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Hi,
Thanks for your great work. In the code, the point cloud in 3D space is transformed into the camera pixel plane with view_matrix and projection_matrix, which are often used in graphics. But I am not familiar with them and struggle with this process. What I often use to transform coordinates are camera intrinsics and extrinsics.
Luckily, a demo of using view_matrix and projection_matrix is presented. In this demo, 2D pixel coordinates are obtained based on 3D points, view_matrix and projection_matrix. The demo is as follows:
Now, I want to get the depth (absolute distance, not normalized value) of the point cloud. I am wondering whether the desired depth is the p_2d_proj[-1, :] in the demo? Many thanks.
The text was updated successfully, but these errors were encountered:
Hi,
Thanks for your great work. In the code, the point cloud in 3D space is transformed into the camera pixel plane with view_matrix and projection_matrix, which are often used in graphics. But I am not familiar with them and struggle with this process. What I often use to transform coordinates are camera intrinsics and extrinsics.
Luckily, a demo of using view_matrix and projection_matrix is presented. In this demo, 2D pixel coordinates are obtained based on 3D points, view_matrix and projection_matrix. The demo is as follows:
Now, I want to get the depth (absolute distance, not normalized value) of the point cloud. I am wondering whether the desired depth is the p_2d_proj[-1, :] in the demo? Many thanks.
The text was updated successfully, but these errors were encountered: