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I'll let @prideout answer but alternatively you can change the materials afterwards by just poking at the entities. |
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I have a bunch of models and animations that I want to import, at the moment I'm using gltf format. I also want to use a material library of premade materials and apply them to the imported model by material name.
I've tried to use a custom gltfio::MaterialProvider that returns the named material instance. The problem is that it tries to apply parameters that don't exist like emissiveFactor that cause a material panic.
I'm not sure if I'm doing something wrong. Is it possible to do this with loading gltf models?
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