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@bejado Any idea? I confirm that material_sandbox doesn't have the issue. It might be related to other post processing features but I can't find a combination that triggers the crash. |
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When I use a material with
shadingModel : lit
,refractionType : thin
, andrefractionMode : screenspace
, I get a fatal error:If I change
refractionMode
tocubemap
and make no other change, there is no error. When the Material Sandbox sample is set to thin refraction with screen space refraction, there is no such error. Any idea what I might be doing wrong? As you can see, I'm using Metal. It's on macOS.Beta Was this translation helpful? Give feedback.
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