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Lc0 can't reuse the tree after castling moves #658

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SashaMN opened this issue May 24, 2018 · 1 comment
Open

Lc0 can't reuse the tree after castling moves #658

SashaMN opened this issue May 24, 2018 · 1 comment
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lc0 new tensorflow based implementation

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@SashaMN
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SashaMN commented May 24, 2018

Using the latest version from next branch lc0 client on ubuntu 16.04 with cudnn on 5 gpus.
It looks like lc0 always drops the tree after every castling move. I observe this problem every game. Here is one log example.
Launch command:

./engines/lc0_new --slowmover=2.8 --tempdecay-moves=5 --threads=20 --weights=engines/weights_kb1-256x20-2100000.txt --cpuct=3.16836 --fpu-reduction=-0.0683163 --backend=multiplexing --nncache=20000000 "--backend-opts=a(backend=cudnn,gpu=0,max_batch=512),b(backend=cudnn,gpu=1,max_batch=512),c(backend=cudnn,gpu=2,max_batch=512),d(backend=cudnn,gpu=3,max_batch=512),e(backend=cudnn,gpu=4,max_batch=512)"

game_log.txt

@mooskagh mooskagh added the lc0 new tensorflow based implementation label May 25, 2018
This was referenced May 28, 2018
@mooskagh
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mooskagh commented Jun 2, 2018

This issue was moved to LeelaChessZero/lc0#16

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