TBA +1. Minor Mods (any other mod you don't see below is considered minor - thier order doesn't matter that much but they should be loaded on top) +2. Restored Trees Position +3. Restored Pedestrians +4. Higher Resolution Miscellaneous Pack +5. Vehicle Mods (Vehicle Pack, Resized Blista etc.) +6. Characters Fixes +7. Console Visuals +8. Project Glass +9. More Visible Interiors +10. Various Fixes +11. FusionFix (leave it at the default folder name for ease of updating) You may want to manually merge some `.img` mods together using [OpenIV](../resources/openiv.md/#creating-archives) to avoid going over the limit. -You can see how far you are on the limits if you set `ExtraInfo` to `1` in FusionFix's :material-file-cog:`GTAIV.EFLC.FusionFix.ini` - it'll give the number on bottom of the screen in settings. +You can see how far you are on the limits if you set `ExtraInfo` to `1` in FusionFix's :material-file-cog:`GTAIV.EFLC.FusionFix.ini` - it'll give the number on bottom of the screen in settings - **but only on 1.2.0.58**. If you are using an older version, you can only tell if you went over the limit by going into TBoGT and seeing whether traffic spawns (if it doesn't - you're over the limit and it's a sign to merge some mods). --- diff --git a/docs/en/essential-modding/additional-fixes.md b/docs/en/essential-modding/additional-fixes.md index 462b08b8..625e8028 100644 --- a/docs/en/essential-modding/additional-fixes.md +++ b/docs/en/essential-modding/additional-fixes.md @@ -71,7 +71,8 @@ This mod fixes the lower-resolution backgrounds in EFLC menus and removes the So

Installation

-TBA (original download link got nuked) +1. Download this [archive](https://drive.google.com/file/d/1g1AtEBNV2ElitGECGBD14Y0EsDN6XXR_/view?usp=sharing). +2. Extract the :material-folder: ==update== folder from the archive into the game folder. --- @@ -83,14 +84,14 @@ This mod fixes the IV Bikers voicelines in EFLC. 1. Go to the [GTAForums page](https://gtaforums.com/topic/992050-iv-bikers-in-episodes-voice-sets-fix/). 2. Press the **Download** link. -3. Extract the :material-file:`BYeah.dat16` file to :material-folder: ==GTAIV/TLAD/pc/audio/config/==. -4. If the **radio was downgraded by the guide**, add the following after `ex:/pc/audio/config/epx_game.dat` in the :material-file:`e1_audio.xml` file in the :material-folder: ==GTAIV/update/TLAD/== folder and an :material-file:`e2_audio.xml` file in the :material-folder: ==GTAIV/update/TBoGT/ folder==: +3. Extract the :material-file:`BYeah.dat16` file to :material-folder: ==**update**/TLAD/pc/audio/config/==. +4. If the **radio was downgraded by the guide**, add the following after `ex:/pc/audio/config/epx_game.dat` in the :material-file:`e1_audio.xml` file in the :material-folder: ==**update**/TLAD/== folder and an :material-file:`e2_audio.xml` file in the :material-folder: ==**update**/TBoGT/ folder==: ```text platform:/audio/config/BYeah.dat ``` -- If the **radio was not downgraded by the guide**, copy the same-named files from the vanilla :material-folder: ==GTAIV/TLAD|TBoGT/== folders to the :material-folder: ==update== folder and do the same steps as above. +- If the **radio was not downgraded by the guide or those filse are missing**, copy the same-named files from the vanilla :material-folder: ==TLAD|TBoGT/== folders to the :material-folder: ==update== folder and do the same steps as above. --- @@ -103,8 +104,8 @@ This mod fixes green-ish textures on some character models. 1. Download this [archive](https://drive.google.com/file/d/1R--bkDVJIEk_ZzScJNuLQn7B6yCIuQwv/view?usp=sharing). 2. Extract the :material-folder: ==update== folder from the archive into the game folder. 3. Extract the other folders into any empty folder. -4. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==GTAIV/pc/models/cdimages/== to :material-folder: ==GTAIV/**update**/pc/models/cdimages/==. -5. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==GTAIV/TBoGT/pc/models/cdimages/== to :material-folder: ==GTAIV/**update**/TBoGT/pc/models/cdimages/==. +4. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==pc/models/cdimages/== to :material-folder: ==**update**/pc/models/cdimages/==. +5. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TBoGT/pc/models/cdimages/== to :material-folder: ==**update**/TBoGT/pc/models/cdimages/==. 6. Open the copied archives with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 7. Copy the files from :material-folder: ==IV - playerped.rpf== to the archive you copied in step 4. 8. Copy the files from :material-folder: ==TBoGT - playerped.rpf== to the archive you copied in step 5. @@ -119,7 +120,7 @@ This mod adds missing normal and specular maps and improves texture quality on T 1. Download the mod. 2. Extract the archive into any empty folder. -3. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==GTAIV/TBoGT/pc/models/cdimages/== to :material-folder: ==GTAIV/**update**/TBoGT/pc/models/cdimages/==. +3. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TBoGT/pc/models/cdimages/== to :material-folder: ==**update**/TBoGT/pc/models/cdimages/==. - Skip this step if you had already done it earlier with other mods. 4. Open the copied archive with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 5. Using the files from the mod, replace the :material-file:`suse_002_u.wdr` and :material-file:`suse_002_a_uni.wdr` files in the archive. @@ -134,7 +135,7 @@ This mod adds missing normal and specular maps to the TLAD player model's shoes. 1. Download the mod. 2. Extract the archive into any empty folder. -3. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==GTAIV/TLAD/pc/models/cdimages/== to :material-folder: ==GTAIV/**update**/TLAD/pc/models/cdimages/==. +3. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TLAD/pc/models/cdimages/== to :material-folder: ==**update**/TLAD/pc/models/cdimages/==. 4. Open the copied archive with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 5. Using the file from the mod, replace the :material-file:`feet_000_u.wdr` file in the archive. @@ -148,7 +149,7 @@ This mod changes the pitch of the traffic screech in Algonquin to match the real 1. Download the mod. 2. Extract the archive into any empty folder. -3. Copy the :material-file:`resident.rpf` archive from :material-folder: ==GTAIV/pc/audio/sfx/== to :material-folder: ==GTAIV/**update**/pc/audio/sfx/==. +3. Copy the :material-file:`resident.rpf` archive from :material-folder: ==pc/audio/sfx/== to :material-folder: ==**update**/pc/audio/sfx/==. 4. Open the copied archive with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 5. Using the file from the mod, replace the :material-file:`AMB_RESIDENT` file in the :material-folder: ==RESIDENT== folder inside the archive. diff --git a/docs/ru/additional-setup.md b/docs/ru/additional-setup.md index b9f8afb4..6155b9c2 100644 --- a/docs/ru/additional-setup.md +++ b/docs/ru/additional-setup.md @@ -130,9 +130,9 @@ description: Настройка параметров запуска и опти | Качество фильтрации текстур | Анизотропная 16x | Эта настройка регулирует фильтрацией текстур. | | Дистанция обзора | Между 21 и 70 | Эта настройка регулирует основное расстояние рендеринга LOD для таких объектов, как здания и транспорт. Также влияет на расстояние рендеринга пропов.
**Установка значения выше *21* создаст резкие проявления объектов, а выше *70* нестабильность и артефакты, и негативное влияение на производительность.** | | Глубина детализации | Между 10 и 70 | Эта настройка регулирует расстояние вторичного рендеринга LOD для деталей в пропах.
**Установка значения выше *10* создаст резкие проявления объектов, а выше *70* нестабильность и артефакты.** | - | Транспортный поток | До 70 | Эта настройка регулирует количество транспорта по дорогах.
**Установка слишком высокого значения делает езду по дороге очень неприятной, особенно с нестабильным ИИ траффика, который иногда застревает даже на прямых дорогах и мостах.** | + | Транспортный поток | До 70
100, если есть кастомный popcycle (архив) | Эта настройка регулирует количество транспорта по дорогах.
**Установка слишком высокого значения делает езду по дороге очень неприятной, особенно с нестабильным ИИ траффика, который иногда застревает даже на прямых дорогах и мостах.** | | Глубина поля наблюдения | Вкл
Откл если играете в 1280x720 | Эта настройка регулирует глубину резкости и размытие в движении (**Откл** - включено, **Вкл** - отключение).
**Если играете на разрешении выше 1280x720, *Откл* только блюрит изображение на ПК, а эффекты попросту не масштабируются по разрешению - из-за этого, оставьте настройку на *Вкл* если не играете в этом разрешении.**
Можно быстро переключать кнопкой ++p++ в игре.
| - | Вертикальная синхронизация | Откл если используется DXVK
Вкл | Эта настройка регулирует вертикальную синхронизацию.
**Если используется [DXVK](optimization.md) с конфигурацией, поставьте настройку в игре на *Откл* в пользу DXVK. ==Также добавьте `d3d9.maxFrameRate = 60` к :material-file:`dxvk.conf` или ограничьте кадры другими способами до 60 или 30 во избежание [проблем с таймингом](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Frame Generation или [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) может использоваться для искусственного увеличения частоты кадров. | + | Вертикальная синхронизация | Откл если используется DXVK
Вкл | Эта настройка регулирует вертикальную синхронизацию.
**Если используется [DXVK](optimization.md) с конфигурацией, поставьте настройку в игре на *Откл* в пользу DXVK. ==Также добавьте `d3d9.maxFrameRate = 60` к :material-file:`dxvk.conf` или ограничьте кадры другими способами до 60 или 30 во избежание [проблем с таймингом](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Fluid Motion Frames (если используется DXVK) или [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) может использоваться для искусственного увеличения частоты кадров. | === "FusionFix" !!! warning "" Следующие настройки требуют [FusionFix](../essential-modding/fusionfix.md). @@ -149,11 +149,11 @@ description: Настройка параметров запуска и опти | Качество фильтрации текстур | Анизотропная 16x | Эта настройка регулирует фильтрацией текстур. | | Дистанция обзора | 25
До 70 | Эта настройка регулирует основное расстояние рендеринга LOD для таких объектов, как здания и транспорт. Также влияет на расстояние рендеринга пропов.
**Установка значения выше *25* создаст резкие проявления объектов, а выше *70* не имеет сущных улучшений.** | | Глубина детализации | 31
До 70 | Эта настройка регулирует расстояние вторичного рендеринга LOD для деталей в пропах.
**Установка значения выше *31* создаст резкие проявления объектов, а выше *70* не имеет сущных улучшений.** | - | Транспортный поток | До 70 | Эта настройка регулирует количество транспорта по дорогах.
**Установка слишком высокого значения делает езду по дороге очень неприятной, особенно с нестабильным ИИ траффика, который иногда застревает даже на прямых дорогах и мостах.** | + | Транспортный поток | До 70
100, если есть кастомный popcycle (архив) | Эта настройка регулирует количество транспорта по дорогах.
**Установка слишком высокого значения делает езду по дороге очень неприятной, особенно с нестабильным ИИ траффика, который иногда застревает даже на прямых дорогах и мостах.** | | Вертикальная синхронизация | Откл если используется DXVK
Вкл | Эта настройка регулирует вертикальную синхронизацию.
**Если используется [DXVK](optimization.md) с конфигурацией, поставьте настройку в игре на *Откл* в пользу DXVK.** | | Солнечные лучи | По предпочтению | Эта настройка регулирует кастомные лучи солнца. | | Сглаживание | SMAA | Эта настройка регулирует сглаживание. | - | Ограничитель кадров | 60
30 | Эта настройка регулирует ограничением кадров.
**Рекомдентуеся установить значение на 60 или 30 во избежание [проблем с таймингом](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), хотя сюжет может быть пройден и выше 60, если игнорировать баги. Вы, возможно, захотите понизить ограничение от 30 для миниигр.** AMD Frame Generation или [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) могут быть использованы для искусственного увеличения частоты кадров. | + | Ограничитель кадров | 60
30 | Эта настройка регулирует ограничением кадров.
**Рекомдентуеся установить значение на 60 или 30 во избежание [проблем с таймингом](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), хотя сюжет может быть пройден и выше 60, если игнорировать баги. Вы, возможно, захотите понизить ограничение от 30 для миниигр.** AMD Fluid Motion Frames (если используется DXVK) или [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) могут быть использованы для искусственного увеличения частоты кадров. | | FOV | По предпочтению | Эта настройка регулирует игровым FOV с увеличением от значения по умолчанию в игре. | | Тени от фонарей | По предпочтению | Эта настройка регулирует тени от фонарей ценой возможного резкого проявления теней и ухудшенной производительности. | diff --git a/docs/ru/drag-and-drop-archive.md b/docs/ru/drag-and-drop-archive.md index fa3b00b0..cdc78ace 100644 --- a/docs/ru/drag-and-drop-archive.md +++ b/docs/ru/drag-and-drop-archive.md @@ -20,16 +20,11 @@ TBA ## Установка { data-search-exclude } -!!! warning "Архивы устарели!" - Архивы в текущий момент является сильно устаревшими. - - Ожидайте обновление через несколько дней/недель! - !!! question "Какую версию ставить?" Следующий переключитель относится к версии игры - базовые различия между ними смотрите [здесь](../downgrading/downgrading-the-game.md/#версии-игры). Моды в обоих архивах в основном идентичны, но **1.0.8.0 включает больше изменений в роде Quality of Life взамен на некоторые исправления в FusionFix и удаляет Rockstar Games Launcher, в то время как 1.2.0.59 считается более стабильным.** === "1.2.0.59" - Последний раз обновлено: **[09.03.2024](#_9)** + Последний раз обновлено: **[15.08.2024](#_9)** !!! warning "" - **Эта сборка НЕ обеспечивает наилучшую производительность - цель, в первую очередь, создать лучший ванильный-плюс опыт игры.** Если вы только хотите лучшую производительность - начинайте моддинг вручную. @@ -46,16 +41,17 @@ TBA - **:material-steam: Steam**: Нажмите правой кнопкой мыши на игре в библиотеке, нажмите `Свойства...` и вставьте содержимое в поле `Параметры запуска`. - **:simple-rockstargames: Rockstar Games Launcher**: Откройте страницу с игрой в библиотеке, откройте настройки и вставьте содержимое в поле `Параметры запуска`. - **Ярлык**: Нажмите правой кнопкой мыши по ярлыку, нажмите `Свойства` и вставьте содержимое в конец поля `Цель`. - 6. Вы готовы к игре! + 7. Вы готовы к игре! - Запускайте игру через :material-steam: Steam, :simple-rockstargames: Rockstar Games Launcher или `PlayGTAIV.exe`. - **Если используете Linux**, добавьте `WINEDLLOVERRIDES="dinput8=n,b" %command%` к параметрам запуска. - Предпочтительнее начинать **новую игру**. Существующие файлы сохранения могут работать, но могут возникнуть проблемы. + - Выставьте настройку `Транспортный поток` на `100` для полноценного использования кастомного popcycle. - Если вы хотите **больше модов, просмотрите [дополнительные моды](#_8)**. !!! info "Обновление" Если вы обновляете сборку, сначала удалите папку :material-folder: ==update== и удалите все :material-file:`.asi` файлы (но не трогайте остальные) из папки :material-folder: ==plugins==. === "1.0.8.0" - Последний раз обновлено: **[21.05.2024](#_9)** + Последний раз обновлено: **[15.08.2024](#_9)** !!! warning "" - **Эта сборка НЕ обеспечивает наилучшую производительность - цель, в первую очередь, создать лучший ванильный-плюс опыт игры.** Если вы только хотите лучшую производительность - начинайте моддинг вручную. @@ -72,7 +68,8 @@ TBA - Запускайте игру через :material-steam: Steam или `PlayGTAIV.exe`. - **Если используете :simple-rockstargames: Rockstar Games Launcher**, не запускайте игру через лаунчер и удалите :material-file:`SteamAchievements.asi`. - **Если используете Linux**, просмотрите [Заставляем ScriptHookDotNet и IV-SDK .NET работать на Linux](../resources/mod-dependencies.md/#_5) (или удалите файлы и папки начинающиеся на `IVSDKDotNet`). - - Предпочтительнее начинать **новую игру**. Существующие файлы сохранения могут работать, но могут возникнуть проблемы. Также, если вы уже начали играть на 1.2.0.59, вам потребуется сделать [даунгрейд сохранения](../downgrading/downgrading-the-game.md/#_4) + - Предпочтительнее начинать **новую игру**. Существующие файлы сохранения могут работать, но могут возникнуть проблемы. Также, если вы уже начали играть на 1.2.0.59, вам потребуется сделать [даунгрейд сохранения](../downgrading/downgrading-the-game.md/#_4). + - Выставьте настройку `Транспортный поток` на `100` для полноценного использования кастомного popcycle. - Если вы хотите **больше модов, просмотрите [дополнительные моды](#_8)**. !!! info "Обновление" @@ -111,24 +108,22 @@ TBA | Мод | Разработчик(и) | Детали | | :-: | :------------: | :----: | -| [Radio Downgrader](http://downgraders.rockstarvision.com/) | Tomasak и другие | Простой даунгрейдер радио.
Использованный аддон: [Restored original TBoGT Menu Vocals](https://www.nexusmods.com/gta4/mods/234/?tab=files&category=archived).
| -| [FusionFix~2.5.6~](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/) | ThirteenAG, Fusion Team и другие | Самый главный мод: он включает в себя кучу исправлений, улучшений, новые настройки а также выступает в качестве модлоадера.
==Некоторые фиксы не присутствуют в версии для 1.0.8.0.==
| -| [Various Fixes~1.8.1~](https://gtaforums.com/topic/975211-various-fixes/) | Attramet и другие | Крупный сборник фиксов разного характера - в основном, кривые текстуры карты. | -| [Trilogy Characters Fixes](https://gtaforums.com/topic/927583-grand-theft-auto-iv-and-episodes-from-liberty-city-characters-fixes/) | TheYoshiPunch, (Japan) GTA Love и другие | Исправляет несоответствие персонажей в основной GTA IV и EFLC. | -| [Improved Animations Pack~1.3~](https://gtaforums.com/topic/958625-improved-animations-pack/) | B Dawg | Фиксы для некоторых проблем анимаций оружия, таких как задержка стрельбы. | -| [IV Fixes and Improvements](https://gtaforums.com/topic/909155-iv-fixes-improvements/) | Zolika1351 и другие | Сборник маленьких фиксов и улучшений - список на сайте.
Используются только старые улучшения из `.img` - и некоторые из них вырезаны из-за их существования в Various Fixes и других модах.
| -| [Фиксы для `carcols.dat` и `cargrp.dat`](https://drive.google.com/file/d/13OgDDm0xakbdRONPlrnN5zRfshdAgwhd/view?usp=sharing) | iiCriminnaaL | Несколько файлов из [Responsive Plus](https://gtaforums.com/topic/931069-iveflc-responsive-plus/) которые исправляют некоторые недочеты в оригинальных файлах, из-за которых некоторые автомобили не спавнятся так, как положено. | -| [Restored Pedestrians](https://gtaforums.com/topic/981864-restored-pedestrians/) | Attramet | Восстанавливает пешеходов, которые либо не использовались, либо присутствовали только в бетах. | -| [Various Pedestrians Actions](https://gtaforums.com/topic/976318-various-pedestrian-actions/) | Attramet | Добавляет, исправляет и завершает недоделанные действия для пешеходов. | -| [Restored Trees Position](https://gtaforums.com/topic/984591-restored-trees-position/) | Attramet | Восстанавливает деревья, которые присутствовали в бета-версиях, но были вырезаны в финальном релизе - либо случайно, либо из-за проблем с производительностью. | -| [More Visible Interiors](https://gtaforums.com/topic/974099-more-visible-interiors/) | Attramet | Делает интерьер более заметными снаружи, хотя имеет недостаток в виде появления интерьеров на глазах. | +| [Radio Downgrader~10.08.2024~](http://downgraders.rockstarvision.com/) | Tomasak и другие | Простой даунгрейдер радио.
Использованный аддон: [Restored original TBoGT Menu Vocals](https://www.nexusmods.com/gta4/mods/234/?tab=files&category=archived).
| +| [FusionFix~3.0.0~](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/) | ThirteenAG, Fusion Team и другие | Самый главный мод: он включает в себя кучу исправлений, улучшений, новые настройки а также выступает в качестве модлоадера.
==Некоторые фиксы не присутствуют в версии для 1.0.8.0.==
| +| [Various Fixes~1.90-custom~](https://gtaforums.com/topic/975211-various-fixes/) | Attramet и другие | Крупный сборник фиксов разного характера - в основном, кривые текстуры карты. | +| [Trilogy Characters Fixes~05.07.2024-custom~](https://gtaforums.com/topic/927583-grand-theft-auto-iv-and-episodes-from-liberty-city-characters-fixes/) | TheYoshiPunch, (Japan) GTA Love и другие | Исправляет несоответствие персонажей в основной GTA IV и EFLC. | +| [Console Visuals~1.7~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi и другие | Сборник портированных ассетов с консольной версии.
Включенные аддоны: Console Clothing, Console Fences, Console Animations, Console Peds. Просмотрите [дополнительные моды](#_8) для других аддонов.
| +| [Restored Pedestrians~29.07.2024~](https://gtaforums.com/topic/981864-restored-pedestrians/) | Attramet | Восстанавливает пешеходов, которые либо не использовались, либо присутствовали только в бетах. | +| [Various Pedestrians Actions~04.09.2023~](https://gtaforums.com/topic/976318-various-pedestrian-actions/) | Attramet | Добавляет, исправляет и завершает недоделанные действия для пешеходов. | +| [Restored Trees Position~31.10.2023~](https://gtaforums.com/topic/984591-restored-trees-position/) | Attramet | Восстанавливает деревья, которые присутствовали в бета-версиях, но были вырезаны в финальном релизе - либо случайно, либо из-за проблем с производительностью. | +| [More Visible Interiors~29.02.2024~](https://gtaforums.com/topic/974099-more-visible-interiors/) | Attramet | Делает интерьер более заметными снаружи, хотя имеет недостаток в виде появления интерьеров на глазах. | | [Higher Resolution Miscellaneous Pack~1.1~](https://www.nexusmods.com/gta4/mods/357/) | Ash_735 | Улучшает качество текстур мелких объектов. | -| [Project Glass](https://discord.gg/gZvZmFt2p7) | DayL | Добавляет cubemap-отражения туда, где раньше было тупо прозрачное стекло. | -| [Vehicle Pack~2.0~](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072121736) | Ash_735 | Улучшает качество текстур всего транспорта в игре. Некоторые текстуры апскейлнуты, некоторые взяты из Max Payne 3 и GTA V. | -| [Dodgy Doc - Higher Quality](https://gtaforums.com/topic/974798-donnits-bakery/) | donnits | Улучшает текстуры мутного доктора в миссии TBA. | +| [Project Glass~19.03.2024~](https://discord.gg/gZvZmFt2p7) | DayL | Добавляет cubemap-отражения туда, где раньше было тупо прозрачное стекло. | +| [Vehicle Pack~2.1~](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072121736) | Ash_735 | Улучшает качество текстур всего транспорта в игре. Некоторые текстуры апскейлнуты, некоторые взяты из Max Payne 3 и GTA V. | +| [Фиксы для `carcols.dat` и `cargrp.dat`](https://drive.google.com/file/d/13OgDDm0xakbdRONPlrnN5zRfshdAgwhd/view?usp=sharing) | iiCriminnaaL | Несколько файлов из [Responsive Plus](https://gtaforums.com/topic/931069-iveflc-responsive-plus/) которые исправляют некоторые недочеты в оригинальных файлах, из-за которых некоторые автомобили не спавнятся так, как положено. | +| [Dodgy Doc - Higher Quality](https://gtaforums.com/topic/974798-donnits-bakery/) | donnits | Улучшает текстуры мутного доктора в миссии "Имейте сердце". | | [High Quality Pigeons](https://www.gtainside.com/gta4/mods/166924-high-quality-pigeons/) | Supreme Dear Leader | Улучшает качество модели и текстур для голубей. | | [Resized Blista Compact](https://www.gtainside.com/en/gta4/cars/188730-resized-blista-compact/) | Thundersmacker | Уменьшение размера Blista Compact для соответствия реальному аналогу (Honda CR-X). | -| [Fixed LCPD Buffalo](https://www.gtainside.com/en/gta4/cars/181342-fixed-lcpd-buffalo/) | Ooboy | Исправление модели и текстур полицейского Buffalo. | | [Player Outfit Texture Fixes](https://gtaforums.com/topic/925011-player-outfit-texture-fixes) | B Dawg | Исправляет зеленоватые текстуры на некоторых моделях персонажей. | | [Fixed Suit Display in Perseus](https://gtaforums.com/topic/984565-iv-fixed-suit-display-in-perseus/) | _ys | Исправление некорректного костюма в Perseus, т.к. вы покупаете костюм, отличный от отображаемого. | | [IV Bikers in Episodes voice sets fix](https://gtaforums.com/topic/992050-iv-bikers-in-episodes-voice-sets-fix/) | B Dawg | Исправление голосовых линий байкеров из IV в EFLC. | @@ -138,8 +133,13 @@ TBA | [Luis' Helmet Reflections Fix](https://www.gtainside.com/en/gta4/skins/125863-luis-s-helmet-reflections-fix/) | 6135 | Исправляет поблекшие отражения на шлеме модели игрока в TBoGT. | | [Luis' Bag Texture Fix](https://www.gtainside.com/en/gta4/skins/136118-luis-s-bag-texture-fix/) | 6135 | Добавляет недостающие карты нормалей и спекуляций и улучшает качество текстур на сумке модели игрока в TBoGT. | | [Johnny's Shoe Texture Fix](https://www.gtainside.com/en/gta4/skins/125196-johnny-s-shoe-texture-fix/) | 6135 | Добавляет недостающие карты нормалей и спекуляций в обувь модели игрока в TLAD. | +| [Replaced Esperanto by Roman's Taxi in Cab Depot](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Заменяет Esperanto возле оффиса Романа на его же такси. | +| [Fixed Pedestrian Reactions](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Отключает странные реакции пешеходов которые не имеют смысла. | +| [Fixed Carwash Price Text](https://gtaforums.com/topic/989680-attramets-workshop/) | Attramet | Исправляет подсказку указывающую на неправильную цену мойки для такси. | | [Reduced Traffic Screech (Audio Tweak)](https://gtaforums.com/topic/990400-reduced-traffic-screech-audio-tweak/) | GladiTek | Изменяет уровень шума транспорта в Algonquinе, чтобы он соответствовал реальному уровню, который можно обычно услышать на Times Square. | -| [Menu Art Fix](https://gtaforums.com/topic/887527-ash_735s-workshop/page/5/#comment-1072165611) | _ys | Исправляет фоны с низким разрешением в меню EFLC и удаляет текст Social Club. | +| [Menu Art Fix](https://drive.google.com/file/d/1g1AtEBNV2ElitGECGBD14Y0EsDN6XXR_/view?usp=drive_link) | _ys | Исправляет фоны с низким разрешением в меню EFLC и удаляет текст Social Club. | +| [GTA V's fxdecals](https://gtaforums.com/topic/974798-donnits-bakery/) | donnits | Изменяет некоторые декали на точно такие же, но в высшем разрешении, из GTA V. | +| [UHD Vanilla Map and Radar](https://www.nexusmods.com/gta4/mods/456) | Valentyn_L | Увеличивает разрешение карты в меню и на миникарте. | | [Higher Res Radio Logos In-Game](https://gtaforums.com/topic/887527-ash_735s-workshop/?do=findComment&comment=1071559765) и [Higher Res Radio Logos Menu](https://gtaforums.com/topic/887527-ash_735s-workshop/?do=findComment&comment=1071512871) | Ash_735 | Повышает качество иконок радио на интерфейсе, так как они сильно не соответствуют другим частям интерфейса. | ### Раздельные моды { data-search-exclude } @@ -149,20 +149,19 @@ TBA === "1.2.0.59" | Мод | Разработчик(и) | Детали | | :-: | :------------: | :----: | - | [Console Visuals~1.6~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi и другие | Сборник портированных ассетов с консольной версии.
В архив включены только Fusion Console Vegetation, Console Peds и Console Select Menu. Просмотрите [дополнительные моды](#_8) для других аддонов.
| - | [Project2DFX](https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/releases/tag/gtaiv) | ThirteenAG | Улучшает огни в далеке ночью.
==Можно отключить, удалив файлы `IVLodLights` из папки :material-folder: `plugins`==
| - | [Xbox Rain Droplets](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Добавляет на экран красивые капельки воды.
==Можно отключить, удалив файлы `GTAIV.XboxRainDroplets` из папки :material-folder: `plugins`.==
| + | [Project2DFX~28.06.2024~](https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/releases/tag/gtaiv) | ThirteenAG | Улучшает огни в далеке ночью.
==Можно отключить, удалив файлы `IVLodLights` из папки :material-folder: `plugins`==
| + | [Xbox Rain Droplets~17.07.2024~](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Добавляет на экран красивые капельки воды.
==Можно отключить, удалив файлы `GTAIV.XboxRainDroplets` из папки :material-folder: `plugins`.==
| + | [Console Select Menu](https://github.com/gennariarmando/iv-console-select-menu/) | _AG | Заменяет селектор эпизода на более похожий к консольному, который, по моему мнению, выглядит лучше.
==Можно отключить, удалив файлы `ConsoleSelectMenuIV` из папки :material-folder: `plugins`.==
| === "1.0.8.0" | Мод | Разработчик(и) | Детали | | :-: | :------------: | :----: | | Даунгрейд до 1.0.8.0 | Gillian (файлы пренадлежат Rockstar) | A simple downgrade to 1.0.8.0 without replacing too many files. | | [ZolikaPatch IV~7.65~](https://zolika1351.pages.dev/mods/ivpatch) | Zolika1351 | Добавляет множество мелких исправлений исключительно для 1.0.8.0. | - | [Console Visuals~1.6~](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | nastyyaboi и другие | Сборник портированных ассетов с консольной версии.
В архив включены только Fusion Console Vegetation и Console Peds. Просмотрите Просмотрите [дополнительные моды](#_8) для других аддонов.
| - | [Liberty Tweaks~1.4.1~](https://gtaforums.com/topic/991160-liberty-tweaks/) | catsmackaroo, ItsClockAndre и другие | Мод, нацелений на улучшение различных аспектов игры и ее общий Quality of Life. Много настроек.
==Позволяет быстро сохраняться на ++f9++ и имеет множество геймплейных фич - если вам не нравятся настройки по умолчанию, вы можете изенить все на свой вкус в файле :material-file-cog:`LibertyTweaks.ini` который находится в :material-folder: `IVSDKDotNet\scripts\`==
| - | [Project Thunder](https://gtaforums.com/topic/982902-project-thunder/) | ItsClockAndre | Улучшает грозу, с улучшениями к освещению и атмосфере. Много настроек. | - | [VAmbience](https://gtaforums.com/topic/981402-vambience/) | ItsClockAndre | Добавляет в игру фоновый шум, например, езда автомобилей в дали или стрельба, как в GTA V. Много настроек. | - | [Xbox Rain Droplets](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv) | ThirteenAG | Добавляет на экран красивые капельки воды.
==Можно отключить, удалив файлы `GTAIV.XboxRainDroplets`.==
| - | [Steam Achievements~v2~](https://gtaforums.com/topic/957432-steam-achievements-for-1070-1080/) | Zolika1351 | Позволяет получать достижения в :material-steam: Steam на старых патчах. | + | [Liberty Tweaks~1.5~](https://gtaforums.com/topic/991160-liberty-tweaks/) | catsmackaroo, ItsClockAndre и другие | Мод, нацелений на улучшение различных аспектов игры и ее общий Quality of Life. Много настроек.
==Позволяет быстро сохраняться на ++f9++ и имеет множество геймплейных фич - если вам не нравятся настройки по умолчанию, вы можете изенить все на свой вкус в файле :material-file-cog:`LibertyTweaks.ini` который находится в :material-folder: `IVSDKDotNet\scripts\`==
| + | [Project Thunder~2.1~](https://gtaforums.com/topic/982902-project-thunder/) | ItsClockAndre | Улучшает грозу, с улучшениями к освещению и атмосфере. Много настроек. | + | [VAmbience~1.0~](https://gtaforums.com/topic/981402-vambience/) | ItsClockAndre | Добавляет в игру фоновый шум, например, езда автомобилей в дали или стрельба, как в GTA V. Много настроек. | + | [Xbox Rain Droplets](https://drive.google.com/file/d/12BduhuqChrAfO_A32U1WeW4v0GCqF03S/view?usp=drive_link) | ThirteenAG | Добавляет на экран красивые капельки воды.
==Можно отключить, удалив файлы `GTAIV.XboxRainDroplets`.==
| + | [Steam Achievements](https://gtaforums.com/topic/957432-steam-achievements-for-1070-1080/) | Zolika1351 | Позволяет получать достижения в :material-steam: Steam на старых патчах. | --- @@ -174,8 +173,9 @@ TBA | Мод | Разработчик(и) | Детали | | :-: | :------------: | :----: | | [Аддоны Console Visuals](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | catsmackaroo и другие | Сборник портированных ассетов с консольной версии.
Установка: Распакуйте желаемые части в папку с игрой.
| - [Enhanced Snow Mod Repack](https://drive.google.com/file/d/11PFXrFnvB8JEKVajseL2GIWRd6MdLBBy/view?usp=drive_link) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet и Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) и [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) собранные для Fusion Overloader с личными твиками.
Установка: Создайте бэкап папки :material-folder: ==update==. Распакуйте папку :material-folder: ==update== из архива в папку с игрой, заменяя файлы если нужен. Отключите/удалите `GTATrees.img` от FusionFix и `FusionConsolevegetation.img` от Console Visuals. Поставьте Screen Filter на `TBoGT`. Не играйте в DLC.
| - | [UHD Vanilla Map and Radar](https://nexusmods.com/gta4/mods/456) | Valentyn_L | Карта высокого разрешения для мониторов с разрешением 1440p и 4K (на мониторах с разрешением 1080p и ниже карта может выглядеть хуже).
Установка: Распакуйте архив в папку с игрой.
| + | Чит на снег | ThirteenAG & Fusion Team | Для включения снега, введите `7665550100` на телефоне. Для отключения, введите `2665550100`. | + | [Аддоны для снега](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet и Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) собраны в ввиде аддонов для Snow Mod от AssaultKifle47.
Установка: Создайте бэкап папки :material-folder: ==update==. Распакуйте папку :material-folder: ==update== из архива в папку с игрой, заменяя файлы если нужен. Поставьте Screen Filter на `TBoGT`. Не играйте в DLC.
| + | [Solitude](https://www.nexusmods.com/gta4/mods/417) | Chunk | Мод timecyc, построенный на ванильном визуале.
Установка: Найдите папку :material-folder: ==Fusion overloader install== в архиве и распакуйте папку :material-folder: ==update== из-под нее в папку с игрой. Примените рекомендуемые настройки.
| | [Aura](https://gtaforums.com/topic/989259-aura/) | catsmackaroo, nastyyaboi, ItsClockAndre и cubabori | Графический мод, построенный на ванильном визуале.
Installation: Установка: Распакуйте архив в папку :material-folder: ==update==.
| | [Improved Vanilla Timecyc](https://www.gtainside.com/gta4/mods/189357-improved-vanilla-timecyc-v1-1/) | pidarasnahui516 | Еще один timecyc мод, построенный на ванильном визуале.
Установка: Распакуйте папку :material-folder: ==Main Files\\pc\\== из архива в папку :material-folder: ==update==.
| === "1.0.8.0" @@ -184,9 +184,9 @@ TBA | [Официальный руссификатор (текст)](https://drive.google.com/file/d/1GbOA3CBAQGgXW6SjODzd8G8Cj-a8G6dt/view?usp=drive_link) | 1C SoftClub | Установка: Распакуйте папку :material-folder: ==update== в папку с игрой, в `Settings` - `Display` - `Language` смените язык на `Русский`. | | Настройки Liberty Tweaks | catsmackaroo, ItsClockAndre и другие | Features many options that severely change the gameplay - if you're not a fan of the defaults, you can modify things to your taste in :material-file-cog:`LibertyTweaks.ini` located in :material-folder: ==IVSDKDotNet\scripts\\==. | | [Аддоны Console Visuals](https://gtaforums.com/topic/989098-console-visuals-the-complete-edition) | catsmackaroo и другие | Сборник портированных ассетов с консольной версии.
Установка: Распакуйте желаемые части в папку с игрой.
| - | [Snow Mod](https://github.com/akifle47/Snow/releases/latest) | AssaultKifle47 | Маленький мод на снег построенный на шейдерах, а не на текстурах. | - | [Аддоны для Snow Mod](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet и Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) собраны в ввиде аддонов для Snow Mod от AssaultKifle47.
Установка: Создайте бэкап папки :material-folder: ==update==. Распакуйте папку :material-folder: ==update== из архива в папку с игрой, заменяя файлы если нужен. Отключите/удалите `GTATrees.img` от FusionFix и `FusionConsolevegetation.img` от Console Visuals. Поставьте Screen Filter на `TBoGT`. Не играйте в DLC.
| - | [UHD Vanilla Map and Radar](https://nexusmods.com/gta4/mods/456) | Valentyn_L | Карта высокого разрешения для мониторов с разрешением 1440p и 4K (на мониторах с разрешением 1080p и ниже карта может выглядеть хуже).
Установка: Распакуйте архив в папку с игрой.
| + | Чит на снег | ThirteenAG & Fusion Team | Для включения снега, введите `7665550100` на телефоне. Для отключения, введите `2665550100`. | + | [Аддоны для снега](https://drive.google.com/file/d/1xlFkZUTVMfmqO538J4S1EEGQ4tzOrfOC/view?usp=sharing) | Jumbo0, gr8man, Jantsu92, Alisa Bellucci, Flash, Alexkander_, Lover of Winter, Straysify, gdanbo, Attramet и Gillian | [Enhanced Snow Mod](https://www.moddb.com/mods/gta-iv-snow-mod-enhanced), [Realistic Winter Trees](https://www.gtainside.com/en/gta4/mods/177373-realistic-winter-trees/), [Snow Mod Reaction Fix](https://www.lcpdfr.com/downloads/gta4mods/scripts/6919-snow-mod-reaction-fix/), [Realistic Snow Sounds](https://www.moddb.com/mods/realistic-snow-sounds/addons/realistic-snow-sounds) and [Beta Winter Pedestrians](https://gtaforums.com/topic/987173-beta-winter-pedestrians/) собраны в ввиде аддонов для Snow Mod от AssaultKifle47.
Установка: Создайте бэкап папки :material-folder: ==update==. Распакуйте папку :material-folder: ==update== из архива в папку с игрой, заменяя файлы если нужен. Поставьте Screen Filter на `TBoGT`. Не играйте в DLC.
| + | [Solitude](https://www.nexusmods.com/gta4/mods/417) | Chunk | Мод timecyc, построенный на ванильном визуале.
Установка: Найдите папку :material-folder: ==Fusion overloader install== в архиве и распакуйте папку :material-folder: ==update== из-под нее в папку с игрой. Примените рекомендуемые настройки.
| | [Aura](https://gtaforums.com/topic/989259-aura/) | catsmackaroo, nastyyaboi, ItsClockAndre и cubabori | Графический мод, построенный на ванильном визуале.
Installation: Установка: Распакуйте архив в папку :material-folder: ==update==.
| | [Improved Vanilla Timecyc](https://www.gtainside.com/gta4/mods/189357-improved-vanilla-timecyc-v1-1/) | pidarasnahui516 | Еще один timecyc мод, построенный на ванильном визуале.
Установка: Распакуйте папку :material-folder: ==Main Files\\pc\\== из архива в папку :material-folder: ==update==.
| | [IV-Presence](https://gtaforums.com/topic/975850-iv-presence/) | ItsClockAndre | Добавляет Discord Rich Presence (кастомный статус активности).
Installation: Откройте архив, в нем откройте папку :material-folder: ==For GTA IV 1070 and 1080== и распакуйте файлы :fontawesome-solid-gears:`discord-rpc.dll` и :material-file:`IVPresence.asi` в папку с игрой. Если возникли проблемы, также распакуйте :material-file:`IVPresenceDependenciesChecker.exe` с его конфигом, запустите его и вы увидите, каких зависимостей вам не хватает.
| @@ -197,10 +197,15 @@ TBA === "1.2.0.59" !!! info "Последняя версия" + - 15.08.2024: + - Обновлены Radio Downgrader, FusionFix, Various Fixes (вручную собран из файлов репозитория), Console Visuals, Characters Fixes, Project Glass, Vehicle Pack, Xbox Rain Droplets, Project2DFX и Setup Utility. + - Добавлены Fidelity Popcycle, UHD Vanilla Map and Radar, Replaced Esperanto by Roman's Taxi in Cab Depot, Fixed Pedestrian Reactions, Fxed Carwash Price Text, donnits' GTA V fxdecals. + - Удалены Improved Animations Pack, IV Fixes and Improvements, GTA Online QUB3D Background и Fixed LCPD Buffalo. + - Папка :material-folder: ==update== полностью перепакована во избежание лишних файлов. + ??? quote "Старые изменения" - 09.03.2024: - Обновлены More Visible Interiors, Xbox Rain Droplets. - *Наконец-то* исправлен Three Leaf Clover. - ??? quote "Старые изменения" - 07.03.2024: - Обновлены FusionFix, Console Visuals, Higher Resolution Misc Pack. - 28.01.2024: @@ -326,10 +331,15 @@ TBA - Архив создан. === "1.0.8.0" !!! info "Последняя версия" + - 15.08.2024: + - Обновлены Radio Downgrader, FusionFix, Various Fixes (вручную собран из файлов репозитория), Console Visuals, Characters Fixes, Project Glass, Vehicle Pack, Liberty Tweaks, Project Thunder и Setup Utility. + - Добавлены Fidelity Popcycle, UHD Vanilla Map and Radar, Replaced Esperanto by Roman's Taxi in Cab Depot, Fixed Pedestrian Reactions, Fxed Carwash Price Text, donnits' GTA V fxdecals. + - Удалены Improved Animations Pack, IV Fixes and Improvements, GTA Online QUB3D Background и Fixed LCPD Buffalo. + - Папка :material-folder: ==update== полностью перепакована во избежание лишних файлов. + ??? quote "Старые изменения" - 21.05.2024: - Перезалив архива на Mediafire ибо гугл заебет. - Обновлены IVSDKDotNet и Liberty Tweaks (также немного перенастроены). - ??? quote "Старые изменения" - 09.03.2024: - Обновлены More Visible Interiors, Liberty Tweaks (исправлен краш при использовании транспорта). - Удален Project2DFX из-за поломки дальних огней на 1.0.8.0. diff --git a/docs/ru/enhancements.md b/docs/ru/enhancements.md index e09e4cdc..2ab44667 100644 --- a/docs/ru/enhancements.md +++ b/docs/ru/enhancements.md @@ -31,7 +31,17 @@ This project aims to fix the inconsistency of characters between base GTA IV and

Installation

-TBA (current official version for FusionFix is incorrectly packaged) +1. Download this [archive](https://drive.google.com/file/d/1ZDp1pZZlLrxZAEtpTp7bvGKPTZ0Fckbu/view?usp=sharing). +2. Extract the :material-folder: ==update== folder from the archive into the game folder. +3. Extract the other folders into any empty folder. +4. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==pc/models/cdimages/== to :material-folder: ==**update**/pc/models/cdimages/==. +5. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TBoGT/pc/models/cdimages/== to :material-folder: ==**update**/TBoGT/pc/models/cdimages/==. +6. Copy the :material-file:`playerped.rpf` archive from :material-folder: ==TLAD/pc/models/cdimages/== to :material-folder: ==**update**/TLAD/pc/models/cdimages/==. + - Skip the above 3 steps if you had already done it earlier with other mods. +7. Open the copied archives with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). +8. Copy the files from :material-folder: ==IV - playerped.rpf== to the archive you copied in step 4. +9. Copy the files from :material-folder: ==TBoGT - playerped.rpf== to the archive you copied in step 5. +10. Copy the files from :material-folder: ==TLAD - playerped.rpf== to the archive you copied in step 6. --- @@ -68,15 +78,10 @@ This mod adds nice water droplets on the screen. 3. Extract the archive into the :material-folder: ==plugins== folder. - Edit :material-file-cog:`GTAIV.XboxRainDroplets.ini` if you don't like the default settings. === "1.0.8.0" - Info below is outdated, will be updated later - - {-- - 1. Go to the [release page](https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/gtaiv). + 1. Download this [archive](https://drive.google.com/file/d/12BduhuqChrAfO_A32U1WeW4v0GCqF03S/view?usp=sharing) (is just an old version of the official mod). 2. Extract the archive into the game folder. - Edit :material-file-cog:`GTAIV.XboxRainDroplets.ini` if you don't like the default settings. - --} - --- ## [Higher Resolution Miscellaneous Pack](https://gtaforums.com/topic/887527-ash_735s-workshop/page/6/#comment-1072246033) @@ -114,7 +119,20 @@ This mod increases the quality of UI radio icons, as they are highly inconsisten - If you want TBoGT icons to be styled, also download `New TBOGT style (MEGA)`. 3. Go to the [GTAForums page for Higher Res Logos Menu](https://gtaforums.com/topic/887527-ash_735s-workshop/page/3/#comment-1071512871). 4. Press on `Right Here (MEGA)` to download. -5. Extract both archives in :material-folder: ==GTAIV/**update**/pc/textures/==. +5. Extract both archives in :material-folder: ==**update**/pc/textures/==. + +--- + +## [UHD Vanilla Map and Radar](https://www.nexusmods.com/gta4/mods/456) + +This mod increases the resolution of the map in the pause menu and the minimap. + +

Installation

+ +1. Go to the [NexusMods Files page](https://www.nexusmods.com/gta4/mods/456?tab=files). +2. Download the latest main file. +3. Open the downloaded archive. +4. Extract the :material-folder: ==update== folder from the :material-folder: ==FusionOverloader Install== folder into the game folder. --- @@ -192,6 +210,30 @@ These mods by donnits improve the quality of the Dodgy Doc in the Have a Heart m --- +## [Replaced Esperanto by Roman's Taxi in Cab Depot & Fixed Pedestrian Reactions & Fixed Carwash Price Text](https://gtaforums.com/topic/989680-attramets-workshop/) + +These mods by Attramet fix some small inconsistencies that don't make much sense. + +

Installation

+ +1. Download this [archive](https://drive.google.com/file/d/1AJr7hPMAXnKwclaKPjCzM6U9wsM4MoJY/view?usp=sharing). +2. Extract the :material-folder: ==update== folder from the archive into the game folder. + +--- + +## [Fidelity Popcycle](https://www.nexusmods.com/gta4/mods/405?tab=description) + +A vanilla-friendly popcycle that makes the city life more varied and realistic. + +

Installation

+ +1. Go to the [NexusMods Files page](https://www.nexusmods.com/gta4/mods/405?tab=files). +2. Download the desired version of the mod (Potential Grim version has slightly more variety). +3. Open the downloaded archive, locate the :material-folder: ==Fusion overloader install== folder in it. +4. Extract the :material-folder: ==update== folder from that folder into the game folder. + +--- + ## [Resized Blista Compact](https://www.gtainside.com/en/gta4/cars/188730-resized-blista-compact/) This mod resizes the Blista Compact to match the real life counterpart (Honda CR-X). It also fixes the base model, but that's taken care of by [FusionFix](../essential-modding/fusionfix.md) already. @@ -237,7 +279,7 @@ This mod improves how thunder appears in-game, with actual lighting and improved 5. Extract the contents of :material-folder: ==Files for the main directory== into the game folder. - **Do not extract the :material-folder: ==pc== folder** - rather, extract it to the :material-folder: ==update== folder instead. 6. Extract the `RAIN` file into any empty folder. -7. Copy the :material-file:`resident.rpf` archive from :material-folder: ==GTAIV/pc/audio/sfx/== to :material-folder: ==GTAIV/**update**/pc/audio/sfx/==. +7. Copy the :material-file:`resident.rpf` archive from :material-folder: ==pc/audio/sfx/== to :material-folder: ==**update**/pc/audio/sfx/==. - Skip this step if you installed "**Reduced Trafic Screech (Audio Tweak)**" previously. 8. Open the copied archive with [OpenIV](../../resources/openiv.md/#editing-existing-archives-installing-mods-to-game-files). 9. Using the file from the mod, replace the :material-file:`RAIN` file in the :material-folder: ==RESIDENT== folder inside the archive. @@ -260,13 +302,23 @@ This mod adds background noise to the game, such as driving and shooting, alike ## Recommended load order and `.img` limits -Please use the following load order (the number before the folder names) after installing the mods above: +Please use the following load order (put the number before the folder names) after installing the mods above: -TBA +1. Minor Mods (any other mod you don't see below is considered minor - thier order doesn't matter that much but they should be loaded on top) +2. Restored Trees Position +3. Restored Pedestrians +4. Higher Resolution Miscellaneous Pack +5. Vehicle Mods (Vehicle Pack, Resized Blista etc.) +6. Characters Fixes +7. Console Visuals +8. Project Glass +9. More Visible Interiors +10. Various Fixes +11. FusionFix (leave it at the default folder name for ease of updating) You may want to manually merge some `.img` mods together using [OpenIV](../resources/openiv.md/#creating-archives) to avoid going over the limit. -You can see how far you are on the limits if you set `ExtraInfo` to `1` in FusionFix's :material-file-cog:`GTAIV.EFLC.FusionFix.ini` - it'll give the number on bottom of the screen in settings. +You can see how far you are on the limits if you set `ExtraInfo` to `1` in FusionFix's :material-file-cog:`GTAIV.EFLC.FusionFix.ini` - it'll give the number on bottom of the screen in settings - **but only on 1.2.0.58**. If you are using an older version, you can only tell if you went over the limit by going into TBoGT and seeing whether traffic spawns (if it doesn't - you're over the limit and it's a sign to merge some mods). --- diff --git a/docs/ru/essential-modding/additional-fixes.md b/docs/ru/essential-modding/additional-fixes.md index 55e34a3a..0ce93d34 100644 --- a/docs/ru/essential-modding/additional-fixes.md +++ b/docs/ru/essential-modding/additional-fixes.md @@ -71,7 +71,8 @@ description: Еще больше??

Установка

-TBA (оригинальная ссылка пропала) +1. Скачайте этот [архив](https://drive.google.com/file/d/1g1AtEBNV2ElitGECGBD14Y0EsDN6XXR_/view?usp=sharing). +2. Распакуйте папку :material-folder: ==update== из архива в папку с игрой. --- diff --git a/docs/ru/preparation.md b/docs/ru/preparation.md index 18f4f242..1a9bf007 100644 --- a/docs/ru/preparation.md +++ b/docs/ru/preparation.md @@ -16,7 +16,7 @@ To mod the game, we first need to get your system ready for modding and install 1. Откройте **Проводник** 2. Выберите вкладу **Вид** сверху 3. Наведите мышку над секцией **Показывать** и включите **Расширения файлов** из дополнительного меню. -![Расширение файлов в проводнике](assets/fileextensions.webp){: style="height:60%;width:60%";} TBA +![Расширение файлов в проводнике](assets/fileextensions.webp){: style="height:60%;width:60%";} ---