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Continuing on the theme of the issue I opened, how can I properly disable the camera manipulators that are built into the samples (I'm starting from the gltf_viewer file)? I'm trying to add functionality to move the camera to specified positions based on keyboard input. Right now I have the camera changing to the specified positions but it only shows that for a single frame then jumps back to the one forced by the existing manipulators/setup. Commenting out the code related to creating the manipulators causes the original camera position and position it jumps back to but doesn't fix the core issue. How can I do this? |
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Not all samples use the camutils manipulator, for example the |
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This was answered by Ben in the original thread: Comment out the following line in the FilamentApp.cpp (I also commented out the Manipulator-related code):
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This was answered by Ben in the original thread: Comment out the following line in the FilamentApp.cpp (I also commented out the Manipulator-related code):