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Running MobileNeRF on non-GPU server #186
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If WebGL is supported, then yes. Go here to check: https://webglreport.com/?v=2 |
Thanks very much @DWhettam , Is it possible to train mobilenerf on an Nvidia 3090 ? |
I'm not the authors, and I've not tried, but I don't see why not. Give it a go! You may need to comment out the line checking for 8 GPUs. |
Thanks very much @DWhettam , I could train the chair scene with my 3090 successfully (took about a day!). |
@smtabatabaie No worries. Again, I'm not the authors so I'm not an expert on this at all. I don't know about Nerfstudio, but I'm having a go at using my own dataset at the moment so I can share some insight. You will need to extract camera poses and resize your data. I have been trying to follow the process used in multinerf (https://github.com/google-research/multinerf/tree/main) as that is the source of the real360 dataset. I haven't finished testing this yet, but my understanding is you will need to create camera poses using LLFF (https://github.com/Fyusion/LLFF#general-step-by-step-usage), and then resize your images using the multinerf script (https://github.com/google-research/multinerf/blob/main/scripts/local_colmap_and_resize.sh). I think once you've done those you should have all the necessary files for training, although I will report back once I've confirmed myself EDIT: I have got this working following the steps as described. With camera poses and resized images it should work out the box. |
Hi, I wanted to ask if mobileNerf can be run on a non-GPU normal server. I mean training it on a local GPU machine and then serving it on a non-GPU server for viewers to view the mobileNerf on their browser.
Thanks
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