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very_basic_overworld_wither_cage_finder is outdated #372
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The script does have "overworld" in the name, so making it work in the nether would require either a name change or just making a new script, but the y coordinate part should be easy. |
Although in the video gnembon specifically states that it is meant to find a very simple structure, so I would hesitate to change this script and instead just make a new script. Even if I did allow the y values to vary, what use would a 3x3 of bedrock at y = -64 (overworld) or y = 0 (nether) serve? |
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I suppose I should be clearer. Since this was originally an example script, I am personally opposed to making major changes to this. I think that people who view the script after watching the video that describes it should see something close to what was presented in the video. I would be completely fine with a new script (perhaps just named "wither_cage_finder.sc") that fulfills your requirements.
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sorry, I thought I replied. I see your points, and yes, I was wrong in reading the Fine in having a new version for me. I would propose:
I could probably post here in the comments a code suggestion for the new version later this week if it's fine for you. |
Describe the bug
In "very_basic_overworld_wither_cage_finder.sc" there is this line:
It has a few issues:
Expected behavior
The text was updated successfully, but these errors were encountered: