diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/CanvasFlags.cs b/Dalamud/Game/ClientState/JobGauge/Enums/CanvasFlags.cs
new file mode 100644
index 0000000000..88e26be445
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/CanvasFlags.cs
@@ -0,0 +1,37 @@
+namespace Dalamud.Game.ClientState.JobGauge.Enums;
+
+///
+/// Represents the flags for the canvas in the job gauge.
+///
+public enum CanvasFlags : byte
+{
+ ///
+ /// Represents the Pom flag for the canvas in the job gauge.
+ ///
+ Pom = 1,
+
+ ///
+ /// Represents the Wing canvas flag in the job gauge.
+ ///
+ Wing = 2,
+
+ ///
+ /// Represents the flag for the claw in the canvas of the job gauge.
+ ///
+ Claw = 4,
+
+ ///
+ /// Represents the 'Maw' flag for the canvas in the job gauge.
+ ///
+ Maw = 8,
+
+ ///
+ /// Represents the weapon flag for the canvas in the job gauge.
+ ///
+ Weapon = 16,
+
+ ///
+ /// Represents the Landscape flag for the canvas in the job gauge.
+ ///
+ Landscape = 32,
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/CreatureFlags.cs b/Dalamud/Game/ClientState/JobGauge/Enums/CreatureFlags.cs
new file mode 100644
index 0000000000..72b880ad82
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/CreatureFlags.cs
@@ -0,0 +1,32 @@
+namespace Dalamud.Game.ClientState.JobGauge.Enums;
+
+///
+/// Which creature flags are present on the gauge.
+///
+public enum CreatureFlags : byte
+{
+ ///
+ /// Pom flag present
+ ///
+ Pom = 1,
+
+ ///
+ /// Wings flag present
+ ///
+ Wings = 2,
+
+ ///
+ /// Claw flag present
+ ///
+ Claw = 4,
+
+ ///
+ /// Moogle portrait present
+ ///
+ MooglePortait = 16,
+
+ ///
+ /// Madeen portrait present
+ ///
+ MadeenPortrait = 32,
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DreadCombo.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DreadCombo.cs
new file mode 100644
index 0000000000..046d9a41d7
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/DreadCombo.cs
@@ -0,0 +1,37 @@
+namespace Dalamud.Game.ClientState.JobGauge.Enums;
+
+///
+/// Enum representing the DreadCombo actions for the VPR job gauge.
+///
+public enum DreadCombo : byte
+{
+ ///
+ /// Dreadwinder action.
+ ///
+ Dreadwinder = 1,
+
+ ///
+ /// Hunters Coil Action.
+ ///
+ HuntersCoil = 2,
+
+ ///
+ /// Swiftskins Coil Action.
+ ///
+ SwiftskinsCoil = 3,
+
+ ///
+ /// PitOfDread action.
+ ///
+ PitOfDread = 4,
+
+ ///
+ /// HuntersDen action.
+ ///
+ HuntersDen = 5,
+
+ ///
+ /// Swiftskins Den action.
+ ///
+ SwiftskinsDen = 6,
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/PCTGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/PCTGauge.cs
new file mode 100644
index 0000000000..d7cdc32292
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Types/PCTGauge.cs
@@ -0,0 +1,66 @@
+using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
+
+using CanvasFlags = Dalamud.Game.ClientState.JobGauge.Enums.CanvasFlags;
+using CreatureFlags = Dalamud.Game.ClientState.JobGauge.Enums.CreatureFlags;
+
+namespace Dalamud.Game.ClientState.JobGauge.Types;
+
+///
+/// In-Memory PCT job gauge.
+///
+public unsafe class PCTGauge : JobGaugeBase
+{
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Address of the job gauge.
+ internal PCTGauge(IntPtr address)
+ : base(address)
+ {
+ }
+
+ ///
+ /// Tracks use of subjective pallete
+ ///
+ public byte PalleteGauge => Struct->PalleteGauge;
+
+ ///
+ /// Number of paint the player has.
+ ///
+ public byte Paint => Struct->Paint;
+
+ ///
+ /// Creature Motif Stack
+ ///
+ public bool CreatureMotifDrawn => Struct->CreatureMotifDrawn;
+
+ ///
+ /// Weapon Motif Stack
+ ///
+ public bool WeaponMotifDrawn => Struct->WeaponMotifDrawn;
+
+ ///
+ /// Landscape Motif Stack
+ ///
+ public bool LandscapeMotifDrawn => Struct->LandscapeMotifDrawn;
+
+ ///
+ /// Moogle Portrait Stack
+ ///
+ public bool MooglePortraitReady => Struct->MooglePortraitReady;
+
+ ///
+ /// Madeen Portrait Stack
+ ///
+ public bool MadeenPortraitReady => Struct->MadeenPortraitReady;
+
+ ///
+ /// Which creature flags are present.
+ ///
+ public CreatureFlags CreatureFlags => (CreatureFlags)Struct->CreatureFlags;
+
+ ///
+ /// Which canvas flags are present.
+ ///
+ public CanvasFlags CanvasFlags => (CanvasFlags)Struct->CanvasFlags;
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/VPRGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/VPRGauge.cs
new file mode 100644
index 0000000000..079f8b93b4
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Types/VPRGauge.cs
@@ -0,0 +1,42 @@
+using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
+
+using Reloaded.Memory;
+
+using DreadCombo = Dalamud.Game.ClientState.JobGauge.Enums.DreadCombo;
+
+namespace Dalamud.Game.ClientState.JobGauge.Types;
+
+///
+/// In-memory VPR job gauge.
+///
+public unsafe class VPRGauge : JobGaugeBase
+{
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Address of the job gauge.
+ internal VPRGauge(IntPtr address)
+ : base(address)
+ {
+ }
+
+ ///
+ /// How many uses of uncoiled fury the player has.
+ ///
+ public byte RattlingCoilStacks => Struct->RattlingCoilStacks;
+
+ ///
+ /// Tracks AnguineTribute stacks and gauge.
+ ///
+ public byte SerpentOffering => Struct->SerpentOffering;
+
+ ///
+ /// Allows the use of 1st, 2nd, 3rd, 4th generation and Ouroboros.
+ ///
+ public byte AnguineTribute => Struct->AnguineTribute;
+
+ ///
+ /// Keeps track of last Weaponskill used in DreadWinder/Pit of Dread combo.
+ ///
+ public DreadCombo DreadCombo => (DreadCombo)Struct->DreadCombo;
+}
diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/GaugeWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/GaugeWidget.cs
index df350e7302..c16cc34e1d 100644
--- a/Dalamud/Interface/Internal/Windows/Data/Widgets/GaugeWidget.cs
+++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/GaugeWidget.cs
@@ -61,6 +61,8 @@ public void Draw()
38 => jobGauges.Get(),
39 => jobGauges.Get(),
40 => jobGauges.Get(),
+ 41 => jobGauges.Get(),
+ 42 => jobGauges.Get(),
_ => null,
};