ANGLE provides two mechanisms for observing, modifying, and substituting the application's shaders. This ability to interpose makes it easier to diagnose bugs and to prototype new transforms in the shader translator.
For both the source and translated shaders discussed below, the environment variable:
ANGLE_SHADER_DUMP_PATH
and the Android property:
debug.angle.shader_dump_path
specify the directory in which shader sources and translated shaders will be written to, and, in the case of shader substitution, read from. For example, on non-Android platforms:
mkdir -p /path/to/angle_shaders
export ANGLE_SHADER_DUMP_PATH=/path/to/angle_shaders
will write all data to the angle_shaders
directory.
On Android, it's necessary to set the debug.angle.shader_dump_path
property
and set up the SD card correctly. (Help expanding this documentation is
appreciated!)
The ANGLE feature dumpShaderSource
, when enabled, writes all incoming
ESSL shader sources to disk, in the shader dump directory specified
above. File names are computed by hashing the shader sources. Shaders will
only be written to disk if they were not loaded from disk via substitution,
below.
The ANGLE feature enableShaderSubstitution
, when enabled, looks for a
file in the shader dump directory where the filename is the hash of the
application's shader source, and substitutes its contents for the
application's shader. This allows you to dump and edit these files at your
leisure, and rerun the application to pick up the new versions of the
shaders.
In Chromium, pass the following command line arguments to enable these features:
--enable-angle-features=dumpShaderSource
--enable-angle-features=enableShaderSubstitution
--enable-angle-features=dumpShaderSource,enableShaderSubstitution
You must also specify --disable-gpu-sandbox
to allow ANGLE to access
these on-disk files for reading and writing. Do not browse the open web
with this command line argument specified!
The translated shaders produced by ANGLE's shader translator can be dumped and substituted as well. This is especially useful when prototyping new optimizations in the shader translator.
This mechanism is relatively recent and has not been thoroughly tested. It
will likely not work in the situation where ANGLE dynamically recompiles
shaders internally. It should work with all text-based shader translator
backends (ESSL, GLSL, HLSL, and Metal). See comments in
src/libANGLE/Shader.cpp
describing the work needed to make this work with
the SPIR-V backend.
Translated shaders go into the same shader dump directory specified above for shader sources. To enable these features:
--enable-angle-features=dumpTranslatedShaders,enableTranslatedShaderSubstitution --disable-gpu-sandbox
mkdir -p $HOME/tmp/angle_shaders
export ANGLE_SHADER_DUMP_PATH=$HOME/tmp/angle_shaders
out/Release/Chromium.app/Contents/MacOS/Chromium --disable-gpu-sandbox --use-angle=metal --enable-angle-features=dumpShaderSource,enableShaderSubstitution,dumpTranslatedShaders,enableTranslatedShaderSubstitution
Run the application once to generate the shader dump. Edit source or translated shaders as desired. Rerun with the same command line arguments to pick up the new versions of the shaders.
Alternatively, and especially if the application doesn't work with all of the shaders in the substitution directory, make a new directory and copy in only those source or translated shaders you want to substitute, and run:
out/Release/Chromium.app/Contents/MacOS/Chromium --disable-gpu-sandbox --use-angle=metal --enable-angle-features=enableShaderSubstitution,enableTranslatedShaderSubstitution