mirrored from https://chromium.googlesource.com/angle/angle
-
Notifications
You must be signed in to change notification settings - Fork 614
/
DrawCallPerf.cpp
668 lines (587 loc) · 20.2 KB
/
DrawCallPerf.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DrawCallPerf:
// Performance tests for ANGLE draw call overhead.
//
#include "ANGLEPerfTest.h"
#include "DrawCallPerfParams.h"
#include "common/PackedEnums.h"
#include "test_utils/draw_call_perf_utils.h"
#include "util/shader_utils.h"
using namespace angle;
namespace
{
enum class StateChange
{
NoChange,
VertexAttrib,
VertexBuffer,
ManyVertexBuffers,
Texture,
Program,
VertexBufferCycle,
Scissor,
ManyTextureDraw,
Uniform,
InvalidEnum,
EnumCount = InvalidEnum,
};
constexpr size_t kCycleVBOPoolSize = 200;
constexpr size_t kManyTexturesCount = 8;
struct DrawArraysPerfParams : public DrawCallPerfParams
{
DrawArraysPerfParams() = default;
DrawArraysPerfParams(const DrawCallPerfParams &base) : DrawCallPerfParams(base) {}
std::string story() const override;
StateChange stateChange = StateChange::NoChange;
};
std::string DrawArraysPerfParams::story() const
{
std::stringstream strstr;
strstr << DrawCallPerfParams::story();
switch (stateChange)
{
case StateChange::VertexAttrib:
strstr << "_attrib_change";
break;
case StateChange::VertexBuffer:
strstr << "_vbo_change";
break;
case StateChange::ManyVertexBuffers:
strstr << "_manyvbos_change";
break;
case StateChange::Texture:
strstr << "_tex_change";
break;
case StateChange::Program:
strstr << "_prog_change";
break;
case StateChange::VertexBufferCycle:
strstr << "_vbo_cycle";
break;
case StateChange::Scissor:
strstr << "_scissor_change";
break;
case StateChange::ManyTextureDraw:
strstr << "_many_tex_draw";
break;
case StateChange::Uniform:
strstr << "_uniform";
break;
default:
break;
}
return strstr.str();
}
std::ostream &operator<<(std::ostream &os, const DrawArraysPerfParams ¶ms)
{
os << params.backendAndStory().substr(1);
return os;
}
GLuint CreateSimpleTexture2D()
{
// Use tightly packed data
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Generate a texture object
GLuint texture;
glGenTextures(1, &texture);
// Bind the texture object
glBindTexture(GL_TEXTURE_2D, texture);
// Load the texture: 2x2 Image, 3 bytes per pixel (R, G, B)
constexpr size_t width = 2;
constexpr size_t height = 2;
GLubyte pixels[width * height * 4] = {
255, 0, 0, 0, // Red
0, 255, 0, 0, // Green
0, 0, 255, 0, // Blue
255, 255, 0, 0 // Yellow
};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Set the filtering mode
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return texture;
}
class DrawCallPerfBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<DrawArraysPerfParams>
{
public:
DrawCallPerfBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
GLuint mProgram1 = 0;
GLuint mProgram2 = 0;
GLuint mProgram3 = 0;
GLuint mBuffer1 = 0;
GLuint mBuffer2 = 0;
GLuint mFBO = 0;
GLuint mFBOTexture = 0;
std::vector<GLuint> mTextures;
int mNumTris = GetParam().numTris;
std::vector<GLuint> mVBOPool;
size_t mCurrentVBO = 0;
};
DrawCallPerfBenchmark::DrawCallPerfBenchmark() : ANGLERenderTest("DrawCallPerf", GetParam())
{
const auto ¶ms = GetParam();
if (IsPixel6() && params.eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE &&
params.surfaceType == SurfaceType::Offscreen &&
(params.stateChange == StateChange::VertexAttrib ||
params.stateChange == StateChange::Program))
{
skipTest("https://issuetracker.google.com/issues/298407224 Fails on Pixel 6 GLES");
}
}
void DrawCallPerfBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
if (params.stateChange == StateChange::Texture)
{
mProgram1 = SetupSimpleTextureProgram();
ASSERT_NE(0u, mProgram1);
}
else if (params.stateChange == StateChange::ManyTextureDraw)
{
mProgram3 = SetupEightTextureProgram();
ASSERT_NE(0u, mProgram3);
}
else if (params.stateChange == StateChange::Program)
{
mProgram1 = SetupSimpleTextureProgram();
mProgram2 = SetupDoubleTextureProgram();
ASSERT_NE(0u, mProgram1);
ASSERT_NE(0u, mProgram2);
}
else if (params.stateChange == StateChange::ManyVertexBuffers)
{
constexpr char kVS[] = R"(attribute vec2 vPosition;
attribute vec2 v0;
attribute vec2 v1;
attribute vec2 v2;
attribute vec2 v3;
const float scale = 0.5;
const float offset = -0.5;
varying vec2 v;
void main()
{
gl_Position = vec4(vPosition * vec2(scale) + vec2(offset), 0, 1);
v = (v0 + v1 + v2 + v3) * 0.25;
})";
constexpr char kFS[] = R"(precision mediump float;
varying vec2 v;
void main()
{
gl_FragColor = vec4(v, 0, 1);
})";
mProgram1 = CompileProgram(kVS, kFS);
ASSERT_NE(0u, mProgram1);
glBindAttribLocation(mProgram1, 1, "v0");
glBindAttribLocation(mProgram1, 2, "v1");
glBindAttribLocation(mProgram1, 3, "v2");
glBindAttribLocation(mProgram1, 4, "v3");
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
}
else if (params.stateChange == StateChange::VertexBufferCycle)
{
mProgram1 = SetupSimpleDrawProgram();
ASSERT_NE(0u, mProgram1);
for (size_t bufferIndex = 0; bufferIndex < kCycleVBOPoolSize; ++bufferIndex)
{
GLuint buffer = Create2DTriangleBuffer(mNumTris, GL_STATIC_DRAW);
mVBOPool.push_back(buffer);
}
}
else if (params.stateChange == StateChange::Uniform)
{
constexpr char kVS[] = R"(attribute vec2 vPosition;
void main()
{
gl_Position = vec4(vPosition, 0, 1);
})";
constexpr char kFS[] = R"(precision mediump float;
uniform vec4 uni;
void main()
{
gl_FragColor = uni;
})";
mProgram1 = CompileProgram(kVS, kFS);
ASSERT_NE(0u, mProgram1);
}
else
{
mProgram1 = SetupSimpleDrawProgram();
ASSERT_NE(0u, mProgram1);
}
// Re-link program to ensure the attrib bindings are used.
if (mProgram1)
{
glBindAttribLocation(mProgram1, 0, "vPosition");
glLinkProgram(mProgram1);
glUseProgram(mProgram1);
}
if (mProgram2)
{
glBindAttribLocation(mProgram2, 0, "vPosition");
glLinkProgram(mProgram2);
}
if (mProgram3)
{
glBindAttribLocation(mProgram3, 0, "vPosition");
glLinkProgram(mProgram3);
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mBuffer1 = Create2DTriangleBuffer(mNumTris, GL_STATIC_DRAW);
mBuffer2 = Create2DTriangleBuffer(mNumTris, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
if (params.surfaceType == SurfaceType::Offscreen)
{
CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mFBOTexture, &mFBO);
}
for (size_t i = 0; i < kManyTexturesCount; ++i)
{
mTextures.emplace_back(CreateSimpleTexture2D());
}
if (params.stateChange == StateChange::Program)
{
// Bind the textures as appropriate, they are not modified during the test.
GLint program1Tex1Loc = glGetUniformLocation(mProgram1, "tex");
GLint program2Tex1Loc = glGetUniformLocation(mProgram2, "tex1");
GLint program2Tex2Loc = glGetUniformLocation(mProgram2, "tex2");
glUseProgram(mProgram1);
glUniform1i(program1Tex1Loc, 0);
glUseProgram(mProgram2);
glUniform1i(program2Tex1Loc, 0);
glUniform1i(program2Tex2Loc, 1);
}
if (params.stateChange == StateChange::ManyTextureDraw)
{
GLint program3TexLocs[kManyTexturesCount];
for (size_t i = 0; i < mTextures.size(); ++i)
{
char stringBuffer[8];
snprintf(stringBuffer, sizeof(stringBuffer), "tex%zu", i);
program3TexLocs[i] = glGetUniformLocation(mProgram3, stringBuffer);
}
glUseProgram(mProgram3);
for (size_t i = 0; i < mTextures.size(); ++i)
{
glUniform1i(program3TexLocs[i], i);
}
for (size_t i = 0; i < mTextures.size(); ++i)
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, mTextures[i]);
}
}
ASSERT_GL_NO_ERROR();
}
void DrawCallPerfBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram1);
glDeleteProgram(mProgram2);
glDeleteProgram(mProgram3);
glDeleteBuffers(1, &mBuffer1);
glDeleteBuffers(1, &mBuffer2);
glDeleteTextures(1, &mFBOTexture);
glDeleteTextures(mTextures.size(), mTextures.data());
glDeleteFramebuffers(1, &mFBO);
if (!mVBOPool.empty())
{
glDeleteBuffers(mVBOPool.size(), mVBOPool.data());
}
}
void ClearThenDraw(unsigned int iterations, GLsizei numElements)
{
glClear(GL_COLOR_BUFFER_BIT);
for (unsigned int it = 0; it < iterations; it++)
{
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void JustDraw(unsigned int iterations, GLsizei numElements)
{
for (unsigned int it = 0; it < iterations; it++)
{
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
template <int kArrayBufferCount>
void ChangeVertexAttribThenDraw(unsigned int iterations, GLsizei numElements, GLuint buffer)
{
glBindBuffer(GL_ARRAY_BUFFER, buffer);
for (unsigned int it = 0; it < iterations; it++)
{
for (int arrayIndex = 0; arrayIndex < kArrayBufferCount; ++arrayIndex)
{
glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0);
}
glDrawArrays(GL_TRIANGLES, 0, numElements);
for (int arrayIndex = 0; arrayIndex < kArrayBufferCount; ++arrayIndex)
{
glVertexAttribPointer(arrayIndex, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0);
}
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
template <int kArrayBufferCount>
void ChangeArrayBuffersThenDraw(unsigned int iterations,
GLsizei numElements,
GLuint buffer1,
GLuint buffer2)
{
for (unsigned int it = 0; it < iterations; it++)
{
glBindBuffer(GL_ARRAY_BUFFER, buffer1);
for (int arrayIndex = 0; arrayIndex < kArrayBufferCount; ++arrayIndex)
{
glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0);
}
glDrawArrays(GL_TRIANGLES, 0, numElements);
glBindBuffer(GL_ARRAY_BUFFER, buffer2);
for (int arrayIndex = 0; arrayIndex < kArrayBufferCount; ++arrayIndex)
{
glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0);
}
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void ChangeTextureThenDraw(unsigned int iterations,
GLsizei numElements,
GLuint texture1,
GLuint texture2)
{
for (unsigned int it = 0; it < iterations; it++)
{
glBindTexture(GL_TEXTURE_2D, texture1);
glDrawArrays(GL_TRIANGLES, 0, numElements);
glBindTexture(GL_TEXTURE_2D, texture2);
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void ChangeProgramThenDraw(unsigned int iterations,
GLsizei numElements,
GLuint program1,
GLuint program2)
{
for (unsigned int it = 0; it < iterations; it++)
{
glUseProgram(program1);
glDrawArrays(GL_TRIANGLES, 0, numElements);
glUseProgram(program2);
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void CycleVertexBufferThenDraw(unsigned int iterations,
GLsizei numElements,
const std::vector<GLuint> &vbos,
size_t *currentVBO)
{
for (unsigned int it = 0; it < iterations; it++)
{
GLuint vbo = vbos[*currentVBO];
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glDrawArrays(GL_TRIANGLES, 0, numElements);
*currentVBO = (*currentVBO + 1) % vbos.size();
}
}
void ChangeScissorThenDraw(unsigned int iterations,
GLsizei numElements,
unsigned int windowWidth,
unsigned int windowHeight)
{
// Change scissor as such:
//
// - Start with a narrow vertical bar:
//
// Scissor
// |
// V
// +-----+-+-----+
// | | | | <-- Window
// | | | |
// | | | |
// | | | |
// | | | |
// | | | |
// +-----+-+-----+
//
// - Gradually reduce height and increase width, to end up with a narrow horizontal bar:
//
// +-------------+
// | |
// | |
// +-------------+ <-- Scissor
// +-------------+
// | |
// | |
// +-------------+
//
// - If more iterations left, restart, but shift the initial bar left to cover more area:
//
// +---+-+-------+ +-------------+
// | | | | | |
// | | | | +-------------+
// | | | | ---> | |
// | | | | | |
// | | | | +-------------+
// | | | | | |
// +---+-+-------+ +-------------+
//
// +-+-+---------+ +-------------+
// | | | | +-------------+
// | | | | | |
// | | | | ---> | |
// | | | | | |
// | | | | | |
// | | | | +-------------+
// +-+-+---------+ +-------------+
glEnable(GL_SCISSOR_TEST);
constexpr unsigned int kScissorStep = 2;
unsigned int scissorX = windowWidth / 2 - 1;
unsigned int scissorY = 0;
unsigned int scissorWidth = 2;
unsigned int scissorHeight = windowHeight;
unsigned int scissorPatternIteration = 0;
for (unsigned int it = 0; it < iterations; it++)
{
glScissor(scissorX, scissorY, scissorWidth, scissorHeight);
glDrawArrays(GL_TRIANGLES, 0, numElements);
if (scissorX < kScissorStep || scissorHeight < kScissorStep * 2)
{
++scissorPatternIteration;
scissorX = windowWidth / 2 - 1 - scissorPatternIteration * 2;
scissorY = 0;
scissorWidth = 2;
scissorHeight = windowHeight;
}
else
{
scissorX -= kScissorStep;
scissorY += kScissorStep;
scissorWidth += kScissorStep * 2;
scissorHeight -= kScissorStep * 2;
}
}
}
void DrawWithEightTextures(unsigned int iterations,
GLsizei numElements,
std::vector<GLuint> textures)
{
for (unsigned int it = 0; it < iterations; it++)
{
for (size_t i = 0; i < textures.size(); ++i)
{
glActiveTexture(GL_TEXTURE0 + i);
size_t index = (it + i) % textures.size();
glBindTexture(GL_TEXTURE_2D, textures[index]);
}
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void UpdateUniformThenDraw(unsigned int iterations, GLsizei numElements)
{
for (unsigned int it = 0; it < iterations; it++)
{
float f = static_cast<float>(it) / static_cast<float>(iterations);
glUniform4f(0, f, f + 0.1f, f + 0.2f, f + 0.3f);
glDrawArrays(GL_TRIANGLES, 0, numElements);
}
}
void DrawCallPerfBenchmark::drawBenchmark()
{
// This workaround fixes a huge queue of graphics commands accumulating on the GL
// back-end. The GL back-end doesn't have a proper NULL device at the moment.
// TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
const auto &eglParams = GetParam().eglParameters;
const auto ¶ms = GetParam();
GLsizei numElements = static_cast<GLsizei>(3 * mNumTris);
switch (params.stateChange)
{
case StateChange::VertexAttrib:
ChangeVertexAttribThenDraw<1>(params.iterationsPerStep, numElements, mBuffer1);
break;
case StateChange::VertexBuffer:
ChangeArrayBuffersThenDraw<1>(params.iterationsPerStep, numElements, mBuffer1,
mBuffer2);
break;
case StateChange::ManyVertexBuffers:
ChangeArrayBuffersThenDraw<5>(params.iterationsPerStep, numElements, mBuffer1,
mBuffer2);
break;
case StateChange::Texture:
ChangeTextureThenDraw(params.iterationsPerStep, numElements, mTextures[0],
mTextures[1]);
break;
case StateChange::Program:
ChangeProgramThenDraw(params.iterationsPerStep, numElements, mProgram1, mProgram2);
break;
case StateChange::NoChange:
if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
(eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
{
ClearThenDraw(params.iterationsPerStep, numElements);
}
else
{
JustDraw(params.iterationsPerStep, numElements);
}
break;
case StateChange::VertexBufferCycle:
CycleVertexBufferThenDraw(params.iterationsPerStep, numElements, mVBOPool,
&mCurrentVBO);
break;
case StateChange::Scissor:
ChangeScissorThenDraw(params.iterationsPerStep, numElements, getWindow()->getWidth(),
getWindow()->getHeight());
break;
case StateChange::ManyTextureDraw:
glUseProgram(mProgram3);
DrawWithEightTextures(params.iterationsPerStep, numElements, mTextures);
break;
case StateChange::Uniform:
UpdateUniformThenDraw(params.iterationsPerStep, numElements);
break;
case StateChange::InvalidEnum:
ADD_FAILURE() << "Invalid state change.";
break;
}
ASSERT_GL_NO_ERROR();
}
TEST_P(DrawCallPerfBenchmark, Run)
{
run();
}
using namespace params;
DrawArraysPerfParams CombineStateChange(const DrawArraysPerfParams &in, StateChange stateChange)
{
DrawArraysPerfParams out = in;
out.stateChange = stateChange;
// Crank up iteration count to ensure we cycle through all VBs before a swap.
if (stateChange == StateChange::VertexBufferCycle)
{
out.iterationsPerStep = kCycleVBOPoolSize * 2;
}
return out;
}
using P = DrawArraysPerfParams;
std::vector<P> gTestsWithStateChange =
CombineWithValues({P()}, angle::AllEnums<StateChange>(), CombineStateChange);
std::vector<P> gTestsWithRenderer =
CombineWithFuncs(gTestsWithStateChange, {D3D11<P>, GL<P>, Metal<P>, Vulkan<P>, WGL<P>});
std::vector<P> gTestsWithDevice =
CombineWithFuncs(gTestsWithRenderer, {Passthrough<P>, Offscreen<P>, NullDevice<P>});
ANGLE_INSTANTIATE_TEST_ARRAY(DrawCallPerfBenchmark, gTestsWithDevice);
} // anonymous namespace