All nodes Parameter attribute define parameter sampler2D SamplerCube undefine uniform Value bool bvec2 bvec3 bvec4 color float int ivec2 ivec3 ivec4 mat2 mat3 mat4 vec2 vec3 vec4 Result ambientColor beckmannDistribution connect deferredOutput DiffusePreset discard finalColor finalData lightColor opacity positionOutput refractionColor RefractionPreset Function abs acos all andAlso any applyNormalOffset asin atan blinnPhongDistribution bool breakVec2 breakVec3 breakVec3toVec2Float breakVec4 breakVec4toVec2Vec2 breakVec4toVec3Float bvec2 bvec3 bvec4 cameraData ceil chebyshev clamp cos cross decodeDepth decodeNormal decodePackedNormal degrees distance dot encodeDepth equal exp exp2 faceforward float float*float float/float float+float float-float floor fract getAmbientColor getAttenDirect getAttenPoint getAttenSpot getCameraInvRot getCameraRot getClipPos getDepth getDirShadow getDirShadowFade getInstanceMatrix getIntensity getModelMatrix getNormalMatrix getPerPixelDiffuse getPerPixelLightDir getPerPixelLightDist getPointShadow getReflectionColorAt getScreenPos getShadow getShadowPos getSkinMatrix getSpecular getSpecularAt getSpecularColorAt getSpotShadow getTexCoord getWorldNormal getWorldPos getWorldTangent GGXDistribution greaterThan greaterThanEqual ifdef inRange int inversesqrt ivec2 ivec3 ivec4 lambertianDiffuse length lessThan lessThanEqual lightData lightMatrices log log2 makeVec2 makeVec3 makeVec3fromVec2Float makeVec4 makeVec4fromVec2Vec2 makeVec4fromVec3Float mat3 mat3*vec3 mat4*float mat4+mat4 mat4x3 mat4x3*float mat4x3+mat4x3 matrixCompMult max min mix mod normalize not notEqual objectData orElse perPixelFloat perPixelVec2 perPixelVec3 perPixelVec4 pow radians reduceLightBleeding reflect refract sampleShadow sampleVSMShadow select sign sin skinMatrices smoothstep sqrt step tan texture2D textureCube vec2 vec2*float vec2*vec2 vec2/float vec2/vec2 vec2+vec2 vec2-vec2 vec3 vec3*float vec3*mat3 vec3*vec3 vec3/float vec3/vec3 vec3+vec3 vec3-vec3 vec4 vec4*float vec4*mat4 vec4*mat4x3 vec4*vec4 vec4/float vec4/vec4 vec4+vec4 vec4-vec4 vertexData vertexLights zoneData