Skip to content

How to properly disable the camera manipulators? #4325

Answered by ghost
ghost asked this question in Q&A
Discussion options

You must be logged in to vote

This was answered by Ben in the original thread: Comment out the following line in the FilamentApp.cpp (I also commented out the Manipulator-related code):

window->mMainCameraMan->getLookAt(&eye, &center, &up);

Replies: 2 comments 1 reply

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
1 reply
@ghost
Comment options

Answer selected
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
1 participant