-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathPquadTree.h
60 lines (52 loc) · 2.31 KB
/
PquadTree.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/* The MIT License (MIT)
*
* Copyright (c) 2016 Taneli Mikkonen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. */
#ifndef PQUADTREE_H
#define PQUADTREE_H
#include "HeightMap.h"
#include "ResourceParameter.h"
class PquadTree
{
public:
PquadTree(const std::string name, Ogre::uint16 levelSize,
Ogre::Matrix3 orientation, Ogre::Real seaHeight,
ResourceParameter *parameters);
~PquadTree();
/* Unload and delete the whole tree up to this node. Depth-first */
void merge(HeightMap *node);
/* Set viewer position and render face accordingly. */
void update(Ogre::Vector3 viewer);
/* Set scene and node once to avoid passing them as function parameters. */
void setScene(Ogre::SceneManager *scene, Ogre::SceneNode *node);
private:
HeightMap *root;
std::string name;
Ogre::SceneManager *scene;
Ogre::SceneNode *scNode;
ResourceParameter *params;
Ogre::uint32 runningNumber;
Ogre::Real dotCutoff;
Ogre::Real cornerScaling;
/* Recursively subdivide face. Three states: match, subdivide, leaf reached. */
void recursiveTest(HeightMap *node, Ogre::Vector3 viewer,
float distanceTest, Ogre::uint16 level);
};
#endif // PQUADTREE_H