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How to use .uberz file? #8102

Closed Answered by ngocdvspace
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Finally, I found that in the Android client, the Uber shader is packed inside the gltfio AAR file. Therefore, I need to recompile gltfio and the AAR file to modify the Uber shader as needed.

The uberz tool works at build time to generate the .uberz file here, which is then used as a resource when compiling gltfio. Currently, there is no solution to load the .uberz file at runtime on Android.

I hope that in the future, we can load the .uberz file at runtime and use a precompiled AAR package instead of manually recompiling it ourselves.

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Converted from issue

This discussion was converted from issue #8101 on September 03, 2024 19:37.