Postprocessing problem: Bug or initialization? #4021
Replies: 2 comments 9 replies
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This texture is not the color grading LUT, it's the DFG LUT used for lighting. Do you have a repro test we could use? |
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I get the same issue sometimes, and I managed to work around by turning on MSAA with a sample count == 8 (didn't try other sample counts). The texture displayed in the corner seems to be the last one used - either in other views or in the current view. |
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I just updated from 1.6.0 (ancient, I know) to 1.9.25. When I run with postprocessing enabled, I get a black screen with a texture in the bottom corner, that could be a ColorGrading LUT (see attached image). If I disable postprocessing, then I get the expected scene, without ColorGrading, of course.
I'm trying to figure out if I've not initialized something, or if there is a bug.
I'm running on Windows10, OpenGL, NVidia GeForce GTX 1050
Strangely, I ran my program under RenderDoc to see if I could find the problem, and it displayed my scene correctly! This suggests to me that it could be an initialization problem (either in my code or in Filament libraries), or perhaps a timing issue, where RenderDoc created just enough delay that a possible race condition resolved in the correct way.
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